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POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 5:49 pm
by Elijah S
I've been on CC for about 2 and a half years and, for the most part, believe that the majority of players play a clean game.
HOWEVER, a friend of mine who designs websites recently told me that any web-based game is vulnerable to malicious coding which can affect the outcome of pretty much any aspect of gameplay.
I also recently read a thread in CC that went as far as giving the instructions to alter drops and dice rolls. -Plus, I've been in games with certain high-ranked players who ALWAYS roll nothing less than amazing dice.
Keeping in mind that CC has to keep a team of multi-hunters - due to the fact that there are many players who will cheat to gain unfair advantages - I'm wondering if others have similar suspicions about the use of codes or other methods of cheating.
Do you believe that some players use codes or other methods of altering the drop or dice?
You may select 1 option
Yes. I have no doubt some players use cheat codes.
26
37%
No. Conquer Club security cannot be breached.
14
20%
I've been in games where I had no chance, but believe it was just my bad luck.
12
17%
I don't care - I play for the fun of it.
18
26%
Total votes : 70
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 6:21 pm
by KraphtOne
and.... foed for being retarded
edit : and just so you know elijah there IS a trick for getting good dice... at the begining of each game just type "i'm an idiot" into the game chat and hit enter and you'll win everytime
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 6:28 pm
by Elijah S
KraphtOne wrote:and.... foed for being retarded
edit : and just so you know elijah there IS a trick for getting good dice... at the begining of each game just type "i'm an idiot" into the game chat and hit enter and you'll win everytime
I figured it would take more than a few posts before an asshole like you popped in with some witless comment.
You're a frigging idiot. I'm guessing about 11 years old, mom took you off the tit too soon, so now your only means of getting attention is to be an asshole on CC. Good riddens!
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 6:48 pm
by Fruitcake
In all seriousness Elijah, there are ways to ensure a very small % decrease in the chance of receiving high value defence dice when in attack. However, it must be said that this % is small, but not insignificant. A player can still lose if not that good.
I am sure that if you really think about it, the answer to this and in fact any other problem, it will become quite apparent to you. I have been informed it balances the dice, of course, and allows the overrun of the power of x to create a slightly changed paradigm.
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 6:50 pm
by the.killing.44
Fruitcake wrote:In all seriousness Elijah, there are ways to ensure a very small % decrease in the chance of receiving high value defence dice when in attack. However, it must be said that this % is small, but not insignificant. A player can still lose if not that good.
I am sure that if you really think about it, the answer to this and in fact any other problem, it will become quite apparent to you. I have been informed it balances the dice, of course, and allows the overrun of the power of x to create a slightly changed paradigm.

what a great post
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 6:51 pm
by nagerous
classic Fruitcake
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 6:53 pm
by Timminz
I'm amazed you could be a captain without using the cheat codes.
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 6:54 pm
by thegreekdog
Timminz wrote:I'm amazed you could be a captain without using the cheat codes.
Hopefully Elijah will send me his cheat codes so I can make captain.
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 6:56 pm
by Woodruff
Elijah S wrote:I've been on CC for about 2 and a half years and, for the most part, believe that the majority of players play a clean game.
HOWEVER, a friend of mine who designs websites recently told me that any web-based game is vulnerable to malicious coding which can affect the outcome of pretty much any aspect of gameplay.
I also recently read a thread in CC that went as far as giving the instructions to alter drops and dice rolls. -Plus, I've been in games with certain high-ranked players who ALWAYS roll nothing less than amazing dice.
Keeping in mind that CC has to keep a team of multi-hunters - due to the fact that there are many players who will cheat to gain unfair advantages - I'm wondering if others have similar suspicions about the use of codes or other methods of cheating.
As a computer programmer/Unix system administrator, what your friend tells you is accurate...there's no such thing as a safe website, as even the McAfee and MicroSoft websites (never mind the numerous DoD websites) have been successfully attacked. Would it take a LOT of work to hack ongoing games like we have here on ConquerClub? Yes...it wouldn't be a simple task by any means, but yes it is certainly possible. The only TRULY secure computer system is the one that's not connected to the Internet (and that's not actually secure either, though it's safe from online intrusion).
Re: POLL - Do some players use cheat codes?
Posted: Wed Nov 18, 2009 11:39 pm
by Suzy1
I have no doubt that your friend is correct. I have played Risk at other sites, where players admitted to using cheats! I, myself, even if the players be known to cheat, would still play a fair game. I would rather lose honorably than ever cheat to win.
