Player to Player Chat
Posted: Mon Sep 18, 2006 12:36 pm
To bring in more diplomacy options.
Tals
Tals
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://conquerclub.com/forum/
lack and company would spend too much time investigating secret alliances if in-game player to player chat existed.No secret alliances. You must announce any alliance in the game chat.
I'm not sure that makes sense!Ishiro wrote:If you click on the rules link at the top, you'll find that the second rule is:
lack and company would spend too much time investigating secret alliances if in-game player to player chat existed.No secret alliances. You must announce any alliance in the game chat.
Yep PMing is an option - not a bad one, but I still think it would be neat in game and then have the text revealed afterwardsGabonX wrote:If you really want you can just pm players. Thats what I do.
My understanding is you can only ally when you declare it in public chat - whether a private conversation has taken place before that is not against the rules.Ishiro wrote:That's just it though... there isn't supposed to be any diplomacy except in the public chat or on your game defined team. If you are making treaties and alliances outside the public chat in the game, its against the rules.