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Beef Cuts Idea
Posted: Fri Apr 23, 2010 11:44 pm
by Squidward
Let me know what you guys think of this one, it's a map of the beef cuts on a cow. I'm still pretty new to map-making, so if you have any suggestions, or notice anything that needs to be changed, let me know.
- Click image to enlarge.

It has 50 territories and 13 "continents"
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Beef Cuts, VERSION 2:
(64 territories, 13 regions)
- Click image to enlarge.

Also, here's a basic version that just shows the layout of the territories, so it's easier to look at the gameplay. (And I put it over a celery stalk for army of nobunaga.

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Let me know what you think.
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Beef Cuts, VERSION 2.1
(58 territories, 13 regions)
Here's a new version, I basically just took out the four-way borders in Flank, Thick Flank, and Sirloin:
- Click image to enlarge.

And again, the basic layout:

Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 12:05 am
by Evil DIMwit
It's because you didn't use the Direct Link URL. This is the one:
http://i438.photobucket.com/albums/qq10 ... iskCow.jpg
- Click image to enlarge.

Oh, my gosh, that is kind of sick and at the same time so alluring.
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 12:08 am
by Squidward
Thanks, fixed it
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 12:48 am
by army of nobunaga
im not gonna play it unless there are tits.
Cow and tits go hand in hand.. dont be a wimp
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 1:22 am
by grifftron
Yeah i tried to do the whole Bulls head idea, somewhere on the site, didn't go well... lol
http://www.conquerclub.com/forum/viewto ... 3&t=110550
Feel free to use any of the ideas on that map. You do need a theme like natty suggests all the time, "Why would you want to conquer beef cuts?
but good luck!
-griff
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 1:37 am
by jefjef
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 1:46 am
by Evil DIMwit
The territories should be named after individual dishes, like "filet mignon," "hamburger," "London broil"
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 1:50 am
by ghirrindin
If it's goofy enough, I'll play on it. Game play isn't all that bad, but the leg and shin should be reduced to 1 army per turn.
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 5:48 am
by natty dread
Ooh... well... funny
To be honest I think your pirate map has more potential. Like I said to grifftron on his bull map, it will be an uphill battle. I'm not saying the map shouldn't be made, but you'll face lots of obstacles on a map like this... the Foundry isn't very receptive to abstract/non-geographical map ideas, so you will need to do a lot of convincing to get this through.
Really, I think your best bet would be to concentrate on your pirate map - which already has a fan base of sorts.
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 6:44 am
by Industrial Helix
It's kind of a funny map. I'd play a few games on it but I dunno if the novelty would last long.
Keep in mind there is a two map limit per mapmaker as well.
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 6:47 am
by obliterationX
Ready for the quench. I'm not kidding! What an original idea.
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 10:41 am
by Evil DIMwit
natty_dread wrote:To be honest I think your pirate map has more potential. Like I said to grifftron on his bull map, it will be an uphill battle. I'm not saying the map shouldn't be made, but you'll face lots of obstacles on a map like this... the Foundry isn't very receptive to abstract/non-geographical map ideas, so you will need to do a lot of convincing to get this through.
I disagree. We've already got a couple of pirate maps, and in any case beef diagrams are one of those abstract images that are so recognizable that I think people are likely to go along with it. Yes, it might be a novelty, but I don't think that makes it not worth making.
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 5:55 pm
by carlpgoodrich
Evil DIMwit wrote:natty_dread wrote:To be honest I think your pirate map has more potential. Like I said to grifftron on his bull map, it will be an uphill battle. I'm not saying the map shouldn't be made, but you'll face lots of obstacles on a map like this... the Foundry isn't very receptive to abstract/non-geographical map ideas, so you will need to do a lot of convincing to get this through.
I disagree. We've already got a couple of pirate maps, and in any case beef diagrams are one of those abstract images that are so recognizable that I think people are likely to go along with it. Yes, it might be a novelty, but I don't think that makes it not worth making.
Evil, dito. I think this map has tons of potential. The gameplay might need a tad bit of work, and I think the theme of eating your opponent under the table could be developed a bit. Maybe change the background to a slaughterhouse? or a fancy restaurant? And I like the idea of naming the territs after dishes

As well as the tits being involved... maybe they can one way attack a bucket of milk, and when you hold the milk you get +1 for every bonus region you hold (a la Alcatraz in the SF map) because the milk helps the food go down. Just first thoughts. Anyways, I think the community will be very receptive to this map, as long as it is done well...
-carlpgoodrich
Re: Beef Cuts Idea
Posted: Sat Apr 24, 2010 7:32 pm
by mattattam
To me right now it's not that appealing of an idea. My goal is not to be discouraging. It just needs something more to it to make it interesting. I think the pictures of the cow, meat, background, need to stand out more. That may make it more appealing. Also a more creative idea of the beef cuts would improve this map idea.
Gl and good start!
-Matt
Re: Beef Cuts Idea
Posted: Sun Apr 25, 2010 12:19 am
by The Bison King
fore rib should be +3, and leg should be +1, this is kind of funny.
Re: Beef Cuts Idea
Posted: Tue Apr 27, 2010 11:20 pm
by The Bison King
BEEF CUTS!
Re: Beef Cuts Idea
Posted: Wed Apr 28, 2010 8:50 am
by RjBeals
way to think outside the box. This map could be the most talked about map in rotation. I say continue working on it.
Re: Beef Cuts Idea
Posted: Wed Apr 28, 2010 12:30 pm
by yeti_c
MMMMmmmmmm STEAK!
C.
Re: Beef Cuts Idea
Posted: Wed Apr 28, 2010 12:36 pm
by edwinissweet
i really hope this goes live

Re: Beef Cuts Idea
Posted: Wed Apr 28, 2010 4:48 pm
by the.killing.44
ahahaha I love it!
Re: Beef Cuts Idea
Posted: Thu May 06, 2010 1:59 am
by Bruceswar
Evil DIMwit wrote:natty_dread wrote:To be honest I think your pirate map has more potential. Like I said to grifftron on his bull map, it will be an uphill battle. I'm not saying the map shouldn't be made, but you'll face lots of obstacles on a map like this... the Foundry isn't very receptive to abstract/non-geographical map ideas, so you will need to do a lot of convincing to get this through.
I disagree. We've already got a couple of pirate maps, and in any case beef diagrams are one of those abstract images that are so recognizable that I think people are likely to go along with it. Yes, it might be a novelty, but I don't think that makes it not worth making.
I agree with this.. At first people said Feudal or Doodle Earth would never work.. we all see how that went. 2 of the most popular maps on CC. Not saying Beef Cuts will be, but I will surely be playing this map. "Please take Top Sirloin" LOL
Re: Beef Cuts Idea
Posted: Thu May 06, 2010 2:33 am
by The Bison King
You need to make a design brief! It's the first post in the melting pot.
Re: Beef Cuts Idea
Posted: Thu May 06, 2010 3:48 am
by natty dread
The mapmaker seems to have disappeared...
Re: Beef Cuts Idea
Posted: Thu May 06, 2010 7:31 am
by DAAAAAAANG
I think there should be a PETA or some other animal rights group territory that can bombard all territories on the cow.
Re: Beef Cuts Idea
Posted: Thu May 06, 2010 8:35 am
by Industrial Helix
natty_dread wrote:The mapmaker seems to have disappeared...
I kind of foresaw that. But he's logged in today and is taking his turn on games. I hope he does return because he's got some interesting ideas.