and thisI don't have time to read through this thread today: but I would like to pitch in and say that having to wait for NINE turns in a trench Poly triples game... It's an issue.
Have nothing to do with each other I hope you realize that ?I've always been in favour of the "three turns total" solution. Some always argue that it's unfair for the really long standard FR/NS games games. I disagree. Who really loves a stalemate anyway? If someone misses three turns, let him drop. It would be an improvement, and I'm sure most will agree.
The poly issue is kind of a bug that CC developers are currently unable to solve, they tried, didn't work so far.
I was prefer the rule proposed by jonofperu : 3 missed among 10 consecutive turns = kicked out.3 total = dropped.
2 consecutive = dropped.
I don't think an harsher rule that the current one is necessary, people missing turns isn't such an annoyance imo. And changing to a stricter rule won't help that much.

