Tournament Idea - Feedback requested
Posted: Thu Aug 28, 2008 7:28 am
I'd like to have a crack at organising a tournament. I recently ran one on a different site and would like to try one here. So I have two idea for tournaments and would like some feedback. Both ideas are quite different from each other...one is simple and the other is complex.
---IDEA 1-----------------------------------------------------
The first idea is like a newbie tournament, so it would only be for those who have played less than 75 games or have fewer than 1000 points. It would be a basic knock out pattern. There would be 32 competitors (maybe more depending on interest) meaning 32 games in 5 rounds:
1st Round - 16 games, 32 players - Doodle Earth Map
2nd Round - 8 games, 16 players - Doodle Earth Map
Quarter final - 4 games, 8 players - World Map
Semi final - 2 games, 4 players - World Map
Final & 3rd place match - 2 games, 4 players - 8 Thoughts map
--IDEA 2------------------------------------------------------
The second idea is kinda complex so you'll have to bear with me. It's called the guantlet. The tournament would require 30 players over 15 games. This is the catch however, the idea is based on the players getting through a gauntlet of ever increasing strength players. So the ranks will be broken down into 5 'levels'.
5 'Level 1' players will fight it out in game 1
5 'level 2' players will fight in game 2
The winners of those games 1+2 will play in game 3
5 'level 3' players will fight it out in game 4
The losers of game 2+3 will play in match 1
The winners of games 3+4 will fight in game 5
5 'level 4' players will fight in game 6
Losers of game 3+4 and winner of match 1 will fight in match 2
The winners games 5+6 will fight in game 7
5 'level 5' players will fight in game 8
Losers of game 5+6 and winner of match 2 will fight in match 3
The winner of games 7+8 will fight in game 9
Loser of game 7+8 and winner of match 3 will fight in match 4
Winner of match 4 and game 9 will fight in game 10
In all this makes 14 games with EVERYBODY playing at least two games and EVERYBODY having a second chance to win. The further you go the harder your opponents (at least in theory). I have a basic idea of how to split the ranks/scores to create the 'levels', but I won't bore you with that just yet.
---IDEA 1-----------------------------------------------------
The first idea is like a newbie tournament, so it would only be for those who have played less than 75 games or have fewer than 1000 points. It would be a basic knock out pattern. There would be 32 competitors (maybe more depending on interest) meaning 32 games in 5 rounds:
1st Round - 16 games, 32 players - Doodle Earth Map
2nd Round - 8 games, 16 players - Doodle Earth Map
Quarter final - 4 games, 8 players - World Map
Semi final - 2 games, 4 players - World Map
Final & 3rd place match - 2 games, 4 players - 8 Thoughts map
--IDEA 2------------------------------------------------------
The second idea is kinda complex so you'll have to bear with me. It's called the guantlet. The tournament would require 30 players over 15 games. This is the catch however, the idea is based on the players getting through a gauntlet of ever increasing strength players. So the ranks will be broken down into 5 'levels'.
5 'Level 1' players will fight it out in game 1
5 'level 2' players will fight in game 2
The winners of those games 1+2 will play in game 3
5 'level 3' players will fight it out in game 4
The losers of game 2+3 will play in match 1
The winners of games 3+4 will fight in game 5
5 'level 4' players will fight in game 6
Losers of game 3+4 and winner of match 1 will fight in match 2
The winners games 5+6 will fight in game 7
5 'level 5' players will fight in game 8
Losers of game 5+6 and winner of match 2 will fight in match 3
The winner of games 7+8 will fight in game 9
Loser of game 7+8 and winner of match 3 will fight in match 4
Winner of match 4 and game 9 will fight in game 10
In all this makes 14 games with EVERYBODY playing at least two games and EVERYBODY having a second chance to win. The further you go the harder your opponents (at least in theory). I have a basic idea of how to split the ranks/scores to create the 'levels', but I won't bore you with that just yet.