MapStarter: Pi-School New LG and SM map & XML V.28d
Posted: Thu Jun 08, 2017 7:00 pm
Map Name: Pi-School
Mapmaker(s): HitRed for Concept/XML, EBConquer for Graphics
Number of Territories: 44
Number of Players: 2-8
Goal: Capture Pi
Slogan: Invitingly Easy, Amazingly Hard...Can You Capture Pi?
Special Features: 58 unique ways to assault Pi. Killer Neutrals, one-way attacks, dead ends and bombardment.
What Makes This Map Worthy of Being Made: Designed to be different. A conquest style thinking players map.
Popularity: Pi is always cool. International Pi Day is March 14th.

Pi.V1.28 Large Map

Pi.V1. 28 Small Map
Pi.V1.28 XML
Pi.27 XML
Pi.25 XML
Pi.V1.25 Large Map
Pi.V1.25 Small Map
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Pi.V1.24 XML
Pi.V1.24 art Large Map
Pi.V1.24 art Small Map
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Pi.V1.23 XML
Pi.V1.23 art Large Map
Pi.V1.23 art Small Map
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Pi.V1.22 XML
Pi.V1.22 art Large Map
Pi.V1.22 art Small Map
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Pi.V1.21 XML
Pi.V1.15 art Large Map
Pi.V1.15 art Small Map
Pi.V1.20 XML
Pi.V1.19 XML
Pi.V1.18 XML
Pi.V1.14 art Small Map
Pi.V1.15 XML
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Pi.V1.14 XML DO NOT USE
Pi.V1.13 XML
Pi.V1.13 art Large Map
Pi.V1.13 art Small Map
Pi.V1.12 art Large Map
Pi.V1.12 XML
Pi.27 XML
Pi.V1.11 art Large Map
Pi.V1.10 art Large Map
Pi.V1.9 Large Map
Pi.V1.9 Small Map
Pi.V1.8 art
Pi.V1.7 art
Pi.V1.6 art
Pi.V1.5 art
Pi.V1.4 art
Pi.V1.3 art
Pi.V1.concept art
Pi is the ratio of a circle's circumference to its diameter, commonly approximated as 3.14159265
VICTORY CONDITION
Control all of the components of Pi 3.14159265 IN THE DISPLAY.
STARTING POSITIONS
There are 8 starting positions (Terms) at the top of the map. They one-way assault into the green buttons (numbers 00 thru 9 and ".") and (+-x÷).
GREEN BUTTONS
Green buttons can attack each other. Green buttons can also can one-way dead end attack its corresponding number IN THE DISPLAY. Examples: The 3 can attack the 3. The 1 can attack both of the 1's. The 4 can attack the 4. Etc. The green buttons and (+-x÷) also one-way attack the Yellow, Red, and White buttons.
YELLOW BUTTONS
ON/AC button bombard all numbers 3,".",1,4,1,5,9,2,6,5 in Pi.
"=" button one-way attack all of the numbers 3,".",1,4,1,5,9,2,6,5.
RED BUTTON BOMBARDS THE TERMS
OFF button would bombard the starting positions. Circumference, Concentric, Radius, Circle, Diameter, Tangent, Curve and Arc
WHITE BUTTONS HAVE UNIQUE ONE WAY DEAD END ATTACKS INTO THE DISPLAY
EVEN one-way attacks the EVEN numbers. 4,2,6
ODD one-way attacks the ODD numbers. 3,1,1,5,9,5
PRIME one-way attacks the PRIME numbers. 3,5,2,5
COMPOSITE one-way attacks the COMPOSITE numbers. 4,9,6
UNITY (1 is UNITY in math) one-way attacks both 1s. 1,1
ALT-L (alternation numbers from the left) one-way attacks 3,1,1,9,6.
ALT-R (alternation numbers from the right) one-way attacks 5,2,5,4 and ".".
