Search found 92 matches

by RexRegis
Sat Jan 02, 2010 5:33 am
Forum: The Atlas
Topic: WWII:Poland [Quenched]
Replies: 432
Views: 458593

Re: WWII:Poland [Beta]

This could be an dead end map.
the chances are small, BUT it could happen and you need to find a solution on how to end the game if the situation occurs.

when you play with spoils - nuclear you can end up with all players having just one or more planes each, no one can attack anyone else and no one ...
by RexRegis
Tue Nov 17, 2009 11:01 am
Forum: Melting Pot: Map Ideas
Topic: Dart game map
Replies: 15
Views: 1699

Re: Dart game map

sudokU wrote:Image

screws corrected
Can't you use the impassable metal from this design?
I like the metal much more then the design you currently use.
by RexRegis
Mon Mar 30, 2009 3:00 am
Forum: Archived Suggestions
Topic: More Game Types *To-Do*
Replies: 77
Views: 37862

Re: More Game Types *To-Do*

other ideas :

move terminator and assassin as an option, and not as a type game :

we choose the type : solo, double, triple, quadruple
and after we chosse the option : standard, terminator and assassin.

so we could have terminator team game and assassin team game.

In an assassin team, each team ...
by RexRegis
Sun Jul 08, 2007 5:29 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 209881

But what if you start a game a month before your vacation because you think that it will be over but a month later it is still going on. If this is put into effect then you just lost your position in a game that you spent over a month on with no way to gain that position back again. Was it your ...
by RexRegis
Fri Feb 02, 2007 10:50 am
Forum: Foundry Discussions
Topic: Maps Sizes
Replies: 8
Views: 2684

I should try to play CC at my friends place, he has two 21" dual screens. :p

hes desktop is gigantic.
by RexRegis
Tue Jan 30, 2007 5:39 am
Forum: Melting Pot: Map Ideas
Topic: Sweden
Replies: 24
Views: 6527

because I don't have time to do anything.
if anyone else want to pick it up I would gladely give the map away.
by RexRegis
Mon Dec 04, 2006 3:47 pm
Forum: Foundry Discussions
Topic: Randomizing a Map each turn?
Replies: 18
Views: 4596

Interesting idea... we could block some attack routes in winter due to snow

Is it possible?
Yes, you could make 4 seasons for example. In winter a few mountain passes are blocked, in fall a few rivers are uncrossable due to heavy rainfail and in summer a few deserts are to hot to cross for ...
by RexRegis
Sun Dec 03, 2006 4:39 pm
Forum: The Atlas
Topic: World 2.0/1 Map [Quenched]
Replies: 1052
Views: 804512

I think it is fun... a bit messy to keep track on all enemies, who got what and so on...
but other then that it is pretty fun, when all the bugs are found and fixed it will be fun to play...
by RexRegis
Sat Dec 02, 2006 5:46 pm
Forum: The Atlas
Topic: World 2.0/1 Map [Quenched]
Replies: 1052
Views: 804512

Japan can't attack Taiwan
by RexRegis
Thu Nov 30, 2006 5:31 pm
Forum: Archived Suggestions
Topic: BE ALOUD TO CHOOSE YOUR OWN COLOR AS WE SEE IT *To-Do*
Replies: 11
Views: 2919

I'm not so happy about this idea...

I like to write:
Hey red, could you please attack green sometimes too? and not just me?

that wouldn't be possible anymore.
by RexRegis
Mon Nov 27, 2006 7:01 pm
Forum: Melting Pot: Map Ideas
Topic: Scandinavia Map
Replies: 159
Views: 39043

as you might have noticed, I havn't been very busy with this map, I just hasn't had the time to do anything.
if someone wants to help, please send me a msg.
Help with a name layer would be great.

I've done it in Photoshop so it is all in layers if someone wants to change anything.
by RexRegis
Wed Nov 15, 2006 7:01 pm
Forum: Archived Suggestions
Topic: [PC] Average Turn Taking Time
Replies: 17
Views: 5119

Great idea...

average time next to scores...

and maybe total missed turns in profile... to see who is likely to miss turns...

everyone misses a turn now and then so don't start to complain about that. but the ones the frequently misses turns, strategic or not would be nice to look up ...
by RexRegis
Wed Nov 15, 2006 3:15 am
Forum: Melting Pot: Map Ideas
Topic: A Bonus Per Territory?
Replies: 13
Views: 4206

I agree that this would be fun, but as said before, the first person would own the game every time...
so something else...