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 12:12 am
by wcaclimbing
Here's an interesting post Robinette made a few years ago. With this trick, I got my score up to nearly 3000 points before I got bored with it. Cheating really gets tedious and boring at times.
Robinette wrote:Legitimate cheating is really difficult on this site...
The card hack program that i wrote just has too many bugs when playing flat rate... so don't even try right now with flat rate games, and never ever with only 2 or 3 player games. Anyway, for those who haven't seen it yet, I'm reposting the basic method to hack into the card program, but it's a bit complicated to explain without a whiteboard. Also, this is not compatible with greasemonkey, so if you want to do it you'll have to work it out just like I did, but with the info below you should be able to do it in a fraction of the time it took me.... just don't give up, it really is worth all the effort.
First off, it doesn't work with flat rate, and it doesn't work with team games. Here 's why... it is all about the Cyclomatic Code Complexity within this site. The simple part to explain is that on this site the code complexity is defined by control flow, and obviously there are different ways of measuring complexity (e.g. data complexity, module complexity, algorithmic complexity, call-to, call-by, etc.), and although these other methods are effective in the right context, it seems to be generally accepted that control flow is one of the most useful measurements of complexity, and high complexity scores have been shown to be a strong indicator of low reliability and frequent errors.
That's simple enough, but it's what we do with it that's so cool... This measure provides a single ordinal number that can be compared to the complexity of other games. Because of static software metrics intended to be independent of language and language format, Cyclomatic Code Complexity becomes a measure of the number of linearly-independent paths through a program module and is calculated by counting the number of decision points found in the code.
http://www.sei.cmu.edu/str/descriptions ... _body.html Stay with me people... I use a Lutz Roeders Reflector
http://www.aisto.com/roeder/dotnet/ which basically allows the user to point his Reflector tool at any Common Langauge Runtime (CLR) assembly, and it will then de-compile this creating an entirely reflected treeview with all the objects from the source assembly shown, with code. Yes with code.
Great stuff. http://research.microsoft.com/~emeijer/Papers/CLR.pdf Basically you can use this tool to see how any valid CLR (assuming it has not been obfuscated) assembly works. Anyway the up shot of it, is that we get a boolean to say that the current file is valid or not, that is all we care about at the moment. So if the file requested is not a valid CLR type an error message is shown, and nothing else is done. However, if the input file is a valid CLR file, it is then checked to see if the file is a "System" assembly, and if it is...
eureka! I get an extra card. Ok so thats pretty much all there is to it.
A while back I started to modifiy this to work with flat rate, but I don't think it would really be worth all the effort. So if you really want this for flat rate, let me explain how far I got and you could work on finishing it. You would have to revisit the treeview with ONLY valid namespaces and ONLY valid classes created. We would also have to find the NameSpaces object which contains the list of strings (for namspaces) and for each string of ucClass objects (for the classes). The list of ucClass objects are created by this and are then ready and waiting to be placed on a suitable code. But as yet we dont know what classes the user needs, it could be all of them, or it could be 1 of them or even none of them. It depends on what the user selects from the treeview on the mainform (frmMain.cs).
And that's where I got stuck. So I looked and I looked for an answer. The only thing simliar at all, was GDI+
http://msdn2.microsoft.com/en-us/library/ms533798.aspx and in order to do something like this, a destination target needs to be created at the full string size, and then the viewable (onscreen) fragments are printed to individual page framements and saved into the destination image at the correct x/y co-ordinates. In order to do this the application has to programatically perform scrolling to get the next page fragment code to merge with the destination code. I managed to get this to work,
but it was a complete nightmare, and there were definetly bugs everywhere, which resulted in losing more cards that I gained! So if there is anyone reading this that is totally rad and knarly at GDI+, and knows how to save the entire contents of a scrollable control to an exisiting code, please feel free to let me know. As for the above code, it is code that I am kind of 1/2 proud of, but would rather wasn't there. Do you know what I mean? After all, sometimes you just get completley stuck with trying to patch all these code fragments together, to form the final destination code.
So for these reasons, it only works properly with 6 player std escalating games, so that is the only type of game that I play.
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 7:43 am
by MeDeFe
In the old days we sacrificed a goat every new moon and regularly prayed to the dice gods. That always did the trick.
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 7:46 am
by BigBallinStalin
MeDeFe wrote:In the old days we sacrificed a goat every new moon and regularly prayed to the dice gods. That always did the trick.
I haven't tried that one. I usually roast an ox and drink red wine in honor of the Gray-Eyed Goddess.
