Moderator: Cartographers


Well, nearly 300000 games have been played on 2.1, its not going to change for just a few little corrections in bonus recalculations, since the current ones work quite well. If a new map based on the world is made however, these would make sense to consider.TenHanger wrote:World 2.1 needs bonuses update
by TenHanger on Apr 30th, '10, 21:37
I love world 2.1, it's the best; however, it needs some bonuses to be updated to reflect actual difficulty levels in obtaining the bonus. Outright, Europe getting 6 extra men just for conquering 5 "extras" countries is WAY too generous. To get Europe is almost the easiest feat in the game. Unlike Central America, which is always under attack, Scandanavia has no natural enemies and is easily conquered and defended. From there, it's just a matter of time to get central europe for 3, and then it's easy to get the rest for SIX! While in "RISK" Europe is nearly impossible to get an hold, this is not the case in World 2.1. So this reward is too generous, and really makes it hard on the other players who actually have to work to obtain and defend their bonuses. The guy who gets dealt a good hand in Europe, is automatically at huge advantage.
SECOND SUGGESTION: The all-of-asia bonus is just THREE? I've actually never seen anyone get the Asia bonus it's so hard. By the time anyone gets it, the game is over anyway. So as extra incentive to get people to try for it, THAT bonus should be 6 or 7. Still likely to happen very little, but at least it will be tempting and menacing for someone to obtain it.
THIRD SUGGESTION: No one can get or hold Arabian bonus. It should be rewarded heavily, with at LEAST a 5 bonus similar to Redfrika. Like Europe in "RISK", Arabia is CONSTANTLY right in between the easiest of all bonuses, Eastfrika (orange) and India bonus. So the owners of these two bonsuses, PLUS the owner of Europe always battle for this bonus of a mere 4. If one actually gets it, it should be worth 5 minimum, and 6 might be logical.
Call this world 2.2 or 3.0 with the simple changes, and I guarantee (especially the Europe x 11 thing) the game is better. At the very least, take Europe down to just a 10.
sinc'y,
TenHanger
Well, nearly 300000 games have been played on 2.1, its not going to change for just a few little corrections in bonus recalculations, since the current ones work quite well, and, because of the size of the map, those few bonus changes would actually mean very little to very few games. If a new map based on the world is made however, these would make sense to consider.TenHanger wrote:World 2.1 needs bonuses update
by TenHanger on Apr 30th, '10, 21:37
I love world 2.1, it's the best; however, it needs some bonuses to be updated to reflect actual difficulty levels in obtaining the bonus. Outright, Europe getting 6 extra men just for conquering 5 "extras" countries is WAY too generous. To get Europe is almost the easiest feat in the game. Unlike Central America, which is always under attack, Scandanavia has no natural enemies and is easily conquered and defended. From there, it's just a matter of time to get central europe for 3, and then it's easy to get the rest for SIX! While in "RISK" Europe is nearly impossible to get an hold, this is not the case in World 2.1. So this reward is too generous, and really makes it hard on the other players who actually have to work to obtain and defend their bonuses. The guy who gets dealt a good hand in Europe, is automatically at huge advantage.
SECOND SUGGESTION: The all-of-asia bonus is just THREE? I've actually never seen anyone get the Asia bonus it's so hard. By the time anyone gets it, the game is over anyway. So as extra incentive to get people to try for it, THAT bonus should be 6 or 7. Still likely to happen very little, but at least it will be tempting and menacing for someone to obtain it.
THIRD SUGGESTION: No one can get or hold Arabian bonus. It should be rewarded heavily, with at LEAST a 5 bonus similar to Redfrika. Like Europe in "RISK", Arabia is CONSTANTLY right in between the easiest of all bonuses, Eastfrika (orange) and India bonus. So the owners of these two bonsuses, PLUS the owner of Europe always battle for this bonus of a mere 4. If one actually gets it, it should be worth 5 minimum, and 6 might be logical.
Call this world 2.2 or 3.0 with the simple changes, and I guarantee (especially the Europe x 11 thing) the game is better. At the very least, take Europe down to just a 10.
sinc'y,
TenHanger
No, neither is part of La Plata. They, like Guyanas and North East Brazil, are only part of the overall South America bonus.WorldCup4James wrote:Just for a bit of clarification do Tierra del Fuego and/or Chile belong to the La Plata region? Thanks, it´s a great map, I like how sometimes you can do your own thing because there are so many regions where people are fighting, leaving a few other areas nearly uncontested. Thanks a lot!
Yes it should be, why are you having problems with attacking it?derivative133 wrote:Is Greece connected to Turkey?
Thanks.
PS I did search!
[Merged]derivative133 wrote:Is Greece connected to Turkey?
Thanks.
PS I did search!
This map is not likely to change, but that's a good idea for a new one, intermediate in size between this one and the Classic map. Put some more thought into this, and post it in the Melting Pot of the Map Foundry.Langobardi wrote:Instead of using political borders why not use major cultural zones that would decrease the # of countries while increasing there size.
As far as I know, it was originally called "World 2", and the original mapmaker made some minor changes after it first went live, and it got renamed to maintain versioning.patrickaa317 wrote:One question. Why is it called 2.1?
