Posted: Thu May 24, 2007 5:12 am
DiM Cap Corto in Small could do with a pixel to the left. (Moving it away from the border.)
C.
C.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
I like the story up until after 'Age of Merchants begins!'. But, it also seems like that is just a fitting end to the story also! But don't worry, about it.this one i don't quite understand. you want me to remove everything after 'Age of Merchants begins!'? or do you want me to put that to the end?
i'm not too keen on changing that because i had a contest of stories and this is the one that won.
k thanks.AndyDufresne wrote:I like the story up until after 'Age of Merchants begins!'. But, it also seems like that is just a fitting end to the story also! But don't worry, about it.this one i don't quite understand. you want me to remove everything after 'Age of Merchants begins!'? or do you want me to put that to the end?
i'm not too keen on changing that because i had a contest of stories and this is the one that won.The coordinates are looking good and so is the rest of the map. I'll see if Keyogi and I can give it a proper look over soon.
--Andy
i know the xml is much larger than normal because of the complicated bonus system but please double or triple check it. i don't want problems on connections or bonuses. i did check the connections the spelling and all and got some 18 thousand warnings but those are warnings because of the fact i don't have continents.AndyDufresne wrote:I'll see if Keyogi and I can give it a proper look over soon.
--Andy
if i add icons in the legend tha will make it stretch vertically and not fit anymore. i have the important words capped and to the right you can see each icon and what it means.dolemite wrote:I think the legend could be improved with more icons and less arrows.
So instead of:
(arrow) Ports connect to other Ports and Docks
Have:
(anchor) Ports connect to other Ports and Docks
(dock) Docks connect only along the lines
For each port you also get a +1 if you have a Pirate Cover (pirate cove)
The rest you could do with arrows. I think an "X" marks the spot style icon might make a better bullet point on this map though.
all the resources neutral, definitely not.yeti_c wrote:DiM?
Now that the new XML features are in?
We could tweak the map a touch using "Neutral" territories?
I.e. I think the Pirate Cove should be Neutral for starters (That way no-one would get the port+pirate bonus)
I can't think of anything else that needs to be done...
But of course you could make all the resources neutral too?
C.
they are not updated yet. but should be shortly from what ive read...as for the pirate cove i'm ok with it. good idea. but are the new features implemented? i did not think they were
i only used X and rrows. i don't want to put different bullets because i'll spoil the symetry and uniformity. plus it might cause confusion making some info appear more importantAndyDufresne wrote:They are coming out soon.
In regards to what dolemite mentioned, and what you mentioned Dim, what other type of bullets have you considered (besides the X you mentioned) and the current arrows? Maybe there are too many arrows. Maybe you could use a traditional bullet for say the top 2, as they don't specifically talk about bonuses. It might make the legend easier to follow, and help differentiate information.
--Andy
i really don't want to have several types of bullets.AndyDufresne wrote:If you think so! I think the other set of bullets would be beneficial.
--Andy
I imagine the neutral tag will be ignored until it is parsed by the new system... PM Lack to check though.DiM wrote:just curious abut the xml.
in the latest version i have the pirate cove starting as neutral with 3 armies in it.
if this map gets quenched before the new xml features will the xml work? normally it should. and when the new features are implemented will the neutral thing start to function imediately for all new games? again, normally it should


indeed the arrows don't fit the them but look above this post i think the problem is solved.dolemite wrote:Why not just use a smaller X or a smaller set of icons? I don't have too much of a problem with the legend, I'm just trying to think how it could look better. The arrows seem slightly out place, even a different style of arrow might work.
(BTW, I do really like the concept behind this map).
my thoughts exactly. but i'll pm lack to be sure.yeti_c wrote:I imagine the neutral tag will be ignored until it is parsed by the new system... PM Lack to check though.DiM wrote:just curious abut the xml.
in the latest version i have the pirate cove starting as neutral with 3 armies in it.
if this map gets quenched before the new xml features will the xml work? normally it should. and when the new features are implemented will the neutral thing start to function imediately for all new games? again, normally it should
C.
to me it looks very clear. maybe it's your monitor? adjust the contrast or something.fireedud wrote:On the small map the steering wheel, doesn't look like a steering wheel, it looks more like a circle to circles on bigger than the other.
I tried that, but it's still next to impossible to see the lines going through it.DiM wrote:to me it looks very clear. maybe it's your monitor? adjust the contrast or something.fireedud wrote:On the small map the steering wheel, doesn't look like a steering wheel, it looks more like a circle to circles on bigger than the other.![]()
does anybody else have the same problem?
i looked at the map on 4 different monitors and i did not encounter this problem. so i think it's definitely a problem on your side. maybe the monitor is too small. i don't knowfireedud wrote:I tried that, but it's still next to impossible to see the lines going through it.DiM wrote:to me it looks very clear. maybe it's your monitor? adjust the contrast or something.fireedud wrote:On the small map the steering wheel, doesn't look like a steering wheel, it looks more like a circle to circles on bigger than the other.![]()
does anybody else have the same problem?