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Salems switch

Posted: Thu Nov 16, 2017 12:38 pm
by Colemanus
Is there a strategy guide on the game Salems Switch?

Re: Salems switch

Posted: Thu Nov 16, 2017 1:15 pm
by IcePack

Re: Salems switch

Posted: Thu Nov 16, 2017 1:19 pm
by Colemanus
Salem Switch does not have a guide

Re: Salems switch

Posted: Thu Nov 16, 2017 1:57 pm
by Thorthoth
Colemanus wrote:Salem Switch does not have a guide
''Take Witch Hill''.

There, now it does.

Re: Salems switch

Posted: Thu Nov 16, 2017 2:01 pm
by jfm10
dont leave troops on the road

Re: Salems switch

Posted: Thu Nov 16, 2017 2:17 pm
by Mad777
jfm10 wrote:dont leave troops on the road
That is one important thing to know because road are killer neutral, the other important thing to know is the starting position, check the Atlas in the Map Fundry Forum and there is somewhere in the middle of the thread some discussion about those starting points...very important to have it handy to know where is your opponent when you see one of his/her territories, otherwise start some Sunny game and build your own list of starting point that you have noticed...all goes by set of 3 (1 Accuser, 1 Accused, 1 Landowner) ;)

For the other thing I would suggest to use clickeable map option to found the Reverant can bombard Judges and the Judges can bombard the Accused (dark pink territories)

Last but not least, be aware of those territories that has no cconnection with the road and sometime protected by the Fence or Trees (Impassable)

Re: Salems switch

Posted: Fri Nov 17, 2017 12:34 pm
by owenshooter
Thorthoth wrote:
Colemanus wrote:Salem Switch does not have a guide
''Take Witch Hill''.

There, now it does.
that is not a guide. that is pretty much THE DEFINITIVE book on that map. the black jesus is very pleased...-Jésus noir

Re: Salems switch

Posted: Fri Nov 17, 2017 11:28 pm
by grifftron
Stack and wait has always worked for me.