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Re: [Official] D&D Mafia ~ Endgame

Posted: Sun Nov 03, 2013 7:11 pm
by edocsil
DoomYoshi wrote:What happened to my bulletproof?

The actions don`t show anyone else targeting me.
I don't know, I have it noted as you lost your BP, so perhaps and action didn't make it into the log.

Well, there is a bit of pattern to the alignments.

Greg was good/neutral and com neutral/lawful IIRC

Re: [Official] D&D Mafia ~ N4 ~ 7/19

Posted: Sun Nov 03, 2013 7:31 pm
by Rodion
strike wolf wrote:I am wondering who you suspected as the cult recruiter. I had a few slight suspicions but nothing solid.
I didn't bother with that. With a shortlist of 5 (9, but I happened to know the 4 mafia that couldn't be recruiters), Aage's roleblock, Yoshi's DK and a lynch, I thought that we'd be able to quickly off the recruiter (if not with the D3 lynch, with D4's at the latest). I was also afraid to try and NK a recruiter who we all thought to be bulletproof, hence I suggested to kill claimed players.

Re: [Official] D&D Mafia ~ Endgame

Posted: Sun Nov 03, 2013 8:11 pm
by DoomYoshi
Ok, who wants to fess up?

According to stubbz he didn`t do it.

Based on what spiesr said, dazza/spiesr didn`t do it.

Sniper in a weird leap of faith?
That wouldn`t make too much sense.

Jonty never made it to night 1.

Safariguy is the only killer left. I don`t understand why he would jumpkill N1.

Saf, did you do it?

Re: [Official] D&D Mafia ~ Endgame

Posted: Sun Nov 03, 2013 8:47 pm
by anamainiacks
Hmm, so there weren't any Good/Chaotic aligned players at all?

Never once suspected that there would be 4 mafia - thought it'd be too overpowered with 4 mafia and 1 recruiter all together. Though I think one of the Good/Neutrals' main undoing was the loss of our cop before the game even went into night.

But Rodion's confession speech is really spectacular, especially now knowing that they were 2 Evil/Neutrals and just 1 Evil/Lawful. Didn't see TWO's kill coming.

Thanks for the interesting game, edoc! Certainly was unconventional.

Re: [Official] D&D Mafia ~ Endgame

Posted: Sun Nov 03, 2013 9:12 pm
by Nebuchadnezer
Had I made it another night, I would have gained powers and had a doctor save to use...I thought I was so close...but now seeing 4 mafia, I'm glad I didn't get dragged through that. ;)

Good game, Edoc. Thanks.

Re: [Official] D&D Mafia ~ Endgame

Posted: Sun Nov 03, 2013 9:28 pm
by TheForgivenOne
w00t! Man, I was not 100% sure how to handle that last day. I truly and honestly thought Mafia were lying about something, that's the main reason I did bus myself with Rodion. And It looks like I went from a game where my drives were invaluable, to basically being a VT as I essentially only drove a roleblock onto myself :mrgreen: :mrgreen:

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 5:02 am
by aage
Why does Greg show as Chaot/Evil in your sheet?

All in all mafia was on one hand kinda lucky, on the other very strongly positioned. It was obvious that the Chaots and the Lawfuls didn't want to cooperate with town, even though I urged numerous times that they would, since they were too obsessed with rooting out their counterparts. This allowed the mafia to easily swoop in and snatch victory, despite Rish's mistakes. Commander was the most expendable member of the mafia team role-wise, so he was the best worst case scenario for an early loss. After cult went down, it seemed nobody gave a damn about finding scum any more. In hindsight it's only logical because two thirds of the good/neutral players were dead by that point already.

Despite that, I think this was an awesome game. I thoroughly enjoyed it.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 8:06 am
by Epitaph1
I really enjoyed this game. The alignments made for a lot more gamesmanship than the typical town v. mafia setup. When Rodion made his pitch at the end, I was surprised how quickly players agreed to his offer--but that's what the various alignments allowed.

jonty fakeclaiming at the beginning set the tone that the chaotic was not a desirable alignment. That made the mafia's lives easier since it drove a wedge between the town.