STARTING NEUTRALS
Green Buttons 0, 00, ".", 7, 8,+,-,x,÷ start neutral 2
Green Buttons 2, 3, 4, 6, 9, start neutral 3
Green Buttons 1 and 5 start at neutral 4
Display numbers 3.14159265 will start neutral 3.
KILLER NEUTRALS
White buttons would start Neutral 1
The ON/AC button and "=" would start 2
The OFF button (being the most powerful) would start 20
BONUS
Standard 1 troop per 3 terr. with 3 troop minimum.
Each TERM will auto deploy +1.
Each component of 3.14159265 IN THE DISPLAY would + 3 bonus.
Green buttons 0, 00, 7, 8,+,-,x,÷ auto deploy +1.
CREATIVE IDEA
A π Achievement Award Medal would be cool. As part of the rollout the medal would only be available to any winner in the first 314 days. After that no more would be given. Ever! Making them a status symbol.
ART IDEAS
Bright and cheerful. Green chalk board with white chalk game instructions. To the left is a calculator. Starting positions above calculator would be math terms.
Keyboard Art. Number buttons and +-x÷ would be green with white text. EVEN, ODD, PRIME, COMPOSITE, UNITY, ALT-R and ALT-L would be white with black text. ON/AC and "=" would be yellow with black text. OFF button would be red with white text.
Thanks for reading!
HitRed
Mapmaker(s): HitRed for Concept/XML, EBConquer for Graphics
Number of Territories: 44
Number of Players: 2-8
Goal: Capture Pi
Slogan: Invitingly Easy, Amazingly Hard...Can You Capture Pi?
Special Features: 58 unique ways to assault Pi. Killer Neutrals, one-way attacks, dead ends and bombardment.
What Makes This Map Worthy of Being Made: Designed to be different. A conquest style thinking players map.
Popularity: Pi is always cool. International Pi Day is March 14th.

Pi.V1.28 Large Map

Pi.V1. 28 Small Map
Spoiler
Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v27.xmlSpoiler
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
-<map>
<minreinforcement>3</minreinforcement>
-<reinforcements>
-<reinforcement>
<lower>1</lower>
<upper>44</upper>
<divisor>3</divisor>
</reinforcement>
</reinforcements>
-<positions>
-<position>
<territory start="3">Circumference</territory>
</position>
-<position>
<territory start="3">Concentric</territory>
</position>
-<position>
<territory start="3">Radius</territory>
</position>
-<position>
<territory start="3">Circle</territory>
</position>
-<position>
<territory start="3">Diameter</territory>
</position>
-<position>
<territory start="3">Tangent</territory>
</position>
-<position>
<territory start="3">Curve</territory>
</position>
-<position>
<territory start="3">Arc</territory>
</position>
</positions>
<!-- LOSING CONDITION -->
-<requirement>
<name>enrollment in Pi-School.</name>
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<territory>Radius</territory>
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<territory>Arc</territory>
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<territory>+</territory>
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<territory>x</territory>
<territory>÷</territory>
</components>
<required>1</required>
</requirement>
<!-- WINNING CONDITION -->
-<objective>
<name>display! YOU HAVE MASTERED PI-SCHOOL</name>
-<components>
<territory>Pi3</territory>
<territory>Pi.</territory>
<territory>Pi1A</territory>
<territory>Pi4</territory>
<territory>Pi1B</territory>
<territory>Pi5A</territory>
<territory>Pi9</territory>
<territory>Pi2</territory>
<territory>Pi6</territory>
<territory>Pi5B</territory>
</components>
</objective>
<!-- DISPLAY BONUSES -->
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<name>Pi3</name>
<bonus>2</bonus>
-<components>
<territory>Pi3</territory>
</components>
</continent>
-<continent>
<name>Pi.</name>
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-<components>
<territory>Pi.</territory>
</components>
</continent>
-<continent>
<name>Pi1A</name>
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-<components>
<territory>Pi1A</territory>
</components>
</continent>
-<continent>
<name>Pi4</name>
<bonus>2</bonus>
-<components>
<territory>Pi4</territory>
</components>
</continent>
-<continent>
<name>Pi1B</name>
<bonus>2</bonus>
-<components>
<territory>Pi1B</territory>
</components>
</continent>
-<continent>
<name>Pi5A</name>
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<territory>Pi5A</territory>
</components>
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<name>Pi9</name>
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<territory>Pi9</territory>
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-<continent>
<name>Pi2</name>
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<territory>Pi2</territory>
</components>
</continent>
-<continent>
<name>Pi6</name>
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<territory>Pi6</territory>
