Dice
Posted: Thu Dec 12, 2013 11:02 pm
I think this crap is fixed no way its random my dice stats over my last 10 games is -36% for defense and -14% for attack gee I wonder why I lost my last ten random my ass.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
Go home. Take your board game out. play 100 games. tell me these things never happen.Vaduzkrieg wrote:I agree with the dice being fixed. In the last few days I have lost battles where I have had 5 times the troop numbers. The defense doesn't lose a man and you just sit there watching the same 6 appear over and over again for the Defense roll.
But when I attacked I lost a 24-20 battle (I had 20 and was on Defense) and a 10-9 battle (I had 9 and was on defense) in one turn. I have NEVER had that kind of luck attacking someone. It's just frustrating to sit here and lose 8-1, 9-2 or 7-3 battles over and over again. There should be an option to turn luck off.
It really just makes the game boring and I will not renew my subscription because of this.
Believe me I have!Swifte wrote:Go home. Take your board game out. play 100 games. tell me these things never happen.Vaduzkrieg wrote:I agree with the dice being fixed. In the last few days I have lost battles where I have had 5 times the troop numbers. The defense doesn't lose a man and you just sit there watching the same 6 appear over and over again for the Defense roll.
But when I attacked I lost a 24-20 battle (I had 20 and was on Defense) and a 10-9 battle (I had 9 and was on defense) in one turn. I have NEVER had that kind of luck attacking someone. It's just frustrating to sit here and lose 8-1, 9-2 or 7-3 battles over and over again. There should be an option to turn luck off.
It really just makes the game boring and I will not renew my subscription because of this.
The dice ARE random - that's exactly WHY things don't happen the way you expect all the time.
Go grab a die that you own and roll it 100 times. Record the results. Go to random.org and get 100 random numbers between 1 and 6. Record those results too. Post them here.Gweeedo wrote:Believe me I have!Swifte wrote:Go home. Take your board game out. play 100 games. tell me these things never happen.Vaduzkrieg wrote:I agree with the dice being fixed. In the last few days I have lost battles where I have had 5 times the troop numbers. The defense doesn't lose a man and you just sit there watching the same 6 appear over and over again for the Defense roll.
But when I attacked I lost a 24-20 battle (I had 20 and was on Defense) and a 10-9 battle (I had 9 and was on defense) in one turn. I have NEVER had that kind of luck attacking someone. It's just frustrating to sit here and lose 8-1, 9-2 or 7-3 battles over and over again. There should be an option to turn luck off.
It really just makes the game boring and I will not renew my subscription because of this.
The dice ARE random - that's exactly WHY things don't happen the way you expect all the time.
the dice are never "EVER" as bad in a live board game as they are in CC.
Computer dice suck and it has been proved they are anything but Random
Err...there's a 55% chance of at least 7 attacking troops surviving in 29-25 mash-up. Seriously, put in the odds: http://gamesbyemail.com/Games/Gambit/BattleOddsVaduzkrieg wrote:It's not what is expected it's what is statistically probable. And when the tie goes tot he Defense some of these numbers are nuts. I just had a 29 to 25 battle (I was on def with 25) and I lost and he had 7 men left. The odds of that happening are crazy. And I never have those odds when I attack. I played a game where the Def rolled 7 6's in a row. What are the odds of that happening? The last 5 rolls for me I have had -60% luck on defense. And I never get those lucky swings in my favour. Maybe I have to play 1000 games before I see it.
Perhaps you meant to say that the dice are not "fixed". They are definitely not random.Jdsizzleslice wrote:The Dice ARE Random.

The graph came from this thread: http://www.conquerclub.com/forum/viewto ... 6&t=194323Jippd wrote:What is the average distribution of all those bar graphs?
From what I've read, Random.org does generate true random numbers. I've looked at some samples from the site, and can find no bias like what is seen with CC data. The CC dice are obviously not "fixed" to ensure that all numbers appear evenly or everyone's data wouldn't be skewed. The explanation that makes the most sense to me is that they have a large set of random data in which 1's appear slightly less than 1/6 of the time, and 2's and 4's appear slightly more than 1/6th, and they've been re-using this data for years. The data set itself could probably pass any random test, but when you re-use it, the small bias will be reinforced over and over again.ntcbadabing wrote:I've read one of the most challenging things for a computer to do is to generate a truly random number. Even random.org would have to have predictability because it takes a mathematical formula to interpret the atmospheric noise and translate that to a number within a given range. As far as I know, no computer has yet been able to accomplish a truly random number generation. To expect CC to seems a little far fetched.. the dice are probably even fixed, but not fixed to make one player lose and another player win, but fixed to keep all players odds of rolling a particular number even. When your rolls start to get weighted to one side or the other, you could probably expect the CC RNG to put you back on track for equality...
... and here's your data:degaston wrote:...Almost everyone rolls 1's less than expected, and 2's and 4's more than expected.

You are taking it out of context.degaston wrote:Perhaps you meant to say that the dice are not "fixed". They are definitely not random.Jdsizzleslice wrote:The Dice ARE Random.
Random dice don't do this:
Jdsizzleslice wrote:The Dice ARE Random. But can be streaky. You might have a run where you have perfect dice. Then the next 5 games you lose because of them.
Not trying to pick on you, I know you're not the first one to say that the dice are random, but I'm not sure how the context affects your statement. Are you claiming that the dice ARE random, and that all that data is just showing a streak? A streak that just happens to show an almost identical pattern for every player whether they've played 100 games or 10,000? Streaks are to be expected for random dice, but over a large sample of data, they will be cancelled out for some players by opposing streaks. If you start with a set of random numbers, that's fine. If you re-use that set of numbers in the same context, then it can no longer be called random.Jdsizzleslice wrote:You are taking it out of context.
Not trying to pick on you, I know you're not the first one to say that the dice are random, but I'm not sure how the context affects your statement. Are you claiming that the dice ARE random, and that all that data is just showing a streak? A streak that just happens to show an almost identical pattern for every player whether they've played 100 games or 10,000? Streaks are to be expected for random dice, but over a large sample of data, they will be cancelled out for some players by opposing streaks. If you start with a set of random numbers, that's fine. If you re-use that set of numbers in the same context, then it can no longer be called random.Jdsizzleslice wrote:You are taking it out of context.