I thought SW was N/N prior to his claim.

After the recruiter was killed (I had no idea Neb was the recruiter btw), it was funny to see a lot of people dismiss the existence of the janitor. Rish almost seemed indignant that people weren't giving the janitor credit anymore. :lol:

I also laughed out loud when MoB got silenced and then everyone agreed to lynch him at the end. Rough day for him.

I'd give Rodion MVP if we go that direction. But I'm not opposed to giving out premiums to the winners. :D

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 9:16 am
by edocsil
aage wrote:Why does Greg show as Chaot/Evil in your sheet?
Cult Recruit, It was a living document, so it doesn't have it's original state.
anamainiacks wrote:Hmm, so there weren't any Good/Chaotic aligned players at all?

Never once suspected that there would be 4 mafia - thought it'd be too overpowered with 4 mafia and 1 recruiter all together. Though I think one of the Good/Neutrals' main undoing was the loss of our cop before the game even went into night.

But Rodion's confession speech is really spectacular, especially now knowing that they were 2 Evil/Neutrals and just 1 Evil/Lawful. Didn't see TWO's kill coming.

Thanks for the interesting game, edoc! Certainly was unconventional.
2 of the Choat/Nuetr JOAT were supposed to be Chaot/Good, but I fucked up role pms. Between their powers and the cops, this would have been a lot simpler for the town.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 12:37 pm
by strike wolf
aage wrote:Why does Greg show as Chaot/Evil in your sheet?

All in all mafia was on one hand kinda lucky, on the other very strongly positioned. It was obvious that the Chaots and the Lawfuls didn't want to cooperate with town, even though I urged numerous times that they would, since they were too obsessed with rooting out their counterparts. This allowed the mafia to easily swoop in and snatch victory, despite Rish's mistakes. Commander was the most expendable member of the mafia team role-wise, so he was the best worst case scenario for an early loss. After cult went down, it seemed nobody gave a damn about finding scum any more. In hindsight it's only logical because two thirds of the good/neutral players were dead by that point already.

Despite that, I think this was an awesome game. I thoroughly enjoyed it.
Don't look at me. I actually tried to support your viewpoint early on, it was mostly Doomyoshi that kept driving the wedge. Of course, Jonty fake claiming lawful did not help.
Epitaph1 wrote:I really enjoyed this game. The alignments made for a lot more gamesmanship than the typical town v. mafia setup. When Rodion made his pitch at the end, I was surprised how quickly players agreed to his offer--but that's what the various alignments allowed.

jonty fakeclaiming at the beginning set the tone that the chaotic was not a desirable alignment. That made the mafia's lives easier since it drove a wedge between the town.

I thought SW was N/N prior to his claim.

After the recruiter was killed (I had no idea Neb was the recruiter btw), it was funny to see a lot of people dismiss the existence of the janitor. Rish almost seemed indignant that people weren't giving the janitor credit anymore. :lol:

I also laughed out loud when MoB got silenced and then everyone agreed to lynch him at the end. Rough day for him.

I'd give Rodion MVP if we go that direction. But I'm not opposed to giving out premiums to the winners. :D
Yeah. I had figured Rish was mafia but his janitor arguments...I really thought he was not the janitor even if there was one.

Well I was going for somewhere around g/n to n/n so I guess that works out.

I could agree with Rodion getting the MVP if we go with one person. He contributed as much to the win as anyone. Though I have to say that you and Spiesr (for what little time he was in the game) played your parts well too. Doctor was a good claim though admittedly you were still pretty high up on my lynch list after Rodion. The end of the day when you did come out with being Evil/Lawful openly, sealed in my mind that Rodion was telling the truth about both of you being lawful. Still...