</components>
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-<continent>
<name>Pi5B</name>
<bonus>2</bonus>
-<components>
<territory>Pi5B</territory>
</components>
</continent>
<!-- Four Character Displays -->
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<name>Four Character Displays</name>
<bonus>4</bonus>
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<required>4</required>
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<largex>263</largex>
<largey>577</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>7</name>
-<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSITE</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
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<smallx>69</smallx>
<smally>421</smally>
<largex>94</largex>
<largey>554</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
-<territory>
<name>8</name>
-<borders>
<border>0</border>
<border>00</border>
<border>.</border>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSITE</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
-<coordinates>
<smallx>126</smallx>
<smally>407</smally>
<largex>171</largex>
<largey>535</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
-<territory>
<name>9</name>
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<border>0</border>
<border>00</border>
<border>.</border>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSITE</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi9</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
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<smallx>184</smallx>
<smally>392</smally>
<largex>248</largex>
<largey>516</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>+</name>
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<border>0</border>
<border>00</border>
<border>.</border>
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<border>3</border>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSITE</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>=</border>
</borders>
-<coordinates>
<smallx>279</smallx>
<smally>512</smally>
<largex>372</largex>
<largey>677</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
-<territory>
<name>-</name>
-<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSITE</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>+</border>
<border>=</border>
</borders>
-<coordinates>
<smallx>263</smallx>
<smally>441</smally>
<largex>349</largex>
<largey>585</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
-<territory>
<name>x</name>
-<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSITE</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
-<coordinates>
<smallx>253</smallx>
<smally>404</smally>
<largex>338</largex>
<largey>535</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
-<territory>
<name>÷</name>
-<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSITE</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
-<coordinates>
<smallx>243</smallx>
<smally>368</smally>
<largex>325</largex>
<largey>484</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<!-- WHITE CALCULATOR BUTTONS -->
-<territory>
<name>EVEN</name>
-<borders>
<border>Pi4</border>
<border>Pi2</border>
<border>Pi6</border>
</borders>
-<coordinates>
<smallx>61</smallx>
<smally>375</smally>
<largex>82</largex>
<largey>493</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
-<territory>
<name>ODD</name>
-<borders>
<border>Pi3</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi5B</border>
</borders>
-<coordinates>
<smallx>119</smallx>
<smally>361</smally>
<largex>156</largex>
<largey>474</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
-<territory>
<name>PRIME</name>
-<borders>
<border>Pi3</border>
<border>Pi5A</border>
<border>Pi2</border>
<border>Pi5B</border>
</borders>
-<coordinates>
<smallx>176</smallx>
<smally>346</smally>
<largex>239</largex>
<largey>453</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
-<territory>
<name>COMPOSITE</name>
-<borders>
<border>Pi4</border>
<border>Pi9</border>
<border>Pi6</border>
</borders>
-<coordinates>
<smallx>235</smallx>
<smally>333</smally>
<largex>312</largex>
<largey>435</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
-<territory>
<name>UNITY</name>
-<borders>
<border>Pi1A</border>
<border>Pi1B</border>
</borders>
-<coordinates>
<smallx>306</smallx>
<smally>353</smally>
<largex>403</largex>
<largey>471</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
-<territory>
<name>ALT-L</name>
-<borders>
<border>Pi3</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>Pi9</border>
<border>Pi6</border>
</borders>
-<coordinates>
<smallx>316</smallx>
<smally>390</smally>
<largex>416</largex>
