Search found 118 matches

by crzyblue
Thu Feb 14, 2008 4:55 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

Cic still hasn't responded to my response to his question.....
by crzyblue
Mon Feb 11, 2008 10:32 pm
Forum: Archived Suggestions
Topic: All Server/Forum/Log-In/Game Freeze/Debug Recent Issues
Replies: 107
Views: 12686

phpBB : Critical Error

Error updating sessions table

DEBUG MODE

SQL Error : 2013 Lost connection to MySQL server during query

UPDATE phpbb_users SET user_session_time = , user_session_page = WHERE user_id =

Line : 369
File : sessions.php

time to put it away again for the night
by crzyblue
Mon Feb 11, 2008 6:23 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

well then you'd have people waiting to the last minute to play... thus having everyone go at once and the last person to have they're 1 hour time limit to play end they'd get the advantage, but the only people going to take advantage of this is someone close to holding a bonus with neutrals near it ...
by crzyblue
Mon Feb 11, 2008 6:16 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

ok won't reply to people who don't understand what i'm talking about... anyways cic, if in a 3 player freestyle game, if you capture a bonus, and you're the last to go, then you can leave 1.s by the neutrals, and just fortify the areas that have other players near them and the let player on the ...
by crzyblue
Mon Feb 11, 2008 5:55 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648


I have read it "there's already to much randomness blah blah blah" well then lets see in a freestyle game, if I'm going last, knowing that neutral will attack me if I have the most there and I want to keep my bonus, well I'll just move all armies away from there,

Then someone might push through ...
by crzyblue
Mon Feb 11, 2008 5:46 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648



When making an attack the target territory selection will be as follows:
[Remember bombardment attacks are not possible.]

(i) select bordering territory with largest number of non-neutral armies
if more than one territory qualifies:
(ii) select bordering territory occupied by player with ...
by crzyblue
Mon Feb 11, 2008 4:14 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

delete me
by crzyblue
Mon Feb 11, 2008 8:30 am
Forum: Archived Suggestions
Topic: All Server/Forum/Log-In/Game Freeze/Debug Recent Issues
Replies: 107
Views: 12686

yesterday for like 30 minutes, all my games had no players listed, it had them active and could look at the game, but had no players.... I was like ok time to put CC down for now.... was kinda freaky... wicked stop exposing yourself to my games.
by crzyblue
Mon Feb 11, 2008 7:52 am
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648



When making an attack the target territory selection will be as follows:
[Remember bombardment attacks are not possible.]

(i) select bordering territory with largest number of non-neutral armies
if more than one territory qualifies:
(ii) select bordering territory occupied by player with ...
by crzyblue
Fri Feb 08, 2008 4:46 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

Then if they're really that dumb they should just attack at random no specific order then... like it randomly picks which territory to attack not alpha order because then they wouldn't be that smart to know that either
by crzyblue
Fri Feb 08, 2008 4:24 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

Simple through coding, coding that in won't be nearly as hard as you think it would be.
by crzyblue
Fri Feb 08, 2008 8:11 am
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

there still is the likely chance in a 3 player or 2 player game, that NZs could get dropped just outside the bonus and possibly on china too helping protect it.... I still feel it should go after territory bonuses first before alpha
by crzyblue
Fri Feb 08, 2008 7:53 am
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

Check for blue area

draft PROPOSAL
IMPORTANT notes: This post is the current draft proposal of this [To Do] suggestion. Anyone contributing to this thread must read , and re-read , this draft proposal since it will be edited frequently both as a direct response to future discussion in the ...
by crzyblue
Thu Feb 07, 2008 5:40 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

