1afay3tt3 wrote:can anyone tell me how to figure out the ideal percentages, without actually counting each outcome? 1v1 was simple, but the rest just seem impossible. also, I don't need to know about the 1v2 rolls.
As far as I know, you do have to count each outcome. It's probably best to count the failing outcomes instead of the successful ones.
So, for 2v1, if D rolls a 1, A fails only on 1,1 (1); if D rolls a 2, A fails on 1,1; 1,2; 2,1; and 2,2 (4); if D rolls a 3, A fails on 1,1; 1,2; 1,3; 2,1; 2,2; 2,3; 3,1; 3,2; 3,3 (9). You'll notice these are squares, so if D rolls a 4, A fails on 16, if D rolls a 5, A fails on 25, and if D rolls a 6, A fails on 36.
In total, A fails on 1+4+9+16+25+36, or 91 ways out of 6^3, or 216 possible combinations. A succeeds (216-91)/216 of the time, or about 57.87%.
For 3v1, same thing. If D rolls a 1, A fails only on 1,1,1; if D rolls a 2, A fails in 8 ways (1,1,1; 1,1,2; 1,2,1; 1,2,2; 2,1,1; 2,1,2; 2,2,1; 2,2,2). This progression is by cubes, so A has 1+8+27+64+125+216, or 441 ways to fail out of 6^4. A succeeds (1296-441)/1296 of the time, or about 65.97%.
2v2 and 3v2 I will have to work out later.