<largey>520</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
-<territory>
<name>ALT-R</name>
-<borders>
<border>Pi.</border>
<border>Pi4</border>
<border>Pi5A</border>
<border>Pi2</border>
<border>Pi5B</border>
</borders>
-<coordinates>
<smallx>326</smallx>
<smally>427</smally>
<largex>428</largex>
<largey>568</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<!-- BOMBARDMENT OF DISPLAY CHARACTERS BY YELLOW ONAC BUTTON -->
-<territory>
<name>ON/AC</name>
<borders/>
-<bombardments>
<bombardment>Pi3</bombardment>
<bombardment>Pi.</bombardment>
<bombardment>Pi1A</bombardment>
<bombardment>Pi4</bombardment>
<bombardment>Pi1B</bombardment>
<bombardment>Pi5A</bombardment>
<bombardment>Pi9</bombardment>
<bombardment>Pi2</bombardment>
<bombardment>Pi6</bombardment>
<bombardment>Pi5B</bombardment>
</bombardments>
-<coordinates>
<smallx>287</smallx>
<smally>279</smally>
<largex>376</largex>
<largey>371</largey>
</coordinates>
<neutral killer="yes">2</neutral>
</territory>
<!-- ATTACK OF DISPLAY CHARACTERS BY YELLOW EQUAL BUTTON -->
-<territory>
<name>=</name>
-<borders>
<border>Pi3</border>
<border>Pi.</border>
<border>Pi1A</border>
<border>Pi4</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi2</border>
<border>Pi6</border>
<border>Pi5B</border>
</borders>
-<coordinates>
<smallx>343</smallx>
<smally>494</smally>
<largex>450</largex>
<largey>657</largey>
</coordinates>
<neutral killer="yes">2</neutral>
</territory>
<!-- CALCULATOR DISPLAY NUMBER CHARACTERS -->
-<territory>
<name>Pi3</name>
<borders> </borders>
-<coordinates>
<smallx>16</smallx>
<smally>279</smally>
<largex>33</largex>
<largey>361</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi.</name>
<borders> </borders>
-<coordinates>
<smallx>42</smallx>
<smally>272</smally>
<largex>64</largex>
<largey>353</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi1A</name>
<borders> </borders>
-<coordinates>
<smallx>68</smallx>
<smally>266</smally>
<largex>95</largex>
<largey>345</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi4</name>
<borders> </borders>
-<coordinates>
<smallx>94</smallx>
<smally>259</smally>
<largex>125</largex>
<largey>337</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi1B</name>
<borders> </borders>
-<coordinates>
<smallx>121</smallx>
<smally>252</smally>
<largex>158</largex>
<largey>329</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi5A</name>
<borders> </borders>
-<coordinates>
<smallx>148</smallx>
<smally>245</smally>
<largex>190</largex>
<largey>321</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi9</name>
<borders> </borders>
-<coordinates>
<smallx>175</smallx>
<smally>238</smally>
<largex>226</largex>
<largey>312</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi2</name>
<borders> </borders>
-<coordinates>
<smallx>201</smallx>
<smally>232</smally>
<largex>261</largex>
<largey>304</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi6</name>
<borders> </borders>
-<coordinates>
<smallx>227</smallx>
<smally>225</smally>
<largex>296</largex>
<largey>295</largey>
</coordinates>
<neutral>2</neutral>
</territory>
-<territory>
<name>Pi5B</name>
<borders> </borders>
-<coordinates>
<smallx>253</smallx>
<smally>219</smally>
<largex>332</largex>
<largey>286</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<!-- BOMBARDMENT OF STARTING POSITIONS BY RED OFF BUTTON -->
-<territory>
<name>OFF</name>
<borders/>
-<bombardments>
<bombardment>Circumference</bombardment>
<bombardment>Concentric</bombardment>
<bombardment>Radius</bombardment>
<bombardment>Circle</bombardment>
<bombardment>Diameter</bombardment>
<bombardment>Tangent</bombardment>
<bombardment>Curve</bombardment>
<bombardment>Arc</bombardment>
</bombardments>
-<coordinates>
<smallx>296</smallx>
<smally>316</smally>
<largex>388</largex>
<largey>414</largey>
</coordinates>
<neutral killer="yes">50</neutral>
</territory>
</map>Spoiler
Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v25.xmlSpoiler

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http://indigo-post.com/cc/misc/pi/Pi-School_v24a.xmlCode: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v24.xmlPi.V1.24 XML
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http://indigo-post.com/cc/misc/pi/Pi-School_v23.xmlSpoiler

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http://indigo-post.com/cc/misc/pi/Pi-School_v22.xmlSpoiler

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http://indigo-post.com/cc/misc/pi/Pi-School_v21.xmlSpoiler

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http://indigo-post.com/cc/misc/pi/Pi-School_v20.xmlSpoiler
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http://indigo-post.com/cc/misc/pi/Pi-School_v19.xmlSpoiler
Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v18.xmlSpoiler