*Silences all living evil neutrals for lying and breaking vows. YOU MUST OBEY THE LAW!*

One question about TFO's Role. So he had unlimited bulletproofs?

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 12:56 pm
by safariguy5
I don't believe I tried to kill anyone Night 1, I recall telling Mob that we should save our NK's because if one of us was killed/lynched, the other would need the means to kill the killer.

I figured Lawful was going to go after Chaotic early mainly because Chaotic lost quite a few members early on. That put Lawful ahead in numbers of players theoretically. Probably obscured the good vs. evil spin. Targeting me (the neutral person) probably didn't do lawful any favors. I got taken out early which put Mob in a tough position, I figured if we could survive a couple nights, the JOAT powers would be much more useful in terms of investigations. One good investigation on alignment followed by a vig kill near LYLO would have been useful. Unfortunately, the survival till the lategame got diverted by the daykill.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 1:22 pm
by DoomYoshi
I`m contesting these results until I get a satisfactory answer.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 2:24 pm
by TheForgivenOne
strike wolf wrote:
aage wrote:Why does Greg show as Chaot/Evil in your sheet?

All in all mafia was on one hand kinda lucky, on the other very strongly positioned. It was obvious that the Chaots and the Lawfuls didn't want to cooperate with town, even though I urged numerous times that they would, since they were too obsessed with rooting out their counterparts. This allowed the mafia to easily swoop in and snatch victory, despite Rish's mistakes. Commander was the most expendable member of the mafia team role-wise, so he was the best worst case scenario for an early loss. After cult went down, it seemed nobody gave a damn about finding scum any more. In hindsight it's only logical because two thirds of the good/neutral players were dead by that point already.

Despite that, I think this was an awesome game. I thoroughly enjoyed it.
Don't look at me. I actually tried to support your viewpoint early on, it was mostly Doomyoshi that kept driving the wedge. Of course, Jonty fake claiming lawful did not help.
Epitaph1 wrote:I really enjoyed this game. The alignments made for a lot more gamesmanship than the typical town v. mafia setup. When Rodion made his pitch at the end, I was surprised how quickly players agreed to his offer--but that's what the various alignments allowed.

jonty fakeclaiming at the beginning set the tone that the chaotic was not a desirable alignment. That made the mafia's lives easier since it drove a wedge between the town.

I thought SW was N/N prior to his claim.

After the recruiter was killed (I had no idea Neb was the recruiter btw), it was funny to see a lot of people dismiss the existence of the janitor. Rish almost seemed indignant that people weren't giving the janitor credit anymore. :lol:

I also laughed out loud when MoB got silenced and then everyone agreed to lynch him at the end. Rough day for him.

I'd give Rodion MVP if we go that direction. But I'm not opposed to giving out premiums to the winners. :D
Yeah. I had figured Rish was mafia but his janitor arguments...I really thought he was not the janitor even if there was one.

Well I was going for somewhere around g/n to n/n so I guess that works out.

I could agree with Rodion getting the MVP if we go with one person. He contributed as much to the win as anyone. Though I have to say that you and Spiesr (for what little time he was in the game) played your parts well too. Doctor was a good claim though admittedly you were still pretty high up on my lynch list after Rodion. The end of the day when you did come out with being Evil/Lawful openly, sealed in my mind that Rodion was telling the truth about both of you being lawful. Still...

