Re: BOB 4.8.2
Posted: Mon Oct 12, 2009 7:51 am
Wha - Map Inspect is one of the best things that BOB does...sherkaner wrote:And I don't see the use of map inspect on.
C.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
Wha - Map Inspect is one of the best things that BOB does...sherkaner wrote:And I don't see the use of map inspect on.
Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).yeti_c wrote:Wha - Map Inspect is one of the best things that BOB does...sherkaner wrote:And I don't see the use of both text map and map inspect on.
C.
Ah I see what you mean - "Text and MI" = On at the same time is odd!!sherkaner wrote:Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).
Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.
Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).
It is working fine with 4.7.3.
How can I get this issue resolve?
Yeah, I just sent you a PM. Main problem is that you seem to be the only one experiencing this so far.Silver- wrote:I am still having the same issue with BOB 4.8.3.
Can I get help with this issue?
Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.
Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).
It is working fine with 4.7.3.
How can I get this issue resolve?
Ah, I don't use text map myself (as stated above I guess), but the option is pretty simple to put in. It is in the beta-version now.scottp wrote:First, thanks for the efforts, BOB is indispensable.
Second, suggest that the Text Map setting be a per-map (vice global) setting. I want it on for some maps, like Battle For Iraq, but DEFINITELY need it off for Conquer Man. On CM, it's a memory hog (slow page generating/loading issue) AND a screen space issue (scrolling down for days to get to the game chat box).
Thanks for your consideration!
Thanks sherkaner for the support.sherkaner wrote:I think I've solved the error Silver- describes in the beta-version at the moment. If you have the same behaviour, just click the following link to install:
http://userscripts.org/scripts/source/52700.user.js
Also I've played around with canvas a little, and as a result I added an option per map to whiten the circles around the numbers on the map.
I expect to like it for gilgamesh and germany 2 (not playing games there atm), maybe others will enjoy it too.
The canvas seems to be a bit heavy on the browser.
thanks!!!!!!!Ah, I don't use text map myself (as stated above I guess), but the option is pretty simple to put in. It is in the beta-version now.
I'll dig into it now, but thought I'd let others know.Error: /got\sbonus\sof\s(\d+)\stroops/.exec(line) is null
Source File: file:///usr/lib/mozilla/extensions/%7Bec8030f7-c20a-464f-9b0e-13a3a9e97384%7D/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 2981
hambone wrote:getting an error on the dust bowl map with today's update:
I'll dig into it now, but thought I'd let others know.Error: /got\sbonus\sof\s(\d+)\stroops/.exec(line) is null
Source File: file:///usr/lib/mozilla/extensions/%7Bec8030f7-c20a-464f-9b0e-13a3a9e97384%7D/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 2981
needs to change toarmies = parseInt(/got\sbonus\sof\s(\d+)\stroops/.exec(line)[1],10);
to account for that.armies = parseInt(/got\sbonus\sof\s(-?\d+)\stroops/.exec(line)[1],10);
That fixed it, thanks mate.sherkaner wrote:Ah, forgot to update 'standard' stats (I use extended myself). Changed the code a little. If anyone has this, please update by clicking the 'Latest Version Installed'.
Thanks for noticing.
That happens to me from time to time. yeti added the digit adjustment feature to correct for that. But he never figured out why it happened.Incandenza wrote:Actually, there's another issue... all the map coords look fine until I start my turn, whereupon all the army numbers jump 1-2 pixels left and up, very peculiar. I'm using clickies, not sure if that makes a difference.