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 8:35 am
by joecoolfrog
Well obviously anybody above me on the scoreboard, including my son , is cheating, what other explanation could there possibly be ?
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 8:57 am
by laughingcavalier
wcaclimbing wrote:Here's an interesting post Robinette made a few years ago. With this trick, I got my score up to nearly 3000 points before I got bored with it. Cheating really gets tedious and boring at times.
Robinette wrote:Legitimate cheating is really difficult on this site...
The card hack program that i wrote just has too many bugs when playing flat rate
I always wondered why high ranks don't play flat rate.
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 12:12 pm
by Scott-Land
Not sure about cheat codes but I heard through the grapevine that George buys armies from Lack and even Walmart if the demand isn't too high. Dunno tho', they have to be in short supply being the holiday season. Christmas around the corner, everyone's buying it as stocking stuffers.
I voted an enthusiastic YES (mainly because the OP didn't have a GFY option).
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 12:38 pm
by Beckytheblondie
I've been using cheat codes for quite some time. I won't play a game without them any more.
laughingcavalier wrote:
I always wondered why high ranks don't play flat rate.
It doesn't take a crown next to your name to figure out that flat rate is God's punishment for thoughts of infidelity...
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 1:16 pm
by nietzsche
Being a Software Engeneer myself, I can tell you Its not worth the trouble. Even if what Robinette is true which i dont have a clue of, as I never been interested in software security apart from https-ing my bank account, and I take components/objetcs for what they are, time savers.
The one thing i still doubt tho, being this a still small comunity is if deffender/attacker dice of some players point to a pile/stack of random dice and some players to other. That could be too easy to code, simply filling a pile of defending dice with x = random (0-4) +1 instead of (1-5) + 1. and something in the instance of the class of certain players as dice = punishement-dice or normal-dice.
Tha I say because twice of the times I've being anoying the mods just for the sake of it, I've received like a week of systematically back luck. I know I most likely paranoid, but could happen could it not? Something to use Skinner theories in positive/negative reinforcement to trainme to be a good quiet cc player. You know, we are at war against.. and big brother is watching,... I wonder if i'll find true love and rent a filthy shack to conceive a baby naturally.
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 3:15 pm
by Incandenza
Beckytheblondie wrote:It doesn't take a crown next to your name to figure out that flat rate is God's punishment for thoughts of infidelity...
Oooo, that's good...
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 3:38 pm
by AndyDufresne
Incandenza wrote:Beckytheblondie wrote:It doesn't take a crown next to your name to figure out that flat rate is God's punishment for thoughts of infidelity...
Oooo, that's good...
True words.
So far we've never had to deal with any issues of
cheating codes---that is to say, someone maliciously altering the system for personal gains---and I don't think we probably ever will. The more "petty crimes" --- multiple accounts, secret diplomacy, point dumping (on a small or large scale), and the sometimes questioned/despised/lauded strategies of suiciding or targeting specific ranks (to ensure minimal point loss) --- these kind of things seem to be the most accessible, and thus probably the only forms we'll ever have to really deal with.
But if I do get a intensity cube hack, I'll make sure to let everyone know---once I get to the top of the scoreboard.
--Andy
Re: POLL - Do some players use cheat codes?
Posted: Thu Nov 19, 2009 5:42 pm
by Scott-Land
AndyDufresne wrote:
But if I do get a intensity cube hack, I'll make sure to let everyone know---once I get to the top of the scoreboard.
--Andy
I'm not convinced that would help you get to the top Andy.

Re: POLL - Do some players use cheat codes?
Posted: Fri Nov 20, 2009 3:01 am
by Robinette
Elijah S wrote:.... I'm wondering if others have similar suspicions about the use of codes or other methods of cheating.
NOPE................. NOOOO .......... NEGATIVE .........
I haven't heard of any code cheating - I haven't seen any code cheating - I haven't spoken any..
well, not for very long time anyway
Re: POLL - Do some players use cheat codes?
Posted: Fri Nov 20, 2009 4:20 am
by hahaha3hahaha
-deleted-
Re: POLL - Do some players use cheat codes?
Posted: Fri Nov 20, 2009 5:26 am
by angola
Re: POLL - Do some players use cheat codes?
Posted: Fri Nov 20, 2009 11:53 am
by AndyDufresne
Scott-Land wrote:AndyDufresne wrote:
But if I do get a intensity cube hack, I'll make sure to let everyone know---once I get to the top of the scoreboard.
--Andy
I'm not convinced that would help you get to the top Andy.

Don't worry, I'm not either. Looks like no one will get the intensity cube hack then!
--Andy