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FE: The Portal (19/64) *Sign Ups* P=Allowed (no grand prize)

Posted: Fri May 02, 2014 8:03 pm
by jak111
https://www.conquerclub.com/forum/viewt ... 9&t=204331
^ Idea thread if you just want to look at it XD.

Tournament now open to Premiums!!! (the lack of Freemiums is depressing).

READY FOR SIGN UPS!

Grand Prize (1st place winner)
12 month premium. (To the top Fremium!!! Prize not available for Premiums!)

Total Players: 64

Settings
Spoiler
Maps: Classic, Arms Race!, D-Day: Omaha Beach!, Middle Ages, Siege!, Space, Supermax: Prison Riot!, New World, 8 Thoughts.

Players: 2-12

Game Type: Standard, Terminator, Assassin

Initial Troops: Automatic

Play Order: Sequential

Spoils: No Spoils, Nuclear, Flat Rate

Reinforcements: Adjacent, Parachute, None

Special Gameplay: Perma Fog. Trench & No Trench

Round Limit: None

Round Length: 24 Hours
Point, Ranking & Elimination Systems
Spoiler
Points: Each round there will be multiple games to gain points, your points determine how high you are in the ranking system, more points will be awarded for completing special and normal objectives described in the 3rd process here.

Ranking: After each game is completed, your rankings will be updated, stay above the red line by the end of the round to avoid ELIMINATION.

Elimination: Players are eliminated after each round top half move on based on their ranking once the round is over.

Rounds Info (Detailed game set-up each round)
Spoiler
Round 1
  • 64 player start, 32 move on.
  • 3 games + Any tie breakers
  • Random Draw
  • Map: Classic
  • Standard
  • Game 1 & 2: 4 players. Game 3: 8 players
  • Flat Rate
  • Adjacant
  • No-Trench

Round 2
  • 32 player start, 16 move on.
  • 3 games + any tie breakers
  • Score reset
  • Random Draw
  • Map: 8 thoughts
  • Terminator
  • Game 1: 4 players. Game 2: 8 players.
  • Nuclear
  • No-Reinforcements
  • Trench
  • Map: New World
  • Standard
  • Game 3: 8 players.
  • Flat Rate
  • Adjacent
  • Trench

Round 3
  • 16 player start, 8 move on.
  • 3 games + any tie-breakers
  • Score reset
  • Random Draw
(Note: This round will have 4 total games, each player will participate in only 3 though and it will be all on a random draw!)
  • Map: Space
  • Standard
  • Game 1: 12 players
  • Flat Rate
  • No-Reinforcements
  • No-Trench
  • Map: Space
  • Standard
  • Game 2: 12 players
  • Flat Rate
  • No-Reinforcements
  • Trench
  • Map: Siege!
  • Standard
  • Game 3: 12 players
  • Flat Rate
  • No-Reinforcements
  • No-Trench
  • Map: Siege!
  • Standard
  • Game 4: 12 players
  • Flat Rate
  • No-Reinforcements
  • Trench

Round 4
  • 8 player start, 4 move on.
  • 5 games + any tie-breakers
  • Score reset
  • Random Draw
  • Map: D-Day: Omaha Beach
  • Game 1: Standard, Game 2: Terminator, Game 3: Assassin
  • Game 1 & 2: 4 players, Game 3: 8 players
  • Game 1: Flat Rate, Game 2: No spoils, Game 3: Nuclear
  • Game 1 & 3: Adjacent, Game 2: No-reinforcements
  • Game 1 & 3: Trench, Game 2: No-Trench
  • Map: Middle Ages
  • Game 4: Standard, Game 5: Terminator
  • Game 4: 4 players, Game 5: 8 players
  • Game 4: Flat Rate, Game 5: Nuclear
  • Game 4 & 5: Parachute
  • Game 4: No-Trench, Game 5: Trench

Round 5
  • 4 player start, 1 winner.
  • 5 games + tiebreaker game if there's a tie.
  • Score reset
  • Map: Arms Race!
  • Game 1:Terminator, Game 2: Assassin
  • Game 1: 4 players, Game 2: 2 players
  • Nuclear
  • Adjacent
  • No-Trench
  • Map: Supermax: Prison Riot!
  • Game 3: Standard, Game 4: Assassin
  • 4 players
  • No Spoils
  • No Reinforcements
  • Trench
  • Map: Classic
  • Standard
  • Game 5: 4 players
  • Flat Rate
  • Adjacent
  • Trench
Tie Breaker
  • Any tied players that disrupt the red-line (so if on round one ranker 32 and 33 or 32, 33, 34, etc have a tie where the tie results in the red line being disrupted) those players will play the tie breaker, the red-line for the tie-breaker will depend how many are above the red-line in the tie when the line was disrupted.
  • 1 game
  • Points do not exist here, 1st ones terminated will be eliminated.
  • Map: Classic
  • Terminator
  • Tied Players in red-line disruption
  • Flat Rate
  • No-Reinforcements
  • No-Trench

