Page 1 of 1
Impressive Maps
Posted: Mon Sep 22, 2008 10:18 am
by lt1001
I'm a long time player of Risk and found this site when I was searching for 'online risk'. I have checked out a lot of the maps and I must say, I'm extremely impressed with the graphics work that has gone into a lot of the maps here.
I'm not too bad with GIMP myself so I think I will spend some time tonight putting together a map. I feel very inspired.
I hope this was the right place to put this comment!
and hi everyone!
lt
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:24 am
by yeti_c
lt1001 wrote:I'm a long time player of Risk and found this site when I was searching for 'online risk'. I have checked out a lot of the maps and I must say, I'm extremely impressed with the graphics work that has gone into a lot of the maps here.
I'm not too bad with GIMP myself so I think I will spend some time tonight putting together a map. I feel very inspired.
I hope this was the right place to put this comment!
and hi everyone!
lt
Welcome to the Foundry lt...
I look forward to seeing what you can make...
C.
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:26 am
by lt1001
ah, I was particularly impressed with some of your creations yeti_c... Feudal War looks beautiful. Unfortunately I cannot play it since I'm already playing 4 games!!!
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:27 am
by yeti_c
lt1001 wrote:ah, I was particularly impressed with some of your creations yeti_c... Feudal War looks beautiful. Unfortunately I cannot play it since I'm already playing 4 games!!!
Ha ha - I'm only a code monkey - I leave the art to the lefties!!!
C.
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:29 am
by lt1001
yeti_c wrote:lt1001 wrote:ah, I was particularly impressed with some of your creations yeti_c... Feudal War looks beautiful. Unfortunately I cannot play it since I'm already playing 4 games!!!
Ha ha - I'm only a code monkey - I leave the art to the lefties!!!
C.
Code monkey!? I guess I would rather do the graphics than the code that must go behind these maps!
What kind of coding do you use to make these maps yeti_c?
thanks
lt
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:31 am
by yeti_c
The game engine relies on an XML definition of the map so that it knows where to place armies - what can attack what - how to give bonuses etc...
They're publically available here
www.conquerclub.com/maps
C.
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:32 am
by e_i_pi
lt1001 wrote:yeti_c wrote:lt1001 wrote:ah, I was particularly impressed with some of your creations yeti_c... Feudal War looks beautiful. Unfortunately I cannot play it since I'm already playing 4 games!!!
Ha ha - I'm only a code monkey - I leave the art to the lefties!!!
C.
Code monkey!? I guess I would rather do the graphics than the code that must go behind these maps!
What kind of coding do you use to make these maps yeti_c?
thanks
lt
The maps are all coded using XML. The tutorials can be found
here, courtesy of yeti.
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:34 am
by lt1001
yeti_c wrote:The game engine relies on an XML definition of the map so that it knows where to place armies - what can attack what - how to give bonuses etc...
They're publically available here
http://www.conquerclub.com/maps
C.
That answers a lot of my questions!
Thanks yeti_c!
I have just started on some jungle graphics so you should see the result of my labours in about half an hours time. I will draw some more inspiration from what's there
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:38 am
by Frop
lt1001 wrote:yeti_c wrote:The game engine relies on an XML definition of the map so that it knows where to place armies - what can attack what - how to give bonuses etc...
They're publically available here
http://www.conquerclub.com/maps
C.
That answers a lot of my questions!
Thanks yeti_c!
I have just started on some jungle graphics so you should see the result of my labours in about half an hours time. I will draw some more inspiration from what's there
Half an hour? How are we supposed to get the map finished by tonight at that rate?
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:39 am
by lt1001
Frop wrote:lt1001 wrote:yeti_c wrote:The game engine relies on an XML definition of the map so that it knows where to place armies - what can attack what - how to give bonuses etc...
They're publically available here
http://www.conquerclub.com/maps
C.
That answers a lot of my questions!
Thanks yeti_c!
I have just started on some jungle graphics so you should see the result of my labours in about half an hours time. I will draw some more inspiration from what's there
Half an hour? How are we supposed to get the map finished by tonight at that rate?
I am aware that you may be in another timezone from me since you originate from the Netherlands.
Re: Impressive Maps
Posted: Mon Sep 22, 2008 10:45 am
by Frop
lt1001 wrote:I am aware that you may be in another timezone from me since you originate from the Netherlands.
I'm sorry, but I don't believe in timezones. It's all in the chakra.
Re: Impressive Maps
Posted: Mon Sep 22, 2008 11:23 am
by lt1001
here is this map I have been talking about!
Obviously a lot of inspiration from Feudal War, and obviously would suck in gameplay, but it's a start.
Didn't want to make a new thread since I don't think I will further this idea.
lt
Re: Impressive Maps
Posted: Mon Sep 22, 2008 8:55 pm
by RjBeals
Not bad for a quick idea. You need to really be sure though on the right map for you to pursue. These damn things take months (sometimes years) to quench. Don't pick something that you will get bored with. And expect a lot of criticism towards the beginning, and a lot of nitpicking towards the ending.
Re: Impressive Maps
Posted: Tue Sep 23, 2008 10:05 am
by lt1001
Ok I made a map - Doodle Islands. You can check it out in my sig, but I don't see why it would take months to make. I've pretty much finished already....
Re: Impressive Maps
Posted: Tue Sep 23, 2008 12:03 pm
by TaCktiX
Misconception #1: the first version is "nearly finished". We all appreciate the joy of releasing the first version of something, and think our own first versions are more or less perfect and can't be improved. Here's a good metric for you from my own first map:
Version 1
Version 24b
I thought my first version was nearly done, as I had created my original vision for the map. Taking people's suggestions can result in a ridiculous improvement in how good your map looks, and you'll be even more proud of it than you were when you first released.
Re: Impressive Maps
Posted: Tue Sep 23, 2008 2:46 pm
by MrBenn
I also thought my first draft was pretty damn good... I can hardly bear to look at it now...
Europa Version 1:
http://i275.photobucket.com/albums/jj32 ... urope1.png
Europa Version
40:
http://i275.photobucket.com/albums/jj32 ... pa40-L.jpg
Re: Impressive Maps
Posted: Wed Sep 24, 2008 3:32 am
by yeti_c
You moved the UK!?!?
C.