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[CC6] S&M [33] vs ACE [16] - S&M Win FINAL 8/31

Posted: Fri May 27, 2016 2:17 pm
by davekettering
Contacts:
S&M - Davekettering (Primary) Fishydance (Secondary)
ACE - Angola (Primary) Williams5232 (Secondary)

Round 3: 49 Games, including 1 Tie-Breaker Game
24 Home Games
8 Doubles
8 Triples
8 Quads

Set 1 [created and exchanged by 12th of June (3D,2T,3Q]

S&M
Dubs:
D1: Game 16649402 1982 - esc, para, fog, tr, 30 rnds
D2: Game 16649406 Monsters - ns, para, fog
D3: Game 16649407 Kings Court ll - ns, ch, fog, tr, 30 rnds

Trips:
T1: Game 16649409 Conquer Rome - ns, ch, fog
T2: Game 16649412 New Zealand - esc, para, fog, tr, 30 rnds

Quads:
Q1: Game 16649413 Battle of Actium - nuc, unl, fog
Q2: Game 16649415 World 2.1 - nuc, unl, fog
Q3: Game 16649416 8 thoughts - ns, ch, fog

ACE
Dubs:
D1: Game 16648360 Baseball - esc, ch, fog
D2: Game 16648361 City Mogul - nuc, ch, fog, tr
D3: Game 16648320 Feudal Epic - esc, ch, fog

Trips:
T1: Game 16648321 NYC - ns, ch, fog
T2: Game 16648323 Northwest Passage - ns, ch, fog

Quads:
Q1: Game 16648326 Feudal Epic - esc, ch, fog
Q2: Game 16648331 WWll Europe - ns, ch, fog
Q3: Game 16648332 Pearl Harbor - ns, ch, fog


Set 2: [created and exchanged by 26th of June (2D,3T,3Q), including tie breaker game]
Tiebreaker
[game][/game] Classic

S&M
Dubs:
D1: Game 16677421 Conquer Rome - ns, ch, fog
D2: Game 16677434 Middle East - esc, ch, sunny

Trips:
T1: Game 16677440 1982 - esc, para, fog, tr, 30 rnds
T2: Game 16677441 Napoleonic Europe - ns, ch, fog
T3: Game 16677442 Eurasia - fl, ch, sunny

Quads:
Q1: Game 16677443 First Nations America - nuc, unl, fog
Q2: Game 16677446 Peloponnesian War - ns, ch, fog
Q3: Game 16677447 USA 2.1 - ns, adj, fog, tr, 30 ends

TB1: Game 16677463 Classic - ns, ch, sunny

ACE
Dubs:
D1: Game 16684173 WWI Gallipoli - ns, ch, fog, tr, 30 ends
D2: Game 16684175 Knights - esc, ch, fog

Trips:
T1: Game 16684177 Poison Rome - ns, ch, fog
T2: Game 16684180 France - ns, ch, fog
T3: Game 16684181 North America - esc, ch fog

Quads:
Q1: Game 16684182 Atlantis - ns, ch fog
Q2: Game 16684185 Jamaica - ns, ch, fog
Q3: Game 16684186 Unification Italy - ns, ch, fog

Set 3 [created and exchanged by 10th of July (3D,3T,2Q]

S&M
Dubs:
D1: Game 16707561 New Zealand - esc, para, fog, tr, 30 rnds
D2: Game 16707562 Peloponnesian War - ns, ch, fog
D3: Game 16707563 Arms Race - ns, ch, fog

Trips:
T1: Game 16707564 Cricket - ns, ch fog
T2: Game 16707565 Europe 1914 - ns, ch, fog
T3: Game 16707569 Rail SA - esc, para, fog

Quads:
Q1: Game 16707571 Hive - nuc, unl, fog
Q2: Game 16707573 Labyrinth - esc, para, fog

ACE
Dubs:
D1: Game 16712351 Cairns Metro - esc, ch, sunny
D2: Game 16712352 King's Court II - ns, ch, fog, tr, 30 rnds
D3: Game 16712353 Middle Ages - ns, ch, fog

Trips
T1: Game 16712355 Balkan Peninsula - ns, ch, fog
T2: Game 16712356 Czecho Slovak Fragmentation - ns, ch, fog
T3: Game 16712357 Thailand - ns, ch, fog, tr, 30 rnds

Quads
Q1: Game 16712358 Chicago - ns, ch, fog
Q2: Game 16712359 City Mogul - ns, ch, fog, tr, 30 rnds

All games MUST be filled no later than the 17th of July.


RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Trench is permitted in a maximum of 50% of home games (negotiable)
There will be no round limits, except in the case of trench, where there is a 30 round limit.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 3 sets
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 18 games in total (including tiebreaker)
All other rules as per the main thread: viewtopic.php?f=438&t=215510
PLAYER USAGE
Spoiler
Maximum amount of games a player can participate in is 18

12 angola
12 Leehar
10 Qyu
10 BluU
10 ccatman
10 emilywink
10 davekettering
10 skillfull
10 jcmagno
9 Hook2
9 JJ41375
9 jj3044
9 ballenus
8 kjg21
8 Gen. Ramsarelli
8 vlademir
8 Astoriana
8 watsy
7 Slaylark
7 IanG7
7 osujacket
7 dustin800
7 josko.ri
7 ender_w99
7 All Black Rugby
7 xroads
6 pconnolly365
6 Blatta
6 Dowian2
4 swimmerdude99
4 niMic
4 Junior Bee
3 Steiner75
3 WILLIAMS5232
3 mkcummins
3 fishydance
3 merch313
3 AAFitz
3 wizz00
3 Bruceswar
3 Shannon Apple
3 Rodion
2 bobzimmerman
2 goggles
2 random21
1 Crazysnakeguy
1 mageplunka69

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Fri May 27, 2016 3:22 pm
by Lindax
I'll take the green, instead of the blue: Approved.

Lx
Spoiler
davekettering wrote:Contacts:
S&M - Davekettering (Primary) Fishydance (Secondary)
ACE - Angola (Primary) Williams5232 (Secondary)

Round 3: 49 Games, including 1 Tie-Breaker Game
24 Home Games
8 Doubles
8 Triples
8 Quads

Set 1 [created and exchanged by 12th of June (3D,4T,5Q]

S&M
Dubs
Trips
Quads

ACE
Dubs
Trips
Quads

Set 2: [created and exchanged by 3rd of July (5D,4T,3Q), including tie breaker game]
Tiebreaker
[game][/game] Classic

S&M
Dubs
Trips
Quads

ACE
Dubs
Trips
Quads
RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Trench is permitted in a maximum of 50% of home games (negotiable)
There will be no round limits, except in the case of trench, where there is a 30 round limit.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 18 games in total (including tiebreaker)
All other rules as per the main thread: viewtopic.php?f=438&t=215510

Maximum amount of games a player can participate in is 18
PLAYER USAGE
Spoiler
[/quote]

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Fri May 27, 2016 4:35 pm
by betiko
Nice confrontation!

Although ace is going downhill and s&m is slowly regaining past glory, so I see a comfortable win for s&m

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Fri May 27, 2016 7:41 pm
by Lindax
I'm afraid I was a bit hasty. Ace needs to approve too. Once they do, my approval stands. ;)

Lx
Lindax wrote:I'll take the green, instead of the blue: Approved.

Lx
Spoiler
davekettering wrote:Contacts:
S&M - Davekettering (Primary) Fishydance (Secondary)
ACE - Angola (Primary) Williams5232 (Secondary)

Round 3: 49 Games, including 1 Tie-Breaker Game
24 Home Games
8 Doubles
8 Triples
8 Quads

Set 1 [created and exchanged by 12th of June (3D,4T,5Q]

S&M
Dubs
Trips
Quads

ACE
Dubs
Trips
Quads

Set 2: [created and exchanged by 3rd of July (5D,4T,3Q), including tie breaker game]
Tiebreaker
[game][/game] Classic

S&M
Dubs
Trips
Quads

ACE
Dubs
Trips
Quads
RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Trench is permitted in a maximum of 50% of home games (negotiable)
There will be no round limits, except in the case of trench, where there is a 30 round limit.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 18 games in total (including tiebreaker)
All other rules as per the main thread: viewtopic.php?f=438&t=215510

Maximum amount of games a player can participate in is 18
PLAYER USAGE
Spoiler
[/quote]

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Mon May 30, 2016 2:08 pm
by davekettering
I made a few minor edits that ACE requested. I am now awaiting ACE to concur so that I can request Privs.

thanks

Dave

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Mon May 30, 2016 4:24 pm
by Lindax
davekettering wrote:I made a few minor edits that ACE requested. I am now awaiting ACE to concur so that I can request Privs.

thanks

Dave
Could you please let me know what the "minor edits" are?

Lx

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Tue May 31, 2016 11:37 pm
by davekettering
Most definitely....

We changed it from a 2 round match (3D,4t, 5q/ 5d, 4t, 3q) to a three round match (3D, 2t, 3q/ 2d, 3t, 3q/ 3D, 3t, 2q)

All other rules stayed the same. Just awaiting their concurrence here so we can get started and exchanged by June 12. All games will be exchanged and filled by the 7 week point from May 29 (July 17).

Thanks

Dave

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Wed Jun 01, 2016 1:06 am
by angola
ACE agrees to all terms.

Sorry for the delay.