Special Points & Normal Points
Spoiler
Normal Points

Standard
  • 10 points to winner.
  • 1 point to first eliminated (to avoid people teaming up so easily at beginning).
  • 2 points for each player you eliminate.
Terminator
  • 8 points to winner.
  • 3 points for each player you eliminate.
Assassin
  • 9 points to winner.
  • 1 point to all survivors.
  • -3 points for eliminating anyone but target.
Special Points

Round 1: No special points.

Round 2: Game 1 & 2 only.
  • 5 bonus points for nuking all players. (Note: This combines with all below)
  • 2 points for each nuked player.
  • 3 bonus points for double nuke (7 in total, 2 nukes and bonus).
  • 10 points for a triple nuke (16 total, 3 nukes and bonus).
  • 3 points for nuking self out.
(Note: When I say nuke, I mean eliminate them with your cash in cards)

Round 3: No special points.

Round 4: Game 3 & 5 only.
(Game 5 has same special points as Round 2 special points)

Game 3
  • 5 points for nuking target.
  • 3 points per nuked player (to counteract the -3 for eliminating non-targets, does not stack with target nuke).
  • 4 bonus points for a double nuke (+ 3 if one is target).
  • 9 bonus points for triple nuke (+5 if one is target).
  • 3 points for self nuke.
Round 5:
(Game 1 same as Round 2 special, Game 2 same as Round 4, game 3 special).

Game 3
  • 4 points, Hold Gas Chamber for at least 5 rounds straight while never holding warden (until the very last round if you must eliminate it) and win! (Cannot hold people hostage for this).
Game 4
  • 5 points, Hold Gas Chamber for at least 5 rounds straight while never holding warden and eliminate your target.
Any Round
  • -40 points if caught holding people hostage, this means if you can end the game and do not do so for 4+ turns, you will be the bearer of this awful point deduction. I have made no round cap to help the trench games out, do not make me regret doing so.
(Note: For special points to be awarded, pm me that you have met the requirements for those points at the end of the game. I will go through each game to award normal points (and special if I do catch them) but do not expect me to see it, inbox me that you have the requirement completed).

Re: Feudal Empires: The Portal (0/64) *Sign Ups*

Posted: Fri May 02, 2014 8:03 pm
by jak111
Story

Intro
The night sky is dark upon your kingdom. Not a single star shines tonight. Your troops are weary as they rest for the night, tired but alert from the battle they just fought. Something from another world invaded your kingdom and your men fought them off. But as the night goes on, a portal emerges in your throne room, your top magicians cannot tell where it leads. The night goes on and you allow your men to rest, for in the morning, you will find what's on the other side.

(Will be continued before and after each round)

Rankings (for now, sign-ups)
1 demy7
2 goldenwarrior
3 gollywog
4 donaldp03 (P)
5 Tviorr (P)
6 krkan09 (P)
7 sloba147
8 Aalmeida17 (P)
9 PAUL912 (P)
10 rmjw10 (P)
11 magneto_acolyte (P)
12 Thorhound1 (P)
13 JPcelticfc (P)
14 Loose Canon (P)
15 misteryforall (P)
16 mikeetree
17 stuboy (P)
18 puddlestar
19 danervinsucks (P)
20
21
22
23
24
25
26
27
28
29
30
31
32
____________________ RED LINE ____________________
33
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35
36
37
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39
40
41
42
43
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45
46
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48
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64

Re: Feudal Empires: The Portal (0/64) *Sign Ups*

Posted: Fri May 02, 2014 8:03 pm
by jak111
We will do this one game at a time, so keep 1 game slot free at all times. This is to allow players to play other games while enjoying the tournament.

Mailing List (this is just so I can quickly message players not eliminated)
Mail
demy7
goldenwarrior
gollywog
donaldp03
Tviorr
krkan09
sloba147
Aalmeida17
PAUL912
rmjw10
magneto_acolyte
Thorhound1
JPcelticfc
Loose Canon
misteryforall
mikeetree
stuboy
puddlestar
danervinsucks

Re: Feudal Empires: The Portal (0/64) *Sign Ups*

Posted: Sat May 03, 2014 3:01 am
by demy7
Thanks jak, in please

Re: Feudal Empires: The Portal (1/64) *Sign Ups*

Posted: Sun May 04, 2014 5:08 am
by osok68
in plz!