I propose that it attack anyone with a full territory bonus, if none apply then the one with the most territories closest to that zombie
by crzyblue
Mon Feb 04, 2008 6:40 pm
Forum: Conquer Club Discussion
Topic: DICE PROBLEMS ??? CENSORED ???
Replies: 65
Views: 8151

since i hate editing... but atleast if you give the people what they want, they can't really complain, I figured the best way would be the second one I proposed since it would be more random then pulling 5 different dice, but hey again it's just my suggestion, now yes this belongs elsewhere but it ...
by crzyblue
Mon Feb 04, 2008 6:36 pm
Forum: Conquer Club Discussion
Topic: DICE PROBLEMS ??? CENSORED ???
Replies: 65
Views: 8151

All I could say is lack, that it'll make people feel alot better if they were pulled separately, personally I could careless, but I'm just trying to help provide information to meet the peoples needs :) You know i'm always trying to help
by crzyblue
Mon Feb 04, 2008 4:15 pm
Forum: Conquer Club Discussion
Topic: Control Panel *NEW*
Replies: 24
Views: 1873

I have a feeling it's going to have something to do with buddy list and if you're friends are online.
by crzyblue
Mon Feb 04, 2008 3:42 pm
Forum: Conquer Club Discussion
Topic: DICE PROBLEMS ??? CENSORED ???
Replies: 65
Views: 8151

and to break down the coding if they wanted to use the 1- 257 method it would be
If num is >= 1 but <= 42 then dice1
If num is >= 43 but <= 85 then dice2
If num is >= 86 but <= 128 then dice3
If num is >= 129 but <= 171 then dice4
If num is >= 172 but <= 214 then dice5
If num is >= 215 but ...
by crzyblue
Mon Feb 04, 2008 2:37 pm
Forum: Conquer Club Discussion
Topic: DICE PROBLEMS ??? CENSORED ???
Replies: 65
Views: 8151

If they're going to use random.org, they should have it call a fresh number from the site for EACH dice not all at once.... as it is now, if you are calling 5 dice they're all being called at once from the site, instead of 1 at a time... at this point then each dice would come from a different file ...
by crzyblue
Mon Feb 04, 2008 9:49 am
Forum: Closed C&A Reports
Topic: hiitsmestevie & soka [cleared]
Replies: 31
Views: 2167

just my 2 cents.... Stevie is a nice person, I have spoken to her many of times. I think Soka may do it of his own free will.... Soka my have a thing for Stevie and thinks they can get closer to stevie by throwing the game, but by doing that it does make it look like grounds for a secret alli ...
by crzyblue
Thu Jan 31, 2008 1:17 pm
Forum: Suggestions
Topic: [XML] infected neutrals
Replies: 612
Views: 198648

I think we should name them Twill's... Twill's attacked so and so :P
by crzyblue
Wed Jan 30, 2008 3:37 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 374321

running 4.1.10 when there's less then 30 seconds (when I first noticed it) left in a turn it doesn't display the time left counting down, the just shows the time it will end and the day


IE:

It should say 0:00:30 [today @ 3:37 PM]
but instead it says [today @ 3:37 PM] with no time remaining
by crzyblue
Mon Jan 28, 2008 2:22 pm
Forum: Suggestions
Topic: [Rules] Don't Award Points to Deadbeat / Kicked Partners
Replies: 151
Views: 33500

some people may use this as a tactic to win.... quad game, deadbeat so your team gets your terr. and more armies per turn.... like on age of might... if 2 players dead beat then the other 2 players get 10 a turn instead of 5.... if it lasts that long lol.
You can't play Quadruples on Age Of Might ...
by crzyblue
Mon Jan 28, 2008 9:39 am
Forum: Suggestions
Topic: [Rules] Don't Award Points to Deadbeat / Kicked Partners
Replies: 151
Views: 33500

some people may use this as a tactic to win.... quad game, deadbeat so your team gets your terr. and more armies per turn.... like on age of might... if 2 players dead beat then the other 2 players get 10 a turn instead of 5.... if it lasts that long lol.
by crzyblue
Sun Jan 27, 2008 11:52 am
Forum: Announcement Archives
Topic: Game Color Alterations!
Replies: 120
Views: 54225

the yellow hurts my eyes

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