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One More XML Question
Posted: Tue Sep 08, 2009 1:02 pm
by dolomite13
I am working on the Jamaica map XML and have a situation where there are two sets of resources that I need to create a bonus from. You need one of each resource to get the bonus and I am not sure what the easiest way to do that XML is.
Do I need to create a series of continents for every possible combination and set the overrides to override all previous combination's, the combination matrix seems rather complicated and I was hoping there was an easier way.
Something like this wouldn't work would it?
Code: Select all
<continent>
<name>Resource A</name>
<bonus>0</bonus>
<components>
<territory>Resource A1</territory>
<territory>Resource A2</territory>
<territory>Resource A3</territory>
<territory>Resource A4</territory>
<territory>Resource A5</territory>
</components>
<required>1</required>
</continent>
<continent>
<name>Resource B</name>
<bonus>0</bonus>
<components>
<territory>Resource B1</territory>
<territory>Resource B2</territory>
<territory>Resource B3</territory>
<territory>Resource B4</territory>
<territory>Resource B5</territory>
<territory>Resource B6</territory>
<territory>Resource B7</territory>
<territory>Resource B8</territory>
</components>
<required>1</required>
</continent>
<continent>
<name>Resource A and B</name>
<bonus>1</bonus>
<components>
<continent>Resource A</continent>
<continent>Resource B</continent>
</components>
<required>1</required>
</continent>
If theer is a map that does this already please point me to it, I haven't been able to find a good xml example.
==D==
Re: One More XML Question
Posted: Tue Sep 08, 2009 3:08 pm
by thenobodies80
Re: One More XML Question
Posted: Wed Sep 09, 2009 3:03 am
by MrBenn
If you take out the <required> from your "Resource A and B" continent, then it should work - although I'm not 100% au fait with nested continents etc...

Re: One More XML Question
Posted: Wed Sep 09, 2009 9:01 pm
by dolomite13
hope this works... I added it to the current xml =)
Code: Select all
<continent>
<name>Slaves</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savanah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
</continent>
<continent>
<name>Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stoney Hill</territory>
</components>
</continent>
<continent>
<name>Sugar and Slaves</name>
<bonus>1</bonus>
<components>
<continent>Slaves</continent>
<continent>Sugar</continent>
</components>
<required>1</required>
</continent>
http://www.conquerclub.com/forum/viewto ... 10&t=75919
==D==
Re: One More XML Question
Posted: Thu Sep 10, 2009 2:30 am
by cairnswk
Mmmmm. i noticed on the Poker map that there is a huge list of overrides to clean up the xml.
Perhaps this would be helpful

Re: One More XML Question
Posted: Thu Sep 10, 2009 2:31 am
by thenobodies80
With this code
dolomite13 wrote:
Code: Select all
<continent>
<name>Slaves</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savanah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
</continent>
<continent>
<name>Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stoney Hill</territory>
</components>
</continent>
<continent>
<name>Sugar and Slaves</name>
<bonus>1</bonus>
<components>
<continent>Slaves</continent>
<continent>Sugar</continent>
</components>
<required>1</required>
</continent>
You give a 0 bonus if a player holds
all slaves
You give a 0 bonus if a player holds
all sugar
You give a 1 bonus if a player holds at least 1 of these two bonuses (1 required)
So to gain +1 of bonus a player needs to hold completely
or all slaves
or all sugar with that code.
i think that what you need to code is:
Code: Select all
<continent>
<name>Slaves</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savanah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
<required>1</required>
</continent>
<continent>
<name>Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stoney Hill</territory>
</components>
<required>1</required>
</continent>
<continent>
<name>Sugar and Slaves</name>
<bonus>1</bonus>
<components>
<continent>Slaves</continent>
<continent>Sugar</continent>
</components>
</continent>
in this way a player will have a +1 troop bonus if he holds
at least 1 sugar
and 1 slave, but he will not need to hold all the sugar or all the slaves.

