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Neutral reset timer?
Posted: Fri Feb 06, 2009 1:20 pm
by ManBungalow
I'm hoping to make a map
I won't let on too many of the details but I'm wondering if there is a way to programme an XML code that tells a territory to reset to its neutral state after so many turns ??
Re: Neutral reset timer?
Posted: Fri Feb 06, 2009 2:41 pm
by MrBenn
'Neutral killers' is the nearest thing there is, and these reset to neutral at the beginning of your turn (ie if you occupy a neutral killer territory, it will revert to neutral when you click "Begin Turn" - if somebody else occupies it, it will remain neutral until they begin their turn)
Re: Neutral reset timer?
Posted: Fri Feb 06, 2009 3:58 pm
by ManBungalow
MrBenn wrote:'Neutral killers' is the nearest thing there is, and these reset to neutral at the beginning of your turn (ie if you occupy a neutral killer territory, it will revert to neutral when you click "Begin Turn" - if somebody else occupies it, it will remain neutral until they begin their turn)
Thanks.
I wonder if the timed Neutral Killer could be a point whenever Lack updates the XML system...
ManB
Re: Neutral reset timer?
Posted: Thu Feb 19, 2009 6:49 am
by WidowMakers
MrBenn wrote:'Neutral killers' is the nearest thing there is, and these reset to neutral at the beginning of your turn (ie if you occupy a neutral killer territory, it will revert to neutral when you click "Begin Turn" - if somebody else occupies it, it will remain neutral until they begin their turn)
EDITED:
Neutral killers:
1) These reset to neutral at the beginning of your turn (ie if you occupy a neutral killer territory), it will revert to neutral when you click "Begin Turn".
2) If somebody else occupies a neutral killer territory,
it will reset to neutral at the beginning of their turn)