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Wed Jun 01, 2016 7:58 am
by Bruceswar
good luck all :)

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Wed Jun 01, 2016 8:32 am
by Lindax
Approved.

Lx
Spoiler
davekettering wrote:Contacts:
S&M - Davekettering (Primary) Fishydance (Secondary)
ACE - Angola (Primary) Williams5232 (Secondary)

Round 3: 49 Games, including 1 Tie-Breaker Game
24 Home Games
8 Doubles
8 Triples
8 Quads

Set 1 [created and exchanged by 12th of June (3D,2T,3Q]

S&M
Dubs
Trips
Quads

ACE
Dubs
Trips
Quads

Set 2: [created and exchanged by 26th of June (2D,3T,3Q), including tie breaker game]
Tiebreaker
[game][/game] Classic

S&M
Dubs
Trips
Quads

ACE
Dubs
Trips
Quads

Set 3 [created and exchanged by 10th of July (3D,3T,2Q]

S&M
Dubs
Trips
Quads

ACE
Dubs
Trips
Quads

All games MUST be filled no later than the 17th of July.

RULES OF ENGAGEMENT
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
Trench is permitted in a maximum of 50% of home games (negotiable)
There will be no round limits, except in the case of trench, where there is a 30 round limit.
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 18 games in total (including tiebreaker)
All other rules as per the main thread: viewtopic.php?f=438&t=215510

Maximum amount of games a player can participate in is 18
PLAYER USAGE
Spoiler
[/quote]

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Wed Jun 08, 2016 11:44 am
by ballenus
Hi - sorry for late reply. I can help with a few games. My favorite maps are:
- Conquer Rome (fog, no spoil) : work best in double but can be used in triple, quad
- Poison Rome (fog, no spoil)
- Escalating games (fog) on almost any maps.

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Thu Jun 09, 2016 4:06 am
by Arama86n
ballenus wrote:Hi - sorry for late reply. I can help with a few games. My favorite maps are:
- Conquer Rome (fog, no spoil) : work best in double but can be used in triple, quad
- Poison Rome (fog, no spoil)
- Escalating games (fog) on almost any maps.
We've got the first set mostly sorted ballenus, but I'll have a chat with Fishy and see what we can do about getting you into three home games in the second set. Hang tight mate.



Giggles aside,
Have fun both Crews, come on ACE, Summer is here, you've got your tans and bikini-bodies ready for action right?
Time to hit the beach for a BBQ.

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Tue Jun 14, 2016 12:34 pm
by fishydance
Arama86n wrote:We've got the first set mostly sorted ballenus, but I'll have a chat with Fishy and see what we can do about getting you into three home games in the second set. Hang tight mate.

Giggles aside,
Have fun both Crews, come on ACE, Summer is here, you've got your tans and bikini-bodies ready for action right?
Time to hit the beach for a BBQ.
Hey.. this sounds ... well .. fishy to me :lol: But all is forgiven if you bring some good BBQ. I'm already wearing my bikini

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Fri Jun 17, 2016 5:21 am
by josko.ri
Good luck fellow Aces ;)

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Fri Jun 17, 2016 10:03 am
by jcmagno
Have a fun war ACE guys! :)

Re: [CC6] Round 3, S&M [21] vs ACE [13]

Posted: Fri Jul 29, 2016 7:41 am
by josko.ri
Game 16712359 Hook2 20 minutes left in important turn

Re: [CC6] Round 3, S&M vs ACE; 0 - 0 of 49

Posted: Fri Jul 29, 2016 8:52 am
by betiko
betiko wrote:Nice confrontation!

Although ace is going downhill and s&m is slowly regaining past glory, so I see a comfortable win for s&m
Looks like i was right. ACE are the worse forum posters ever by the way, Nice way to make a war thread as dull as a glass of temperate water.

Re: [CC6] Round 3, S&M [21] vs ACE [13]

Posted: Fri Jul 29, 2016 11:11 am
by rockfist
If this holds up as I suspect it will, it'll be interesting to see S&M and Fallen in the next round. S&M looks to be at close to full strength headed into that match.

Re: [CC6] Round 3, S&M [21] vs ACE [13]

Posted: Fri Jul 29, 2016 12:02 pm
by IcePack
rockfist wrote:If this holds up as I suspect it will, it'll be interesting to see S&M and Fallen in the next round. S&M looks to be at close to full strength headed into that match.
We'll be ready 8-)

Re: [CC6] Round 3, S&M [30] vs ACE [15]

Posted: Wed Aug 10, 2016 11:30 pm
by angola
Good show, S&M. Good luck in the next round.

Re: [CC6] S&M [33] vs ACE [16] - S&M Win FINAL 8/31

Posted: Wed Aug 31, 2016 12:34 pm
by Lindax
Privileges removed, databases updated, medals issued, topic moved.

Lx