Nobodies
Re: One More XML Question
Posted: Thu Sep 10, 2009 2:48 am
by yeti_c
Then in the "super" continent - you overide your child continents to keeo the log clean.
C.
Re: One More XML Question
Posted: Thu Sep 10, 2009 10:45 pm
by dolomite13
How would I code it to give me 2 bonus for 2 slaves and 2 sugar, 3 bonus for 3 of each and so on?
Re: One More XML Question
Posted: Fri Sep 11, 2009 2:37 am
by thenobodies80
the easier way is to code some smaller continents and combine them.
You have to code
A Slave , 2 slaves, 3 slaves :
Code: Select all
<continent>
<name>A Slave</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savanah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
<required>1</required>
</continent>
<continent>
<name> 2 Slaves</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savanah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
<required>2</required>
</continent>
in the same way code the resources
A sugar, 2 sugar, etc etc:
Code: Select all
<continent>
<name>A Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stoney Hill</territory>
</components>
<required>1</required>
</continent>
<continent>
<name>2 Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stoney Hill</territory>
</components>
<required>2</required>
</continent>
And then larger continents
sugar & slaves, 2 sugar & 2 Slaves, etc etc:
Code: Select all
<continent>
<name>Sugar and Slave</name>
<bonus>1</bonus>
<components>
<continent>A Slaves</continent>
<continent>A Sugar</continent>
</components>
</continent>
<continent>
<name>2 Sugar and 2 Slaves</name>
<bonus>2</bonus>
<components>
<continent>2 Slaves</continent>
<continent>2 Sugar</continent>
</components>
</continent>
When it's done remember to override the continents, as previously suggested
yeti_c wrote:Then in the "super" continent - you overide your child continents to keeo the log clean.
C.
Re: One More XML Question
Posted: Fri Sep 11, 2009 10:21 am
by dolomite13
Ah thanx a bunch C that makes total sense =)
Re: One More XML Question
Posted: Sun Sep 13, 2009 5:22 pm
by dolomite13
OK so I think it should look like this
Code: Select all
<!-- Any 1 slave & Any 1 sugar +1 -->
<continent>
<name>A Slave</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savannah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
<required>1</required>
</continent>
<continent>
<name>2 Slaves</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savannah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>3 Slaves</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savannah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
<required>3</required>
</continent>
<continent>
<name>4 Slaves</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savannah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
<required>4</required>
</continent>
<continent>
<name>5 Slaves</name>
<bonus>0</bonus>
<components>
<territory>Falmouth</territory>
<territory>Newtown</territory>
<territory>Savannah Le Mar</territory>
<territory>Spanish Town</territory>
<territory>St Albans</territory>
</components>
<required>5</required>
</continent>
<continent>
<name>A Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stony Hill</territory>
</components>
<required>1</required>
</continent>
<continent>
<name>2 Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stony Hill</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>3 Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stony Hill</territory>
</components>
<required>3</required>
</continent>
<continent>
<name>4 Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stony Hill</territory>
</components>
<required>4</required>
</continent>
<continent>
<name>5 Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stony Hill</territory>
</components>
<required>5</required>
</continent>
<continent>
<name>6 Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stony Hill</territory>
</components>
<required>6</required>
</continent>
<continent>
<name>7 Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stony Hill</territory>
</components>
<required>7</required>
</continent>
<continent>
<name>8 Sugar</name>
<bonus>0</bonus>
<components>
<territory>Annotta Bay</territory>
<territory>Bluefields</territory>
<territory>Chapelton</territory>
<territory>Hanover</territory>
<territory>Morant</territory>
<territory>Pedro</territory>
<territory>Rio Bueno</territory>
<territory>Stony Hill</territory>
</components>
<required>8</required>
</continent>
<continent>
<name>A Slave and A Sugar</name>
<bonus>1</bonus>
<components>
<continent>Slaves</continent>
<continent>Sugar</continent>
</components>
<required>1</required>
</continent>
<continent>
<name>2 Slaves and 2 Sugar</name>
<bonus>2</bonus>
<components>
<continent>Slaves</continent>
<continent>Sugar</continent>
</components>
<required>2</required>
</continent>
<continent>
<name>3 Slaves and 3 Sugar</name>
<bonus>3</bonus>
<components>
<continent>Slaves</continent>
<continent>Sugar</continent>
</components>
<required>3</required>
</continent>
<continent>
<name>4 Slaves and 4 Sugar</name>
<bonus>4</bonus>
<components>
<continent>Slaves</continent>
<continent>Sugar</continent>
</components>
<required>4</required>
</continent>
<continent>
<name>5 Slaves and 5 Sugar</name>
<bonus>5</bonus>
<components>
<continent>Slaves</continent>
<continent>Sugar</continent>
</components>
<required>5</required>
<overrides>
<override>A Slave and A Sugar</override>
<override>2 Slaves and 2 Sugar</override>
<override>3 Slaves and 3 Sugar</override>
<override>4 Slaves and 4 Sugar</override>
</overrides>
</continent>
Re: One More XML Question
Posted: Mon Sep 14, 2009 2:12 pm
by yeti_c
No...
Like this...
C.
Code: Select all
<continent>
<name>A Slave and A Sugar</name>
<bonus>1</bonus>
<components>
<continent>A Slave</continent>
<continent>A Sugar</continent>
</components>
<required>1</required>
<overrides>
<override>A Slave</override>
<override>A Sugar</override>
</overrides>
</continent>
<continent>
<name>2 Slaves and 2 Sugar</name>
<bonus>2</bonus>
<components>
<continent>2 Slaves</continent>
<continent>2 Sugar</continent>
</components>
<required>1</required>
<overrides>
<override>2 Slaves</override>
<override>2 Sugar</override>
<override>A Slave and A Sugar</override>
</overrides>
</continent>
<continent>
<name>3 Slaves and 3 Sugar</name>
<bonus>3</bonus>
<components>
<continent>3 Slaves</continent>
<continent>3 Sugar</continent>
</components>
<required>1</required>
<overrides>
<override>3 Slaves</override>
<override>3 Sugar</override>
<override>A Slave and A Sugar</override>
<override>2 Slaves and 2 Sugar</override>
</overrides>
</continent>
<continent>
<name>4 Slaves and 4 Sugar</name>
<bonus>4</bonus>
<components>
<continent>4 Slaves</continent>
<continent>4 Sugar</continent>
</components>
<required>1</required>
<overrides>
<override>4 Slaves</override>
<override>4 Sugar</override>
<override>A Slave and A Sugar</override>
<override>2 Slaves and 2 Sugar</override>
<override>3 Slaves and 3 Sugar</override>
</overrides>
</continent>
<continent>
<name>5 Slaves and 5 Sugar</name>
<bonus>5</bonus>
<components>
<continent>5 Slaves</continent>
<continent>5 Sugar</continent>
</components>
<required>1</required>
<overrides>
<override>5 Slaves</override>
<override>5 Sugar</override>
<override>A Slave and A Sugar</override>
<override>2 Slaves and 2 Sugar</override>
<override>3 Slaves and 3 Sugar</override>
<override>4 Slaves and 4 Sugar</override>
</overrides>
</continent>
Re: One More XML Question
Posted: Mon Sep 14, 2009 3:49 pm
by dolomite13
Awsome thanx much
Re: One More XML Question
Posted: Tue Sep 15, 2009 12:00 pm
by yeti_c
NP
C>