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Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v15.xmlSpoiler
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http://indigo-post.com/cc/misc/pi/Pi-School_v14.xmlSpoiler
Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v13.xmlSpoiler

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http://indigo-post.com/cc/misc/pi/Pi-School_v12.xml
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<?xml version="1.0" encoding="UTF-8"?>
<map>
<minreinforcement>3</minreinforcement>
<reinforcements>
<reinforcement>
<lower>1</lower>
<upper>42</upper>
<divisor>3</divisor>
</reinforcement>
</reinforcements>
<!-- GAME STARTING POSITIONS -->
<positions>
<position>
<territory>Circumference</territory>
</position>
<position>
<territory>Concentric</territory>
</position>
<position>
<territory>Radius</territory>
</position>
<position>
<territory>Circle</territory>
</position>
<position>
<territory>Diameter</territory>
</position>
<position>
<territory>Tangent</territory>
</position>
<position>
<territory>Curve</territory>
</position>
<position>
<territory>Arc</territory>
</position>
</positions>
<!-- WINNING CONDITION -->
<objective>
<name>CAPTURE PI</name>
<components>
<territory>pi3</territory>
<territory>Pi.</territory>
<territory>Pi1A</territory>
<territory>Pi4</territory>
<territory>Pi1B</territory>
<territory>Pi5A</territory>
<territory>Pi9</territory>
<territory>Pi2</territory>
<territory>Pi6</territory>
<territory>Pi5B</territory>
</components>
</objective>
<!-- TERMS TERRITORY POSITIONS -->
<territory>
<name>Circumference</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>19</smallx>
<smally>87</smally>
<largex>30</largex>
<largey>107</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Concentric</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>181</smallx>
<smally>59</smally>
<largex>246</largex>
<largey>71</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Radius</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>30</smallx>
<smally>116</smally>
<largex>44</largex>
<largey>145</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Circle</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>121</smallx>
<smally>100</smally>
<largex>165</largex>
<largey>125</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Diameter</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>210</smallx>
<smally>84</smally>
<largex>285</largex>
<largey>104</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Tangent</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>46</smallx>
<smally>147</smally>
<largex>64</largex>
<largey>187</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Curve</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>149</smallx>
<smally>128</smally>
<largex>200</largex>
<largey>164</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<territory>
<name>Arc</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>+</border>
<border>-</border>
<border>x</border>
<border>÷</border>
</borders>
<coordinates>
<smallx>237</smallx>
<smally>113</smally>
<largex>319</largex>
<largey>144</largey>
</coordinates>
<bonus>1</bonus>
</territory>
<!-- GREEN CALCULATOR TERRITORY BUTTONS -->
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<name>0</name>
<borders>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>102</smallx>
<smally>559</smally>
<largex>139</largex>
<largey>738</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>00</name>
<borders>
<border>0</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
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<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>160</smallx>
<smally>544</smally>
<largex>216</largex>
<largey>719</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>.</name>
<borders>
<border>0</border>
<border>00</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi.</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>218</smallx>
<smally>530</smally>
<largex>294</largex>
<largey>698</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>1</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
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<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>91</smallx>
<smally>513</smally>
<largex>124</largex>
<largey>676</largey>
</coordinates>
<neutral>4</neutral>
</territory>
<territory>
<name>2</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>3</border>
<border>4</border>
<border>5</border>
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<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi2</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>149</smallx>
<smally>498</smally>
