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Re: Lenience on missed turns

Posted: Wed Jun 13, 2012 10:08 pm
by DoomYoshi
I approve.

Re: Lenience on missed turns

Posted: Wed Jun 13, 2012 10:26 pm
by squishyg
Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.
While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.
I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:


But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet? Worst case scenario is:
Player 1 misses turn Day 1
Player 2 misses turn Day 2

Player 1 should have no more than 48 hours to take their turn. Once Player 2 has missed a turn, Player 1 has lost their leniency window.

Re: Lenience on missed turns

Posted: Thu Jun 14, 2012 1:15 pm
by The Voice
Patrick, I want to kiss you.

Re: Lenience on missed turns

Posted: Thu Jun 14, 2012 1:16 pm
by chapcrap
24 hours!!!

I have no leniency. And if a teammate misses a turn, I'll kick them in the head! :twisted:

Re: Lenience on missed turns

Posted: Thu Jun 14, 2012 1:26 pm
by Woodruff
squishyg wrote:
Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.
While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.
I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:

But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet?
Because it's giving them an advantage for no reason other than their own lack of attention to the game. And especially in team games, where I very much believe this will be abused every single time.

Re: Lenience on missed turns

Posted: Thu Jun 14, 2012 8:21 pm
by squishyg
Woodruff wrote:
squishyg wrote:
Woodruff wrote:
patrickaa317 wrote:Not sure if this has ever been mentioned but if I miss a turn, I think as long as the person after me hasn't started yet, I should still get a chance to redeem my miss. This is probably only easily possible on sequential games. It sucks when you see a teammate miss by 5 minutes and the person after him takes another 20 hours to go.
While I'm sympathetic to this, it would be, in my view, much worse to watch someone miss their turn, have the next player be 20 hours into HIS turn when the first player shows up to take his turn. Then the clock starts over for the second guy. Sounds like a nightmare scenario to me, particularly if folks are routinely slow back-to-back in the same game.
I like Patrick's suggestion. I don't see it as a nightmare scenario Woody, but rather an added incentive to buy premium. :twisted:

But really, what's the harm in letting someone take their turn at 27 hours or 36 if the next player hasn't appeared yet?
Because it's giving them an advantage for no reason other than their own lack of attention to the game. And especially in team games, where I very much believe this will be abused every single time.
Can you give me an example or two?

Re: Lenience on missed turns

Posted: Thu Jun 14, 2012 8:28 pm
by patrickaa317
The Voice wrote:Patrick, I want to kiss you.
What's stopping you?

Image

Posted: Thu Jun 14, 2012 10:15 pm
by 2dimes
What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.

Re:

Posted: Thu Jun 14, 2012 10:33 pm
by squishyg
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.

Ooh, that makes sense.

Re: Re:

Posted: Thu Jun 14, 2012 10:37 pm
by Woodruff
squishyg wrote:
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.

Ooh, that makes sense.
I find that more agreeable, certainly, and I believe it would correct my complaint regarding non-team games. However, I still see serious problems in team games due to this that it does not correct for.

For an example, squishyg, in a quads game, one player on Team A has been eliminated...thus, Team B has two teammates who will play back-to-back. In order to avoid having a missed team turn, the second player in that back-to-back turn order simply sits and waits so that his teammate can make the turn. Thus, Team B gains what is in my mind a significant advantage of not having lost that turn.

Re: Lenience on missed turns

Posted: Thu Jun 14, 2012 10:41 pm
by squishyg
I see your point, but even if a teammate intentionally stalls, I don't think preventing someone from missing a turn is gaining an advantage. At most it's avoiding a disadvantage.

Re: Lenience on missed turns

Posted: Thu Jun 14, 2012 10:44 pm
by Woodruff
squishyg wrote:I see your point, but even if a teammate intentionally stalls, I don't think preventing someone from missing a turn is gaining an advantage. At most it's avoiding a disadvantage.
There is no real difference between gaining an advantage and avoiding a disadvantage. In fact, the ability to avoid a disadvantage that others cannot is to gain an advantage.

I believe this would become rampant protocol, effectively slowing down team games to a near stall.

Re: Lenience on missed turns

Posted: Thu Jun 14, 2012 10:46 pm
by squishyg
Woodruff wrote:
squishyg wrote:I see your point, but even if a teammate intentionally stalls, I don't think preventing someone from missing a turn is gaining an advantage. At most it's avoiding a disadvantage.
There is no real difference between gaining an advantage and avoiding a disadvantage. In fact, the ability to avoid a disadvantage that others cannot is to gain an advantage.

I believe this would become rampant protocol, effectively slowing down team games to a near stall.

Not if they fix account sitting!!!

But for reals, most serious teams don't miss turns. ViperOverLord makes me sleep in the rain when I do that (so I don't do it anymore).

Re: Re:

Posted: Thu Jun 21, 2012 10:54 pm
by agentcom
Woodruff wrote:
squishyg wrote:
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.

