Moderator: Cartographers
Meh - of the 20 games I've played on this map - I've never started on the top :snigger:wicked wrote:no way dude. I like the northern part the way it is. In fact, I like all the gameplay... don't change a thing where gameplay is concerned, even the proposed changes you already have. ick.

Make them look less like sharp, small hills. Make them look more like trees (a darker colour of green would be a good start).gimil wrote:Well hector comments like that dont help people when it comes to fixing concerns. . .hecter wrote:No offence, but I think your trees make your map look diseased...

would be nice to see a boat yard or somethingyeti_c wrote:For this - how about a boat yard in Yer village that lands on the north shore?yeti_c wrote:Like the new rivers & Bridges - hate the new green...
You need to make the top half of the map harder to hold.
C.
C.
nope here you are wrong i played with some guy about 15 games on feudal, i started almost all of them from the bottom part and managed only lost 2 or 3 the top can be a disadvantage (if you know howyeti_c wrote:No but we should try and make the gameplay more balanced... I'll bet that 70% of victories on this map are from players starting in either of the top two castles.wicked wrote:so? doesn't mean we should change the entire map just to suit you.
C.

THis isn't available in the current form of the XML - you would have to list as Bombarding...zimmah wrote:would be nice to see a boat yard or somethingyeti_c wrote:For this - how about a boat yard in Yer village that lands on the north shore?yeti_c wrote:Like the new rivers & Bridges - hate the new green...
You need to make the top half of the map harder to hold.
C.
C.
as well as 2 extra castles (and maybe 1 extra town) to enable 8 player play.
and for some gameplay options, if possible make some scriptings that would enable you to 'see' part of the territories that are 'down below' when you look down from the mountain range each castle has around it, for in fact you do see quite a lot further from above right? so in FoW games, why not show the first 2 or 3 territories from the edge of the mountain if you hold it? (attacking would be impossable off course, unless with arrows, but that would be more like bombarding, and would screw up the gameplay, so just line-of-sight would be fine) on the other hand it might make it harder to invade a given castle, but what if a castle only has 1 side it can see, and 1 side it can't see, then you must find a 'longer and potentially more dangerous route' to sneak up to a given castle, or take the 'short route' and risk being discovered early. also, if you are to implement this, don't forget to add 'forest regions' since forest provides cover
just my 49 cents

what is this a hostile answer all he says is i thinkgimil wrote:What I do with my spare time isnt up to you though is it?Kaplowitz wrote:yeti which one am i?
and i didnt think you should stop, i liked it a lot. I just thought you should have worked on the China map first.