<largex>201</largex>
<largey>657</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>3</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>4</border>
<border>5</border>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi3</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>207</smallx>
<smally>484</smally>
<largex>278</largex>
<largey>638</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>4</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi4</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>80</smallx>
<smally>467</smally>
<largex>109</largex>
<largey>616</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>5</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
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<border>7</border>
<border>8</border>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi5A</border>
<border>Pi5B</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>137</smallx>
<smally>453</smally>
<largex>186</largex>
<largey>596</largey>
</coordinates>
<neutral>4</neutral>
</territory>
<territory>
<name>6</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
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<border>2</border>
<border>3</border>
<border>4</border>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi6</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>196</smallx>
<smally>438</smally>
<largex>263</largex>
<largey>577</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>7</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
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<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>69</smallx>
<smally>421</smally>
<largex>94</largex>
<largey>554</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>8</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>126</smallx>
<smally>407</smally>
<largex>171</largex>
<largey>535</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>9</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
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<border>8</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi9</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>184</smallx>
<smally>392</smally>
<largex>248</largex>
<largey>516</largey>
</coordinates>
<neutral>3</neutral>
</territory>
<territory>
<name>+</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi9</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>-</border>
<border>=</border>
</borders>
<coordinates>
<smallx>279</smallx>
<smally>512</smally>
<largex>372</largex>
<largey>677</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>-</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi9</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>x</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>263</smallx>
<smally>441</smally>
<largex>349</largex>
<largey>585</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>x</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi9</border>
<border>ON/AC</border>
<border>OFF</border>
<border>÷</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>253</smallx>
<smally>404</smally>
<largex>338</largex>
<largey>535</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<territory>
<name>÷</name>
<borders>
<border>0</border>
<border>00</border>
<border>.</border>
<border>1</border>
<border>2</border>
<border>3</border>
<border>4</border>
<border>5</border>
<border>6</border>
<border>7</border>
<border>8</border>
<border>9</border>
<border>EVEN</border>
<border>ODD</border>
<border>PRIME</border>
<border>COMPOSIT</border>
<border>UNITY</border>
<border>ALT-L</border>
<border>ALT-R</border>
<border>Pi9</border>
<border>ON/AC</border>
<border>OFF</border>
<border>x</border>
<border>-</border>
<border>+</border>
<border>=</border>
</borders>
<coordinates>
<smallx>243</smallx>
<smally>368</smally>
<largex>325</largex>
<largey>484</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
<!-- WHITE CALCULATOR BUTTONS -->
<territory>
<name>EVEN</name>
<borders>
<border>Pi4</border>
<border>Pi2</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>61</smallx>
<smally>375</smally>
<largex>82</largex>
<largey>493</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>ODD</name>
<borders>
<border>Pi3</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>119</smallx>
<smally>361</smally>
<largex>156</largex>
<largey>474</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>PRIME</name>
<borders>
<border>Pi3</border>
<border>Pi5A</border>
<border>Pi2</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>176</smallx>
<smally>346</smally>
<largex>239</largex>
<largey>453</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>COMPOSIT</name>
<borders>
<border>Pi4</border>