Ooh, that makes sense.
I find that more agreeable, certainly, ...
This exchange scares me. I am completely opposed to this idea in any fashion for one reason: Team games among good teams that communicate. If you miss a turn and my team starts talking about what the next turn will be, sometimes that takes 20 hours by the time everyone has had a chance to talk and I get back to actually play my turn. Under your suggestion, now all that thought that we just put into the game is pointless, and we're now starting another 20 hour round of discussions.

This could even happen in non-team games. On occasion, I will write a couple notes to myself and then come back later to give the map a fresh look, if I'm really not sure of what to do.

The only way to make the original suggestion worse would be to not restart the clock. Then the team's strategy that just got shot to hell only has four hours to come up with a new one.

If anyone's response to the above is "Well, how often will that really happen?" I don't care. If it happens ONCE it's too many times. There is absolutely no reason to punish a team or player who was NOT the one missing turns. Even if that punishment is just the extra time formulating a new plan or modifying an old one.

Re: Re:

Posted: Thu Jun 21, 2012 11:07 pm
by Woodruff
agentcom wrote:
Woodruff wrote:
squishyg wrote:
2dimes wrote:What about if it did not start the next guys clock over? Instead it just paused it while the missed turn was taken.

Ooh, that makes sense.
I find that more agreeable, certainly, ...
This exchange scares me. I am completely opposed to this idea in any fashion for one reason: Team games among good teams that communicate. If you miss a turn and my team starts talking about what the next turn will be, sometimes that takes 20 hours by the time everyone has had a chance to talk and I get back to actually play my turn. Under your suggestion, now all that thought that we just put into the game is pointless, and we're now starting another 20 hour round of discussions.

This could even happen in non-team games. On occasion, I will write a couple notes to myself and then come back later to give the map a fresh look, if I'm really not sure of what to do.

The only way to make the original suggestion worse would be to not restart the clock. Then the team's strategy that just got shot to hell only has four hours to come up with a new one.

If anyone's response to the above is "Well, how often will that really happen?" I don't care. If it happens ONCE it's too many times. There is absolutely no reason to punish a team or player who was NOT the one missing turns. Even if that punishment is just the extra time formulating a new plan or modifying an old one.
You may have misunderstood. Squishyg and I were responding to a fix to the situation wherein two players from the same team were going back-to-back with the suggestion implemented, and 2dimes provided that fix. I agree with you in general regarding the suggestion, as I said, but 2dimes fix here is a very limited one not affecting the overall suggestion itself much at all. He was just addressing one minor concern of mine.

Re: Lenience on missed turns

Posted: Sat Jun 23, 2012 2:37 pm
by agentcom
Haha, OK thanks. I'm still opposed to this suggestion in any form (for reasons it sounds like you and me both agree on).

Re: Lenience on missed turns

Posted: Mon Jun 25, 2012 12:06 pm
by drunkmonkey
agentcom wrote:If you miss a turn and my team starts talking about what the next turn will be, sometimes that takes 20 hours by the time everyone has had a chance to talk and I get back to actually play my turn. Under your suggestion, now all that thought that we just put into the game is pointless, and we're now starting another 20 hour round of discussions.
This is the main reason I oppose this suggestion 100%.

Re: Lenience on missed turns

Posted: Mon Jun 25, 2012 2:50 pm
by Catarah
the idea sounded good to me, until agentcom pointed out the bad side.

this setting means that in a bad situation, you can suddenly have only 4 hours to discuss the result of the latest move. and say your teams expert on the map/team captain/whjatever only comes on twice a day, that'll be a real problem.

so, no, i am against this. if you're afraid you'll miss a turn, contact a sitter. simple as that.

Re: missed turn becoming not missed turn... [Pending]

Posted: Sat Nov 03, 2012 5:03 pm
by agentcom
MERGED.

Re: Lenience on missed turns

Posted: Sun Nov 04, 2012 12:27 am
by Mr_Adams
Catarah wrote:the idea sounded good to me, until agentcom pointed out the bad side.

this setting means that in a bad situation, you can suddenly have only 4 hours to discuss the result of the latest move. and say your teams expert on the map/team captain/whjatever only comes on twice a day, that'll be a real problem.

so, no, i am against this. if you're afraid you'll miss a turn, contact a sitter. simple as that.
What if your 24 hours starts over if the other player comes in and takes their turn?

Re: Lenience on missed turns

Posted: Sun Nov 04, 2012 12:40 am
by agentcom
Mr_Adams wrote:
Catarah wrote:the idea sounded good to me, until agentcom pointed out the bad side.

this setting means that in a bad situation, you can suddenly have only 4 hours to discuss the result of the latest move. and say your teams expert on the map/team captain/whjatever only comes on twice a day, that'll be a real problem.

so, no, i am against this. if you're afraid you'll miss a turn, contact a sitter. simple as that.
What if your 24 hours starts over if the other player comes in and takes their turn?
It's still really annoying for that team that just spent 10 or more hours to plan out their next move. And the alternative for those teams would be to act quickly lest the other person comes back and gets their turn in and they have to start planning again.