everything back. forgot the post above, I think I have now what you try to say.
thenobodies80 wrote:
[*]You talk about invisible targets. I assume it's a creative way to indicate conditional borders. But just to be clear there's no way to have an invisible target apart play a fog game. Certainly with conditional borders you can make impossible to attack a specific territory if you don't qualify for the condition, but in anycase, apart FOW games, the amount of troops there will be visible to the players.
the targets will be invisible to the time when player conquer Tower of tank, because only from Tower is possible bombard. and player will see only targets which are possible to bombard from Tower X. because there is normal border.
thenobodies80 wrote:
[*]Legend. I suggest you to not use the word attack where you explain the connection between tower and chassis of the same tank or again when you say that chassis of the same platoon connetc. In theory it's stupid if you attack your own tank or a tank of your platoon. I would explain the concept saying something like: You can move from the tower to the chassis (and viceversa) of the same tank, and your troops can move from a tank chassis to another of the same platoon.
as in post above sounds great.
thenobodies80 wrote:
[*]Where do you use blockers?
there are more blockers as only chassis and towers of protuberant tanks. all except protuberant blockers could me remove, but this depends on:
1, if blockers must be mentioned in legend or if blockers could be as little surprise for players?
2, also if in legend must be mentioned which blocker blocking which target?
here are all bombardments and blockers:
[*]german bombards:
----------------
G1T3 - BPT1, BPC1
GPT1 - B1T2, B1C2, B1T1, B1C1
G1T4 - B1T4, B1C4, (B1T1, B1C1 and not held GPT1, GPC1)
G1T1 - B1T4, B1C4, B1T3, B1C3, (BPT2, BPC2 and not held G1T2, G1C2)
G1T2 - (B2T2, B2C2 and not held GPT2, GPC2), BPT2, BPC2
GPT2 - B2T2, B2C2, B2T1, B2C1
G2T3 - BPT2, BPC2
G2T4 - B2T4, B2C4, (B2T1, B2C1 and not held GPT2, GPC2)
G2T1 - B2T4, B2C4, BPT3, BPT4, (B2T3, B2C3 and not held GPT3, GPC3)
G2T2 - BPT3, BPC3
GPT3 - B2T4, B2C4, B2T2, B2C2
british bombards:
-----------------
B1T2 - GPT1, GPC1
BPT1 - G1T3, G1C3, G1T4, G1C4
B1T1 - GPT1, GPC1, G1T4, G1C4, (G1T3, G1C3 and not held BPT1, BPC1)
B1T4 - G1T4, G1C4, (G1T1, G1C1 and not held BPT2, BPC2)
B1T3 - GPT2, GPC2
BPT2 - G1T1, G1C1, G1T2, G1C2
B2T2 - GPT2, GPC2, (G1T2, G1C2 and not held BPT2, BPC2)
B2T1 - G2T4, G2C4, G2T3, G2C3, (GPT2, GPC2 and not held B2T2, B2C2)
B2T4 - G2T4, G2C4, (G2T1, G2C1 and not held BPT3, BPC3)
B2T3 - GPT3, GPC3
BPT3 - G2T1, G2C1, G2T2, G2C2)
thenobodies80 wrote:
[*]What do you mean with the situation on the battlefield can change, depending what you hold. This is a very cryptic concept.

as you can see from bombardments above, the targets for some Towers are different if player holds/does not hold blockers.
thenobodies80 wrote:
[*]To move tanks? you can't move the tanks! Maybe you mean to move your troops from a tank to another? and in this case if you need to hold the leader...it doesn't work with the fact you can move from chassis to chassis of the same platoon.
as in post above. hold leader tank valids only for moving troops from chassis of Tank in platoon to chassis of protberant chassis via streak of straps.
thenobodies80 wrote:
[*]Another weak concept is "targets are indicated by direction of cannons". I understand what you're trying to do, but listen to me...it will be a big big issue. It's not a clear system, not understandable at glance. You need to find a better system to explain the attack system, otherwise the only way to learn how it works will be play the map. And you know that the player should be able to understand how the map works only reading the instructions, so before playing.
hm. now this looks as the main problem. player ofcourse will see targets when he holds Tower, but not before. so how to explain that cannon "shows" direction of fire? and that there are more targets?
Oneyed