Re: Feudal Empires: The Portal (1/64) *Sign Ups*

Posted: Sun May 04, 2014 11:14 am
by jak111
osok68 wrote:in plz!

Read the giant red text in the first post. This is for freemiums only to allow them a chance at getting premium.

Re: Feudal Empires: The Portal (1/64) *Sign Ups*

Posted: Mon May 05, 2014 12:19 pm
by goldenwarrior
In please

Re: Feudal Empires: The Portal (2/64) *Sign Ups* (Premium pr

Posted: Sun May 11, 2014 6:22 am
by gollywog
Sign me up please :)

Re: Feudal Empires: The Portal (3/64) *Sign Ups* (Premium pr

Posted: Tue May 13, 2014 12:59 am
by jak111
The rate of sign-ups are slow for this at the moment, lots of views, mostly from premium members (Sorry guys, this one is for the freemiums haha).

Re: Feudal Empires: The Portal (3/64) *Sign Ups* (Premium pr

Posted: Sat May 17, 2014 1:47 am
by osok68
its a great set-up,i mean;if you give us premiums access and you give the price to the best fremium?

Re: Feudal Empires: The Portal (3/64) *Sign Ups* (Premium pr

Posted: Sat May 17, 2014 5:35 pm
by jak111
osok68 wrote:its a great set-up,i mean;if you give us premiums access and you give the price to the best fremium?
Give it another week or so then I'll probably open it up to premiums and do just that! XD

Re: Feudal Empires: The Portal (3/64) *Sign Ups* (Premium pr

Posted: Sat May 24, 2014 11:31 am
by jak111
Premiums are going to be allowed to sign-up May 26th.

The prizes works as follows:

Winner of tournament = Tournament Medal with the Tournament win.
Best Freemium = 12 month premium prize.

Re: Feudal Empires: The Portal (3/64) *Sign Ups* (Premium pr

Posted: Wed May 28, 2014 11:55 am
by donaldp03
I'd like to join please

Re: FE: The Portal (4/64) *Sign Ups* P=Allowed (no grand pri

Posted: Sun Jun 01, 2014 2:58 pm
by Tviorr
in, please (premium)

Re: FE: The Portal (5/64) *Sign Ups* P=Allowed (no grand pri

Posted: Mon Jun 02, 2014 10:26 am
by krkan09
In please

Re: FE: The Portal (6/64) *Sign Ups* P=Allowed (no grand pri

Posted: Tue Jun 03, 2014 1:15 am
by sloba147
count me in

Re: FE: The Portal (7/64) *Sign Ups* P=Allowed (no grand pri

Posted: Fri Jun 06, 2014 5:41 pm
by Aalmeida17
in please

Re: FE: The Portal (7/64) *Sign Ups* P=Allowed (no grand pri

Posted: Tue Jun 10, 2014 7:52 am
by PAUL912
in please

Re: FE: The Portal (9/64) *Sign Ups* P=Allowed (no grand pri

Posted: Wed Jun 11, 2014 10:43 am
by rmjw10
in please

Re: FE: The Portal (9/64) *Sign Ups* P=Allowed (no grand pri

Posted: Wed Jun 11, 2014 7:51 pm
by magneto_acolyte
I'll play

Re: FE: The Portal (11/64) *Sign Ups* P=Allowed (no grand pr

Posted: Wed Jun 18, 2014 4:59 pm
by Thorhound1
in please

Re: FE: The Portal (11/64) *Sign Ups* P=Allowed (no grand pr

Posted: Wed Jun 18, 2014 5:08 pm
by JPcelticfc
in please

Re: FE: The Portal (11/64) *Sign Ups* P=Allowed (no grand pr

Posted: Sat Jun 21, 2014 1:36 pm
by Loose Canon
in please Loose Canon

Re: FE: The Portal (11/64) *Sign Ups* P=Allowed (no grand pr

Posted: Thu Jun 26, 2014 3:18 am
by misteryforall
ok, i will play and win without prize :( :)

Re: FE: The Portal (11/64) *Sign Ups* P=Allowed (no grand pr

Posted: Thu Jul 03, 2014 12:30 pm
by mikeetree
In please!