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mixed map multiplayer escalating madness [WINNER OP.]

Posted: Wed Dec 12, 2012 4:07 am
by HardAttack
WINNER : OVERLANDER
tournament setup
this is my 2nd tournament i am running;
here is the 1st one i managed, a similar looking one, was lots of fun;
http://www.conquerclub.com/forum/viewto ... 92&t=94349

tournament set-up :
  1. First phase going to have 6 groups with 6 players in each. Players are going to be distributed in groups randomly.
  2. Winners and runners-up of each group will promote to the second phase. Promotion details are shown in below.
  3. Second phase is going to be formed in 2 groups 6 players in each group. In each round 2 groups there will be 3 winners and 3 runners up in each group, coming from 1st phase taking seats randomly.
  4. Final phase is going to be formed with players, winners, runners-up and third place in each phase 2 group.
  5. Winner of final phase is going to be announced as winner of the tournament.
    • First phase is going to be played as six games on six different maps;
      • Age Of Merchants
      • Great Lakes
      • Solar System
      • North America
      • South America
      • Tamriel
      2nd phase maps are going to be
      • Arctic
      • Alexander's Empire
      • Bamboo Jack
      • Cairns Coral Coast
      • Halloween Hollows
      • King Of The Mountains
      Final phase maps are going to be played in
      • Supermax: Prison Riot!
      • World 2.1
      • Battle Of Actium
      • Pearl Harbor
      • WWII Europe
      • D-Day: Omaha Beach!
    • For 1st and 2nd phases, each group are going to be playing six concurrent, 6 players standard, sequential, automatic deploy, no trench, escalating, sunny, chained multiplayer games in each map assigned to the phases. Round 2 games are going to have 30 round limit in games.
      For the final phase, finalists are going to play 2 X six concurrent games which to be sent one 6 game batch to follow previous 6 game batch 2 weeks later, total 12 games. Each game is, 6 players standard, sequential, automatic deploy, no trench, escalating, sunny, chained multiplayer games in each map assigned to the final phase. Final phase games will have 50 rounds limit. Winner of final stage is winner of tournament, the player with the most wins over this final stage 12 total games.
    • 48 hours to join games
    promotion policy:
    1. Every win will be counted as 1 score. player with highest score in each group is going to be named as the winner of the group. Player with the second highest score is going to be named as runner-up the group and the player in the third place in the scoreboard is the player finishing the group in the 3rd place...(3rd place is a promotion from 2nd phase to final phase but IS NOT a promotion from 1st pahse to 2nd phase.)
    2. If tie happens, tied players are going to play same set of maps (6 maps) in which round they got tied. In other words, round 1 tie breaker maps are going to be same maps they played in round 1 and round 2 tied players are going to play round 2 maps. Number of players to join in tie breaker games is number of tied players in any particular round. Settings stands same.
    joinin/registration conditions:
    1. this tournament is going to ask participant player to be well capable to play 6 games at a time, thus, unfortunately freemiums are not wellcome.
    2. this tournament is going to have officers only at the time tournament starts and registration both. // lieutenant or higher ranks
    3. participants with attendance not less than % 98 and rating not less than 4.5 are wellcome
    4. participants to have not less than 500 completed games are wellcome
    participants
    reserves

    RESULTS & STANDINGS

    Posted: Wed Dec 12, 2012 4:10 am
    by HardAttack
    ROUND 1 GROUP RESULTS
    ROUND1 GAMES - editted 22 feb 13
    ROUND1 TIE BREAKER GAMES - editted 22 feb 13
    1. Group1 Tie Breaker Games:

      4 players tied, 5 games to break the tie is now over. spartacus65 and Kid Moe are to play three 1v1 games to resolve new and last tie in this group.
      1. Game 12198680spartacus65
      2. Game 12198679PaRKoN
      3. Game 12198678spartacus65
      4. Game 12198677Kid Moe
      5. Game 12198676Kid Moe
    2. Group1 Additional Tie Breaker Games:

      We are down to 2 players, spartacus65 and Kid Moe. One of two going to be named to promote after below three 1v1 games.
      1. Game 12279442spartacus65
      2. Game 12279441spartacus65
      3. Game 12279439Kid Moe
      4. Game 12279438Kid Moe
      5. Game 12279437Kid Moe
    3. Group2 Tie Breaker Games:

      2 players tied, 3 games to break the tie is over. SirJohn13 is to promote to round 2.
      1. Game 12163848SirJohn13
      2. Game 12163847dwenell
      3. Game 12163846SirJohn13
    4. Group3 Tie Breaker Games:
      1. Group4 Tie Breaker Games:

        5 players tied, 1 game to break the tie.
        1. Game 12400077neanderpaul14
      2. Group5 Tie Breaker Games:
        1. Group6 Tie Breaker Games:

