Moderator: Cartographers
"Something" like that yes - obviously you have some work to do on the bottom right continents - but I reckon you could get something like that to work!!foregone wrote:What about something more like this?

I'll carry on mucking about in that direction then. Dobrogea is a bit of a pain, being small and awkwardly placed but I'm sure its plausable.yeti_c wrote:"Something" like that yes - obviously you have some work to do on the bottom right continents - but I reckon you could get something like that to work!!foregone wrote:What about something more like this?
C.
Sure, I'll drop in some border lines there.ZeakCytho wrote:Could you make the borders between continents on the minimap a bit more visible?
Better?ZeakCytho wrote:Could you make the borders between continents on the minimap a bit more visible?
To think a blurred. Could you try it with the crisper lines you currently have outlining the main map?foregone wrote: Better?
Top Score:2403natty_dread wrote:I was wrong
Will do.gimil wrote:To think a blurred. Could you try it with the crisper lines you currently have outlining the main map?foregone wrote: Better?
Thanks, though I can't take all the credit. The significant other drew them, I just then took that and converted it into digital and retouched, etc, it.gimil wrote:Oh and I love your mountains!
ZeakCytho wrote:Could you make the borders between continents on the minimap a bit more visible?
How bout now?gimil wrote:To think a blurred. Could you try it with the crisper lines you currently have outlining the main map?foregone wrote: Better?
Top Score:2403natty_dread wrote:I was wrong
Opacity reduced. Also, removed some background there that I had forgotten, heh.gimil wrote:Much better. Maybe reduce the opacity a little more.
Moved the continent names out of the way. Is this a better way of doing it or should I find something else? If I put the names in the continent itself it tends to get in the way of the territory names or the borders...Thoughts?bryguy wrote:could you maybe remove the names of the places? (maramure, transylvania, etc) their making it to hard for me to read the territory names under them...
Top Score:2403natty_dread wrote:I was wrong
ZeakCytho wrote:I like the borders on the minimap
Thanks mucho. Not sure what to focus on next so I'll wait for some more commentary to come in, heh.gimil wrote:Its coming on a real treat now
Keep up the good work!
I can make the borders darker if that would help?oaktown wrote:Looking really nice foregone. I like the soft colors, though I do find myself leaning in to distinguish borders and the like.
No probs. Shall I make them both +3s or just Oltenia?oaktown wrote:Gameplay stuff: since this is classic gameplay there isn't much to talk about beyond the normal stuff, like...
• Bonuses: the +2 region is fine, as are the big regions which basically come out the same with the capiral bonus. Moldava is a nice +4, and will present an attractive yet challenging start. The other two +4 regions are questionable if we use Classic as our guide. Maramures gives +4 for a 6 territory, three border region that is even easier to old than Africa, which is the same size but gets hammered by three other regions. And Oltenia seems even higher: +4 for only five territories with three borders... and since it allows for fairly easy, one territory at a time expansion both east and west, I'd say that might be a better +3.
No convention. Consider it done.oaktown wrote:• Territory names: would it be against convention to put the "N" and "S" at the beginning of the Tulcea titles? It might result in fewer misdeployments. ("What? I swear I just put two armies in Tulcea! Oh, Tulcea S... boo.")
oaktown wrote:And would you be so kind as to limit the number of versions you have in the first post? Some of don't have fast connections, so the more images you put on there the longer I watch images slowly render.
I think that is a decent solution. The addition of another Moldavia also means that in a multi-player esc game, it will not be so easy to corner off your opponent to prevent a hostile take-out by a third party for cards. You don't want to make it too easy to hide up in Bolsomi.foregone wrote:So, let me try and answer some of the questions here. As it is now there are 42 territories, none of which are set to deploy as neutral. As oaktown stated somewhere right at the beginning of this thread, its a number which works for nice territory divisions in 3, 4 and 6 players. In 1v1, by my calculation, this will end up deploying 14 territories to each player and 14 neutrals, which you think may end up in blockages.
I have no problems with opening some of the impassables up though to prevent that if you think it will help. I think it may be better to open up by Maramures to Moldavia (probably Maramures to Suceava or Bistrita to Suceava) rather than opening up a middle way between Transylvania to Oltenia or Muntenia, mainly because I think the bigger continents will be pretty hard to hold as it is. Do you think this would prevent the blockages issues?
The problem here is that apparently its not possible to make it a neutral for 1v1 and otherwise make it available for occupation in a 3, 4 or 6 player game (query... in a three player game, with unlimited fortification, 14 x 3 = 42 starting troops, can do some real damage if enough of them land in those wide open, highly interconnected areas of Transylvania and Maramures. You are probably going to be better off having some neutrals in a three player game anyway.) In a 1v1 game, starting with a +1 is not insurmountable, but the concern would be that starting with a +1, as well as the +2 Dobrogea would be a problem. For sure, those three territories should be coded in a way that no single player starts with all three. In a 3 or 5 player game, where the risk of attack is leaving oneself open to a rear action from the non-compromised players, you have a very slight problem in that there is not much out there to balance Bucharest. You could end up with a lopsided game with lost of building in the south. If you were to put an impass between Vilcea and Arges, and reduce the Oltenia bonus to +2, it then become a nicely balanced +2 - +1 +2 setup in the South. If there is any basis for a tunnel type connection between Vilcea and, say, Cluj, it would reduce the ability to hide behind said border, and also create a balance line for a +3 / +2 build. Again, I don't know if it's appropriate to starting putting in tunnels - it's Romania not Switzerland, right??? But just an idea.Bucharest will at this stage give a small advantage to anyone who drops it, and holds it, but I figured its placed in a hard to hold continent and will bring in some dispute to the area, so that players don't always just make flight for the corner continents. Its also balanced by Transylvania getting a slightly bigger continent bonus than Muntenia. I could drop Bucharest neutral 3 or somesuch, but it would throw the territory numbers off a bit, so I would probably have to carve a half territory elsewhere...possibly in Maramures and then bring its continent bonus up to 4.
You are on the right track with opening up the north-eastern mountain pass. It would be great to try to play with the cut in different places and pick the best one, but I guess that's just not possible, so your intuition about where to put the cut is probably better than mine. I would probably not code Bucharest to always start neutral, but I would code it so that the same person who gets that does not also get a +2 on the drop.How do you feel about the above? Would you like me to try to implement any of them?
