Page 31 of 42
Posted: Sun Nov 25, 2007 1:27 am
by Aerial Attack
Aerial Attack wrote:Congrats DiM !!!
And, as promised - I've started a
tourney to be played on this map
This tourney needs SEVEN players (of 54) you guys should rock at this map !!!
Posted: Sun Nov 25, 2007 1:44 am
by Coleman
http://www.conquerclub.com/game.php?game=1264657
This bothered me. Teal killed Green first turn.
Posted: Sun Nov 25, 2007 1:45 am
by sparkyball
I was going to bring that up since I was the one who started that game
Posted: Sun Nov 25, 2007 1:51 am
by Coleman
It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)
I think we may need to raise the neutral army count on Qy, Nyt, and Bef but I'm not sure by how much. If they were all 6 it would make them comparable to the odds of other castles killing each other but that seems a bit high.
If you jumped Chu, Nyt, Wun and Qy by 2 each that would probably solve the problem in a less obtrusive way. Meaning the territories don't look so impossible to take people never want them, but it would discourage this maneuver.
It's still risky as it is now. 60% chance of leaving a nice trail of 1s to yourself... Even then it still screws the other 4 players if these two castles fight right away like that.
Posted: Sun Nov 25, 2007 2:06 am
by Bad Speler
Wow, i've just only taken one turn on this map and I think this might be my favourite map. Good job, but I do suggest fixing that possibility of getting killed in the first round.
Posted: Sun Nov 25, 2007 2:36 am
by Coleman
I think it's impossible to fix the possibility of being killed in the first round by someone crazy enough to try it, but it needs to be a lower chance than 40%
Right now the average chance is 6-7% which sounds higher than ideal, but most players won't make a move that gives them a 94% chance of not winning. Let's call it the cook's gamble.
I highly favor tweaking neutral values to fix any issues we discover over changing the layout or general game play of the map in any way, as it leaves current games intact.
Posted: Sun Nov 25, 2007 8:02 am
by rebelman
Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)
I think we may need to raise the neutral army count on Qy, Nyt, and Bef but I'm not sure by how much. If they were all 6 it would make them comparable to the odds of other castles killing each other but that seems a bit high.
If you jumped Chu, Nyt, Wun and Qy by 2 each that would probably solve the problem in a less obtrusive way. Meaning the territories don't look so impossible to take people never want them, but it would discourage this maneuver.
It's still risky as it is now. 60% chance of leaving a nice trail of 1s to yourself... Even then it still screws the other 4 players if these two castles fight right away like that.
its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed
Posted: Sun Nov 25, 2007 8:37 am
by cena-rules
I love this map
Posted: Sun Nov 25, 2007 8:53 am
by Gilligan
I played 4 1v1s, and didn't lose any

Posted: Sun Nov 25, 2007 8:56 am
by cena-rules
Gilligan wrote:I played 4 1v1s, and didn't lose any

100% win record for me asa well
Posted: Sun Nov 25, 2007 8:58 am
by Gilligan
cena-rules wrote:Gilligan wrote:I played 4 1v1s, and didn't lose any

100% win record for me asa well
You only played one game!

Posted: Sun Nov 25, 2007 10:50 am
by Coleman
rebelman wrote:Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)
its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed
It is mathematically a 40% chance, that's not acceptable. I'm not sure what you mean by judging too quickly...
Posted: Sun Nov 25, 2007 10:54 am
by Herakilla
i played one turn and it rocked, i then proceeded to start a 6 player flat rate unlimited with FOG! *jumps in joy!*
Posted: Sun Nov 25, 2007 10:59 am
by yeti_c
I've joined about 20 of them!! Looking forward to my turns...
I reckon this is gonna be my new favourite!!
C.
Posted: Sun Nov 25, 2007 10:59 am
by DiM
i lost twice to benjikat on my own map
anyway i'm already thinking about changing neutral values. i've been thinking about it since this morning when benjikat told me about the suicide run from Xi to Figyie.
so i've thought of making Chu 5 instead of 3 Nyt 5 instead of 2.
and Wun 4 instead of 2 and Qy 4 instead of 2.
this wil increase the number of neutrals needed to advance to enough to ensure a victory is very unlikely. and at the same time because inum and the others keep their value unchanged the castles can expand normally. so basically i just increased the defence on those 2 border bridges.
here's the new xml:
http://www.sendspace.com/file/s5wlkn
also sent to lack.
Posted: Sun Nov 25, 2007 11:05 am
by rebelman
Coleman wrote:rebelman wrote:Coleman wrote:It looks to be about a 40% chance one of those castles can kill the other right away. If you removed the bridge that allowed that it would be a 20% chance which is still higher than I would like. (And it would break all the current games)
its important to not judg too quickly - this guy obviously had haunted attacking dice - that said i know which castles i want to start from if this is not changed
It is mathematically a 40% chance, that's not acceptable. I'm not sure what you mean by judging too quickly...
agreed completely my earlier post fitted into the category of post first, think later - something I tend to do occasionally

Posted: Sun Nov 25, 2007 11:07 am
by tim02
It's not only there... People don't go for ressource pairs and instead just kill your castles 3 player game the guy in figye got killed by another guy with a portsecond round:(
Posted: Sun Nov 25, 2007 11:07 am
by Herakilla
join my 6 player fog flat rate! 1266929
Posted: Sun Nov 25, 2007 11:08 am
by DiM
on another note i'm actually surprised to see the map so successful. it already has 4 pages of games. in just half a day. i'm glad
*jumps for joy*

Posted: Sun Nov 25, 2007 11:11 am
by Kaplowitz
Posted: Sun Nov 25, 2007 11:14 am
by DiM
that game would have been yours if you had attacked xi castle instead of wasting troops on neutrals. and leave yourself defenceless in front of the guy that had Xi
Posted: Sun Nov 25, 2007 11:18 am
by Kaplowitz
DiM wrote:
that game would have been yours if you had attacked xi castle instead of wasting troops on neutrals. and leave yourself defenceless in front of the guy that had Xi
I hadnt realized that it was so close, either way it turns out i didnt have good enough dice to do it anyway
Posted: Sun Nov 25, 2007 12:35 pm
by yeti_c
1266560 - Coleman - I just Whacked Wac on my first turn!!!
C.
Posted: Sun Nov 25, 2007 12:39 pm
by dominationnation
I dont know if I just have bad eyes or what but I think you should of made the docks a little bigger and brighter. I just lost a speed game cause I didnt realize I had taken any docks.
Posted: Sun Nov 25, 2007 12:51 pm
by Gilligan
I'm 5-0 on this map!