<border>Pi9</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>235</smallx>
<smally>333</smally>
<largex>312</largex>
<largey>435</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>UNITY</name>
<borders>
<border>Pi1A</border>
<border>Pi1B</border>
</borders>
<coordinates>
<smallx>306</smallx>
<smally>353</smally>
<largex>403</largex>
<largey>471</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>ALT-L</name>
<borders>
<border>Pi3</border>
<border>Pi1A</border>
<border>Pi1B</border>
<border>Pi9</border>
<border>Pi6</border>
</borders>
<coordinates>
<smallx>316</smallx>
<smally>390</smally>
<largex>416</largex>
<largey>520</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>ALT-R</name>
<borders>
<border>Pi.</border>
<border>Pi4</border>
<border>Pi5A</border>
<border>Pi2</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>326</smallx>
<smally>427</smally>
<largex>428</largex>
<largey>568</largey>
</coordinates>
<neutral killer="yes">1</neutral>
</territory>
<territory>
<name>=</name>
<borders>
<border>Pi3</border>
<border>Pi.</border>
<border>Pi1A</border>
<border>Pi4</border>
<border>Pi1B</border>
<border>Pi5A</border>
<border>Pi9</border>
<border>Pi2</border>
<border>Pi6</border>
<border>Pi5B</border>
</borders>
<coordinates>
<smallx>343</smallx>
<smally>494</smally>
<largex>450</largex>
<largey>657</largey>
</coordinates>
<neutral killer="yes">2</neutral>
</territory>
<!-- CALCULATOR DISPLAY NUMBER TERRITORIES -->
<territory>
<name>Pi3</name>
<borders>
</borders>
<coordinates>
<smallx>16</smallx>
<smally>279</smally>
<largex>33</largex>
<largey>361</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi.</name>
<borders>
</borders>
<coordinates>
<smallx>42</smallx>
<smally>272</smally>
<largex>64</largex>
<largey>353</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi1A</name>
<borders>
</borders>
<coordinates>
<smallx>68</smallx>
<smally>266</smally>
<largex>95</largex>
<largey>345</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi4</name>
<borders>
</borders>
<coordinates>
<smallx>94</smallx>
<smally>259</smally>
<largex>125</largex>
<largey>337</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi1B</name>
<borders>
</borders>
<coordinates>
<smallx>121</smallx>
<smally>252</smally>
<largex>158</largex>
<largey>329</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi5A</name>
<borders>
</borders>
<coordinates>
<smallx>148</smallx>
<smally>245</smally>
<largex>190</largex>
<largey>321</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi9</name>
<borders>
</borders>
<coordinates>
<smallx>175</smallx>
<smally>238</smally>
<largex>226</largex>
<largey>312</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi2</name>
<borders>
</borders>
<coordinates>
<smallx>201</smallx>
<smally>232</smally>
<largex>261</largex>
<largey>304</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi6</name>
<borders>
</borders>
<coordinates>
<smallx>227</smallx>
<smally>225</smally>
<largex>296</largex>
<largey>295</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<territory>
<name>Pi5B</name>
<borders>
</borders>
<coordinates>
<smallx>253</smallx>
<smally>219</smally>
<largex>332</largex>
<largey>286</largey>
</coordinates>
<bonus>3</bonus>
</territory>
<!-- BOMBARDMENT OF DISPLAY NUMBERS BY YELLOW BUTTON-->
<territory>
<name>ON/AC</name>
<borders></borders>
<bombardments>
<bombardment>Pi3</bombardment>
<bombardment>Pi.</bombardment>
<bombardment>Pi1A</bombardment>
<bombardment>Pi4</bombardment>
<bombardment>Pi1B</bombardment>
<bombardment>Pi5A</bombardment>
<bombardment>Pi9</bombardment>
<bombardment>Pi2</bombardment>
<bombardment>Pi6</bombardment>
<bombardment>Pi5</bombardment>
</bombardments>
<coordinates>
<smallx>287</smallx>
<smally>279</smally>
<largex>376</largex>
<largey>371</largey>
</coordinates>
<neutral killer="yes">2</neutral>
</territory>
<!-- BOMBARDMENT OF STARTING POSITIONS BY RED BUTTON -->
<territory>
<name>OFF</name>
<borders></borders>
<bombardments>
<bombardment>Circumference</bombardment>
<bombardment>Concentric</bombardment>
<bombardment>Radius</bombardment>
<bombardment>Circle</bombardment>
<bombardment>Diameter</bombardment>
<bombardment>Tangent</bombardment>
<bombardment>Curve</bombardment>
<bombardment>Arc</bombardment>
</bombardments>
<coordinates>
<smallx>296</smallx>
<smally>316</smally>
<largex>388</largex>
<largey>414</largey>
</coordinates>
<neutral killer="yes">20</neutral>
</territory>
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Pi.V1.9 Large Map
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Pi is the ratio of a circle's circumference to its diameter, commonly approximated as 3.14159265
VICTORY CONDITION
Control all of the components of Pi 3.14159265 IN THE DISPLAY.
