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Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 23, 2009 9:20 pm
by RjBeals
LED ZEPPELINER wrote:considering this is "Shadowlands" the castles should have more shadow, and i think in some way it should be darker/more shadow
Maybe a different title then?
Edit- this map has had no direction since i started. I starte it with a blank slate, then used black/white filter clouds in photoshop. That's how the continents came to life. I modified them a bit. Then added some textures and sort of created as I went. Now I have this - and I want to mold something fun out of it. The title "shadowlands" means nothing to me. It sounded cool at the moment, rather than "big map". The theme changes everytime I start to edit this map. It's probably not the best way to go about creating a map - but it's fun for me, and it improves my skills.
Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 23, 2009 9:38 pm
by ustus
wait, no region bonuses anymore?
Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 23, 2009 9:47 pm
by the.killing.44
ustus wrote:wait, no region bonuses anymore?
RjBeals wrote:Ignore the title/legend.
.44
Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 23, 2009 9:58 pm
by RjBeals
i don't want the colors in there. I want to think of a way around it, without having a conquest map.
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 24, 2009 6:54 am
by LED ZEPPELINER
you could just have no bonuses, but maybe lower it to +1 troop for every 2 regions held
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 24, 2009 7:22 am
by RjBeals
LED ZEPPELINER wrote:you could just have no bonuses, but maybe lower it to +1 troop for every 2 regions held
Thats too much. There's going to be 100+ territs on this map, so the first player would get a +50 army bonus starting up.
I also don't really want neutrals, but I'm not completely opposed to them.
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 24, 2009 8:20 am
by LED ZEPPELINER
by neutrals do you mean start neutrals, and maybe give it start positions but dont have it be conquest, just like a mideavel war, two or more castles race toward each other, and battle. if you were to do this theme, you could add some catapults for bombarding
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 24, 2009 8:34 am
by RjBeals
LED ZEPPELINER wrote:by neutrals do you mean start neutrals, and maybe give it start positions but dont have it be conquest, just like a mideavel war, two or more castles race toward each other, and battle. if you were to do this theme, you could add some catapults for bombarding
Like Feudal War. Starting positions with neutrals all over the board.
And I'm probably going to take the castle out, and just have landscape.
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 24, 2009 7:49 pm
by MrBenn
Just to let you know I'm keeping a beady eye on this... it's interesting seeing all the ideas that go through your mind

Re: Shadowlands (Formerly "Big Map")
Posted: Wed Mar 25, 2009 11:52 am
by RjBeals
i'm working on walls as impassables, but not brick walls. Here's what I have so far for a wall... Any comments on this?
- Click image to enlarge.

Re: Shadowlands (Formerly "Big Map")
Posted: Wed Mar 25, 2009 1:22 pm
by ustus
Just one comment on your walls:
They look really good but it's kinda hard to find wood that curves like the piece along the top of that wall does. I suggest a number of straight segments rather than one curving wall. Just my opinion tho...
Re: Shadowlands (Formerly "Big Map")
Posted: Wed Mar 25, 2009 2:02 pm
by AndyDufresne
I thought your wall was a snake.
--Andy
Re: Shadowlands (Formerly "Big Map")
Posted: Wed Mar 25, 2009 3:20 pm
by RjBeals
AndyDufresne wrote:I thought your wall was a snake.
--Andy
Hmm... that actually sounds like a cool idea. Large snakes as impassable borders

Re: Shadowlands (Formerly "Big Map")
Posted: Wed Mar 25, 2009 4:03 pm
by Danyael
The wall is very nice
ustus wrote:
They look really good but it's kinda hard to find wood that curves like the piece along the top of that wall does. I suggest a number of straight segments rather than one curving wall. Just my opinion tho...
you can curve wood no problem but then again is the wall wood
Re: Shadowlands (Formerly "Big Map")
Posted: Wed Mar 25, 2009 4:23 pm
by AndyDufresne
RjBeals wrote:AndyDufresne wrote:I thought your wall was a snake.
--Andy
Hmm... that actually sounds like a cool idea. Large snakes as impassable borders

What is this, snakes and ladders?

Remember that failed idea?
--Andy
Re: Shadowlands (Formerly "Big Map")
Posted: Wed Mar 25, 2009 8:32 pm
by MrBenn
Snakes on a plain?

Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 30, 2009 2:00 pm
by RjBeals
- Click image to enlarge.

This is where I am today.
* I'm not sure about territories or bonuses.... Yet.
Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 30, 2009 2:30 pm
by captainwalrus
What sort of unique gameplay will you use?
Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 30, 2009 3:57 pm
by RjBeals
captainwalrus wrote:What sort of unique gameplay will you use?
dunno. Probably none.
Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 30, 2009 6:14 pm
by LED ZEPPELINER
i think that all of the stream branches need a little work, but i like how each bonus will be clearly divided
Re: Shadowlands (Formerly "Big Map")
Posted: Mon Mar 30, 2009 8:33 pm
by sailorseal
Amazing Graphics but it really needs a theme, maybe The Shadows and you do all dark and skeleton stuff
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 31, 2009 4:03 pm
by the.killing.44
sailorseal wrote:Amazing Graphics but it really needs a theme, maybe The Shadows and you do all dark and skeleton stuff
Uh, well it's "Shadowlands" already. And do you think he's close to done with graphics?
In any case, I do agree that you should make the river branches thinner. But other than that I can't really say anything.
.44
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 31, 2009 5:24 pm
by RjBeals
already made the rivers thinner. And I'm going to be changing the name, probably to "Badlands" since it's a desert style feel. I'll probably post the next update in the drafts forum. Thanks guys.
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 31, 2009 5:37 pm
by sailorseal
RjBeals wrote:already made the rivers thinner. And I'm going to be changing the name, probably to "Badlands" since it's a desert style feel. I'll probably post the next update in the drafts forum. Thanks guys.
Anything in the way of theme?
Re: Shadowlands (Formerly "Big Map")
Posted: Tue Mar 31, 2009 5:42 pm
by bryguy
Those mountains are really cool
Would love to know how you made them
I cant wait to see how this turns out