          3 players tied, 3 games to break the tie is over. musicalmaven is to promote to round 2.
          1. Game 12164210musicalmaven
          2. Game 12164209RKCVED
          3. Game 12164208musicalmaven
        1. round 1 tie-breakers
        2. SirJohn13 won round 1 group 2 tie breaker over dwenell, hence won promotion to round 2.
        3. musicalmaven won round 1 group 6 tie breaker over RKCVED, hence won promotion to round 2.
        4. goggles paisano, PaRKoN, Kid Moe, and spartacus65 are playing tie breaker games for round 1 group 1 runner up seat to promote to round 2.
        5. round 1 group 1 tie breaker 5 games are over with results of Kid Moe with 2 wins, spartacus65 with 2 wins, PaRKoN with 1 win and goggles paisano with no win. Now additional 3 games are going to be on progress to break the new tie between Kid Moe and spartacus65.
        6. Kid Moe wins the promotion after two stages/series of tie breaker games in group 1
        7. downfall, angola, neanderpaul14, donelladan, and Fewnix are tied in round/phase 1 group 4. They are sent a single game to break the tie. Winner of this tie breaker game to be named promoting to second phase together with macbone who got the direct promotion before tie breaker stage.
        8. neanderpaul14 wins round 1 group 4 tie breaker game, so wins promotion to round 2. Congrats.
        list of promoters - round 2 players
        ROUND 2 GAMES - editted 11 april 13
        Image

        FINAL ROUND GAMES
        1. Final Group Final Stage 12 Games:
          1. Game 13383740 cille
          2. Game 13383742 cille
          3. Game 13383744 overlander
          4. Game 13383746 overlander
          5. Game 13383751 overlander
          6. Game 13383754 EminenceGrise
          7. Game 13463651 SirJohn13
          8. Game 13463650 EminenceGrise
          9. Game 13463649 overlander
          10. Game 13463648
          11. Game 13463647
          12. Game 13463646 overlander

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 4:47 am
        by benga
        in pls

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 4:48 am
        by dragon dor
        Dragon here :twisted:

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 4:56 am
        by macbone
        Nice, man! Count me in!

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 4:57 am
        by angola
        I'll play.

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 7:17 am
        by downfall
        in please 8-)

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 7:29 am
        by elonpuckhog
        ill play

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 9:53 am
        by Kid Moe
        I'll play

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 10:12 am
        by neanderpaul14
        Heya HA, count me in

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 10:40 am
        by paws1610
        I'll play

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 1:29 pm
        by Waterman5000
        In please

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 1:33 pm
        by Dukasaur
        In please.

        Questions though: seems to be Standard multiplayer, although it isn't specified. No Terminator or Assassin? And wins are the only way to score, no points for kills or anything?

        (Just questions I'd like answers to. I'm still in regardless.)

        Re: mixed map escalating madness (0/36)

        Posted: Wed Dec 12, 2012 1:41 pm
        by HardAttack
        Dukasaur wrote:In please.

        Questions though: seems to be Standard multiplayer, although it isn't specified. No Terminator or Assassin? And wins are the only way to score, no points for kills or anything?

        (Just questions I'd like answers to. I'm still in regardless.)
        thanks for the inputs mate;
        games are standard, neither terminator nor assassin.
        only game winners are going to score +1, rest are not going to gain anything no matter what non-winner player killed another player or players.

        cheers.

        Re: mixed map escalating madness (11/36)

        Posted: Wed Dec 12, 2012 2:15 pm
        by SaMejoHn
        in :D

        Re: mixed map escalating madness (11/36)

        Posted: Wed Dec 12, 2012 4:25 pm
        by Electricksabers
        in please

        Re: mixed map escalating madness (13/36)

        Posted: Thu Dec 13, 2012 3:31 am
        by HardAttack
        wellcome folks,
        23 more participants and a few reserves to land off;
        njoy :)

        Re: mixed map multiplayer escalating madness (13/36) RECRUIT

        Posted: Thu Dec 13, 2012 4:57 am
        by dahulius
        in please

        Re: mixed map multiplayer escalating madness (13/36) RECRUIT

        Posted: Thu Dec 13, 2012 5:08 am
        by Donelladan
        Hi, in please

        Re: mixed map multiplayer escalating madness (13/36) RECRUIT

        Posted: Thu Dec 13, 2012 5:11 am
        by EminenceGrise
        count me in thanks

        Re: mixed map multiplayer escalating madness (13/36) RECRUIT

        Posted: Thu Dec 13, 2012 5:17 am
        by spartacus65
        in please

        Re: mixed map multiplayer escalating madness (13/36) RECRUIT

        Posted: Thu Dec 13, 2012 5:36 am
        by DrDarth
        All in! ;)

        Re: mixed map multiplayer escalating madness (13/36) RECRUIT

        Posted: Thu Dec 13, 2012 6:10 am
        by goggles paisano
        i'll play

        Re: mixed map multiplayer escalating madness (13/36) RECRUIT

        Posted: Thu Dec 13, 2012 6:29 am
        by uckuki
        in
        tx

        Re: mixed map multiplayer escalating madness (20/36) RECRUIT

        Posted: Thu Dec 13, 2012 6:36 am
        by HardAttack
        wellcome :)