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The Farm/Barnyard (Version 1-2)
Posted: Fri Jan 23, 2009 12:18 pm
by Witt13
This is the current info on the map:
Continents: 8
Territories: 39
The tractor starts off neutral, say 5 neutrals... But if you control the tractor, you can attack any brown spot since the tractor can drive around...

And vice versa, any brown spot can attack the tractor. The tractor gives an auto-deploy +2 at the start of each turn.
My latest map created:
Original idea: I have no clue if this has been suggested before, but I couldn't find anything about it when I searched for it. But my idea is to create a map of the
farm, now this might sound rather blah I admit, but it has some potential I think.
Just some ideas to throw out there of what this map could consist of... You have your fields, and a combine to harvest the bonus... Or you could just have the fields and get a bonus, but if you also control the combine, than the bonus is +1 or +2 greater. You can also have your livestock, barn, and farmhouse... Stuff like that, but I open to ideas or critiques of my idea.
First picture made 01/23/09- Very rough draftish
Re: The Farm
Posted: Fri Jan 23, 2009 12:30 pm
by lozzini
sounds like a great idea - but very hard to tell whether it is a map or not without even basic graphics :S
Re: The Farm
Posted: Fri Jan 23, 2009 12:33 pm
by Witt13
Yeah, I'll try working out something simple to give everyone an idea of what I'm picturing... Though I will admit, I probably won't be the best at making maps, I at least want to try, but if I fail I'll pass it on to someone if needed...

Re: The Farm
Posted: Fri Jan 23, 2009 2:27 pm
by Witt13
Ok, just threw this together in like a minute

I know its not very good, but just to get some ideas thrown into a cheap image... Let me know what you think..

Re: The Farm/Farmyard (Picture added)
Posted: Fri Jan 23, 2009 2:34 pm
by Tisha
could be cool... edit your first post, and put the image in it
Re: The Farm/Farmyard (Picture added)
Posted: Fri Jan 23, 2009 3:56 pm
by sailorseal
I say go for it! I like the concept and if you create a reasonable draft this idea just might work...
Re: The Farm/Farmyard (Picture added)
Posted: Sun Jan 25, 2009 3:40 pm
by Green88
It's pretty much ready to be quenched.
Re: The Farm/Farmyard (Picture added)
Posted: Sun Jan 25, 2009 3:51 pm
by obliterationX
Green88 wrote:It's pretty much ready to be quenched.
lmao
Anyway, good luck with the map. Sounds alright.
Re: The Farm/Farmyard (Picture added)
Posted: Sun Jan 25, 2009 4:06 pm
by the.killing.44
Green88 wrote:It's pretty much ready to be quenched.
Anyway, I'd like to see this go further. It's a good idea — if you can't do the GFX try to get someone else to get it, I like your layout.
.44
Re: The Farm/Farmyard (Picture added)
Posted: Sun Jan 25, 2009 4:13 pm
by Jeff Hardy
would be great if it was a large map
i look forward to farming on this map

Re: The Farm/Farmyard (Picture added)
Posted: Sun Jan 25, 2009 6:37 pm
by sailorseal
Would be great if the map was drawn to look like a real farmyard...
Re: The Farm/Farmyard (Picture added)
Posted: Mon Jan 26, 2009 11:11 am
by Witt13
Green88 wrote:It's pretty much ready to be quenched.
lol, I wish
Ok, well it looks like I've gotten a decent amount of support, so I'll try pulling something together... We will see how that goes, don't expect the best though.

Re: The Farm/Farmyard (Picture added)
Posted: Mon Jan 26, 2009 3:00 pm
by Witt13
Start fiddling with getting territories and the attack routes worked out... I am open to suggestions for changes on these!

Re: The Farm/Barnyard (Version 1-2)
Posted: Mon Jan 26, 2009 8:50 pm
by sailorseal
If you polish up the draft a little this could get moved... and i recommended calling it Barnyard and having the path territs be "path 1, 2 ,3 " or "Driveway 1, 2, 3"
Re: The Farm/Barnyard (Version 1-2)
Posted: Thu Jan 29, 2009 11:21 am
by Tisha
tractor should be able to attack all around with it's mobility
i love silos

Re: The Farm/Barnyard (Version 1-2)
Posted: Fri Jan 30, 2009 11:33 am
by Witt13
Well all around the road, and maybe all the fields and pastures... But I don't know if it has access to the attic

What do others think what the tractors attack routes should be?
Re: The Farm/Barnyard (Version 1-2)
Posted: Mon Feb 02, 2009 11:36 pm
by whitestazn88
i don't think you're allowed to make drafts with paint, but the idea looks decent....
Re: The Farm/Barnyard (Version 1-2)
Posted: Tue Feb 03, 2009 6:33 pm
by Witt13
It isn't really a draft, just an idea put out there so that people understand what I'm thinking in a picture...

Re: The Farm/Barnyard (Version 1-2)
Posted: Thu Feb 05, 2009 12:15 pm
by sailorseal
I think you need to make a real draft for this map to move any further...
Re: The Farm/Barnyard (Version 1-2)
Posted: Thu Feb 05, 2009 10:50 pm
by neanderpaul14
Witt13 wrote:Well all around the road, and maybe all the fields and pastures... But I don't know if it has access to the attic

What do others think what the tractors attack routes should be?
Ohhhh cmon now anyone who has never driven a tractor into an attic has never really lived