STARTING POSITIONS
There are 8 starting positions (Terms) at the top of the map. They one-way assault into the green buttons (numbers 00 thru 9 and ".") and (+-x÷).
GREEN BUTTONS
Green buttons can attack each other. Green buttons can also can one-way dead end attack its corresponding number IN THE DISPLAY. Examples: The 3 can attack the 3. The 1 can attack both of the 1's. The 4 can attack the 4. Etc. The green buttons and (+-x÷) also one-way attack the Yellow, Red, and White buttons.
YELLOW BUTTONS
ON/AC button bombard all numbers 3,".",1,4,1,5,9,2,6,5 in Pi.
"=" button one-way attack all of the numbers 3,".",1,4,1,5,9,2,6,5.
RED BUTTON BOMBARDS THE TERMS
OFF button would bombard the starting positions. Circumference, Concentric, Radius, Circle, Diameter, Tangent, Curve and Arc
WHITE BUTTONS HAVE UNIQUE ONE WAY DEAD END ATTACKS INTO THE DISPLAY
EVEN one-way attacks the EVEN numbers. 4,2,6
ODD one-way attacks the ODD numbers. 3,1,1,5,9,5
PRIME one-way attacks the PRIME numbers. 3,5,2,5
COMPOSITE one-way attacks the COMPOSITE numbers. 4,9,6
UNITY (1 is UNITY in math) one-way attacks both 1s. 1,1
ALT-L (alternation numbers from the left) one-way attacks 3,1,1,9,6.
ALT-R (alternation numbers from the right) one-way attacks 5,2,5,4 and ".".
STARTING NEUTRALS
Green Buttons 0, 00, ".", 7, 8,+,-,x,÷ start neutral 2
Green Buttons 2, 3, 4, 6, 9, start neutral 3
Green Buttons 1 and 5 start at neutral 4
Display numbers 3.14159265 will start neutral 3.
KILLER NEUTRALS
White buttons would start Neutral 1
The ON/AC button and "=" would start 2
The OFF button (being the most powerful) would start 20
BONUS
Standard 1 troop per 3 terr. with 3 troop minimum.
Each TERM will auto deploy +1.
Each component of 3.14159265 IN THE DISPLAY would + 3 bonus.
Green buttons 0, 00, 7, 8,+,-,x,÷ auto deploy +1.
CREATIVE IDEA
A π Achievement Award Medal would be cool. As part of the rollout the medal would only be available to any winner in the first 314 days. After that no more would be given. Ever! Making them a status symbol.
ART IDEAS
Bright and cheerful. Green chalk board with white chalk game instructions. To the left is a calculator. Starting positions above calculator would be math terms.
Keyboard Art. Number buttons and +-x÷ would be green with white text. EVEN, ODD, PRIME, COMPOSITE, UNITY, ALT-R and ALT-L would be white with black text. ON/AC and "=" would be yellow with black text. OFF button would be red with white text.
Thanks for reading!
HitRed
