2 player map
Posted: Sat Dec 15, 2007 2:25 pm
Is it possible for a map to be played for only 2 players? 
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
The same thing that it would do if you tried to make a 5 player doubles match.WidowMakers wrote:If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?
Oh I did not know that. But is that the same thing? The game knows that you can't have 2.5 teams.Gilligan wrote:The same thing that it would do if you tried to make a 5 player doubles match.WidowMakers wrote:If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?
I don't know. I simply stated what would need to happen to allow it. I do not know if those actions are currently taken by the game engine. (I doubt they are since lack probably never envisioned this idea or many of the other ones we come up withspinwizard wrote:So it is do-able...
Ahhhh...We need some higher voice on this...WidowMakers wrote:I don't know. I simply stated what would need to happen to allow it. I do not know if those actions are currently taken by the game engine.spinwizard wrote:So it is do-able...
Again we need to ask lack before we can determine if this idea is possible from a game generation perspective.
WM
the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player gamesColeman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
which isnt what they where created for, they where created to have balanced gameplay for each castle.rebelman wrote:the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player gamesColeman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
gimil wrote:which isnt what they where created for, they where created to have balanced gameplay for each castle.rebelman wrote:the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player gamesColeman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
Just letting you know:), but to get on topic, 2 player only maps would open up a whole me concept of gameplay that i have many ideas for.rebelman wrote:gimil wrote:which isnt what they where created for, they where created to have balanced gameplay for each castle.rebelman wrote:the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player gamesColeman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
i agree gimil im just showing a possible solution but preferably these maps would not be used in more than 6 player games
Good call.Coleman wrote:I think we need to wait for 8 player games, then the code will already be there. It's easier then asking for it.