*Silences all living evil neutrals for lying and breaking vows. YOU MUST OBEY THE LAW!*

One question about TFO's Role. So he had unlimited bulletproofs?
Nope. It was a 1 shot. My original thought process of claiming that the cult was out there early on, was the hope that it would attract the cult AND watcher onto me. My 1 shot would save me from being culted, and the watcher would see that cult visited me.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 2:30 pm
by strike wolf
Not a bad strategy. I had kind of figured you for a cult-proof role but that doesn't mean everyone saw it as I did.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 2:39 pm
by TheForgivenOne
It was either that or try and hide in the background and just survive. I wanted to help, but didn't want to bring TOO much attention to myself. I realized that claiming I was blocked wasn't helpful, and the reason I mentioned aage blocking me again on d3 was because I thought it was odd he would block me again. I sent in my PM early on and forgot I had switched myself and Anam, which blocked myself.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 7:59 pm
by edocsil
DoomYoshi wrote:I`m contesting these results until I get a satisfactory answer.
And that's going to get you a what exactly? You played pretty terribly as a whole, and are one of the largest reasons beyond betico that the balance was so lopsided. I did warn what would happen if you went and blew you daykill early. You were never going to win as a in essence VT, when there was nothing left to find the scum with.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 8:35 pm
by safariguy5
Honestly, I would think that my claim with the cult recruiter still out there would be pretty low on the kill list. Dunno what you saw with the daykill there Doom.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 9:02 pm
by spiesr
safariguy5 wrote:Honestly, I would think that my claim with the cult recruiter still out there would be pretty low on the kill list. Dunno what you saw with the daykill there Doom.
He saw a person with an alignment that had to die before he could win. (And one that others would be less likely to kill for him.)

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 9:09 pm
by DoomYoshi
How did I play terribly? The factions that I am aligned with won.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 9:13 pm
by spiesr
DoomYoshi wrote:The factions that I am aligned with won.
Lawful Good lost.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 9:15 pm
by DoomYoshi
spiesr wrote:
DoomYoshi wrote:The factions that I am aligned with won.
Lawful Good lost.
I ws just coming to delete that post.

It doesn't change thhe fact the edoc effectively modkilled me out of spite for not playing to his ideal form. It doesn't change the fact that he modkilled betiko after forcibly claiming him.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 9:51 pm
by Rodion
Strike, Saf, Edoc, mods - let me know if I can split the 3-month prize into smaller portions and donate them. Thanks!

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 10:36 pm
by rishaed
DoomYoshi wrote:
spiesr wrote:
DoomYoshi wrote:The factions that I am aligned with won.
Lawful Good lost.
I ws just coming to delete that post.

It doesn't change thhe fact the edoc effectively modkilled me out of spite for not playing to his ideal form. It doesn't change the fact that he modkilled betiko after forcibly claiming him.
Hardly. I doubt edoc would do that. Anyways what good does it do to contest these results other than getting yourself blacklisted from later games by edoc (which I must say are usually really, really well setup). Accept that somehow shenanigans happened and you died. Also Mafia had an unblockable kill so if they used it on you, you would have died anyways. Quit the qq'ing and just move on. I don't really know you as this kind of person normally so its somewhat annoying to see it come out of you in quite a few of your games recently.
Betiko killed himself. Don't blame the mod for that its just poor sportmanship.

Also Rodian that confession at the end was pure genius. =D> =D>
Also wondering why no one used the fakeclaims that I had gotten as a Janitor. I couldn't b/c of my bluff w/ DY, I had cornered myself with my wordplay. I forced myself to claim n/n. Though it let my buddies know that TFO was neut/neut so they didn't waste a kill.

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 10:39 pm
by safariguy5
Rodion wrote:Strike, Saf, Edoc, mods - let me know if I can split the 3-month prize into smaller portions and donate them. Thanks!
I'm pretty sure you can. Not sure about how that is set up, probably strike would know?

Re: [Official] D&D Mafia ~ Endgame

Posted: Mon Nov 04, 2013 10:47 pm
by spiesr
rishaed wrote:Also wondering why no one used the fakeclaims that I had gotten as a Janitor. I couldn't b/c of my bluff w/ DY, I had cornered myself with my wordplay. I forced myself to claim n/n. Though it let my buddies know that TFO was neut/neut so they didn't waste a kill.
Epitaph used the Doctor claim from Commander. The others weren't really viable when it came claim time.