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ACES (13) vs RET (1) - (Round 2)

Posted: Sun Jan 25, 2026 11:41 pm
by Kingm
ACES vs RET

War Page: https://www.conquerclub.com/public.php? ... WarId=5162
43 games war
7 doubles, 7 triples, 7 quadruples and a tie-breaker game

Contacts
ACES RET Schedule and Round Breakdown
Two rounds -
Round 1 to be exchanged by February 7th 23:59 CCT
Round 2 to be exchanged by March 7th 23:59 CCT

Clans will have 1 week to fill games.

  • Round One - 3 Dubs + 3 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Random map, NS, chained, fog created by ACES)
War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits for all trench games (max 30 rounds)
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must only create the home games in order for the games to be considered "exchanged", its allowed to fill them later when the other clan see the away games.
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars

Re: ACES (0) vs RET (0) - (Starting 07.02.26)

Posted: Tue Jan 27, 2026 10:15 pm
by cpusurfer
The RET council agrees to these terms.
Kingm wrote: Sun Jan 25, 2026 11:41 pm ACES vs RET

War Page: TBD
43 games war
7 doubles, 7 triples, 7 quadruples and a tie-breaker game

Contacts
ACES RET Schedule and Round Breakdown
Two rounds -
Round 1 to be exchanged by February 7th 23:59 CCT
Round 2 to be exchanged by February 21th 23:59 CCT

Clans will have 1 week to fill games.

  • Round One - 3 Dubs + 3 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Random map, NS, chained, fog created by ACES)
War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits for all trench games (max 30 rounds)
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must only create the home games in order for the games to be considered "exchanged", its allowed to fill them later when the other clan see the away games.
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars

Re: ACES (0) vs RET (0) - (Starting 07.02.26)

Posted: Tue Jan 27, 2026 10:24 pm
by TrafalgarLaw01
Spoiler
Kingm wrote: Sun Jan 25, 2026 11:41 pm ACES vs RET

War Page: TBD
43 games war
7 doubles, 7 triples, 7 quadruples and a tie-breaker game

Contacts
ACES RET Schedule and Round Breakdown
Two rounds -
Round 1 to be exchanged by February 7th 23:59 CCT
Round 2 to be exchanged by February 21th 23:59 CCT

Clans will have 1 week to fill games.

  • Round One - 3 Dubs + 3 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Random map, NS, chained, fog created by ACES)
War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits for all trench games (max 30 rounds)
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must only create the home games in order for the games to be considered "exchanged", its allowed to fill them later when the other clan see the away games.
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars
ACES agrees. Let's have a fun war RET

Re: ACES (2) vs RET (0) - (Round 1)

Posted: Mon Feb 23, 2026 10:57 pm
by Kingm
ACES draws first blood!

From what I have seen and heard I think this will be a close round 1 with many close and hard fought games.