1/2 per country could work...
but same thing there the first player would get a pretty good bonus and could start taking lands...

what about a map with 2 country ...
by RexRegis
Mon Nov 13, 2006 6:50 pm
Forum: Archived Suggestions
Topic: If you dont take ur go in a RT game!!
Replies: 20
Views: 3524

I would have to agree with the 15 min...

even if I like the idea of 5 min, but there are some issues that you have to think of.
even if the game have 5 min turns it can go on for a long time, so you might want to piss, or if it stretches over dinner time you might have to make dinner at the same ...
by RexRegis
Mon Nov 13, 2006 2:38 pm
Forum: Archived Suggestions
Topic: Double Turns and Freestyle Turn Holding
Replies: 604
Views: 101764

the suggestion solves that problem, but creates the problem with unbalanced turns...

and one great thing with teamgames is that you can let one player open up a path and when the enemy bites the bate you close the path behind him.
by RexRegis
Sun Nov 12, 2006 2:57 pm
Forum: Archived Suggestions
Topic: [Rules] Reduce time for subsequent missed turns
Replies: 35
Views: 11015

I think he just as me is tired of games that takes weeks just because players that doesn't log on very often take time...

of course you may have a life and of course you can go away, but if you go away you shouldn't be involved in a game and if you are it isn't to weird if you get kicked out ...
by RexRegis
Fri Nov 10, 2006 5:51 pm
Forum: Archived Suggestions
Topic: Team games hidden from New Recruits *To-Do*
Replies: 105
Views: 26476

Really guys? A rule that you have to wait until you complete one singles game before you can play a team game would make you leave the site?

That said, I'm personally in favor of everyone waiting until they complete five games. If, as lack points out, 80% of team deadbeats are noobs, then there is ...
by RexRegis
Fri Nov 10, 2006 5:47 pm
Forum: Archived Suggestions
Topic: [GO] Speed Games / Varying Turn Time Limits Round Lengths
Replies: 899
Views: 133465

well as he said, speed games are coming...

the only thing I hate is sequal 6 player games...
that can take a week to make a few turns
2 players miss their turns = 2x24 = 48 hours.
2 players are slow = 2x16 = 32 hours
1 player are fast = 3 hours

48 + 32 + 3 = 3.5 days

I start, then it ...
by RexRegis
Thu Nov 09, 2006 3:43 pm
Forum: Archived Suggestions
Topic: Team games hidden from New Recruits *To-Do*
Replies: 105
Views: 26476


working AI makes it hard to care as you still get to play the game
AI takes over instead of auto-kick & army transfer? That is pretty cool!


I'm on my last year of college now.. my current course is AI, next period I'm gonna learn advanced AI.
after that I need to make a C exam work ...
by RexRegis
Thu Nov 09, 2006 4:43 am
Forum: Archived Suggestions
Topic: Team games hidden from New Recruits *To-Do*
Replies: 105
Views: 26476

here's my point of view: im a new player. i find out i can't play team games until i've completed X amount of games. but, i find this other site :Landgrab: where i can play team games with my friends whenever i want.....hmmm....now come to think of it, that's all i want to do; play with my friends ...
by RexRegis
Wed Nov 08, 2006 4:01 am
Forum: Archived Suggestions
Topic: Colored End Fortification key
Replies: 7
Views: 1953

or could we have a auto script that understands when we want to press it? so we don't have to think for ourself when we do it?
Ohh... a great idea, a autoscript that also figure out where to deploy since that also is a problem...
Ohhh.... even greater idea... a autoscript that deploys at the most ...
by RexRegis
Mon Nov 06, 2006 6:10 pm
Forum: Melting Pot: Map Ideas
Topic: Map: Modded Classic + Naval Forces
Replies: 15
Views: 5555

Free countries (as continents) (Bonus: each 1):
- Iceland, Hawaii, Panama, Cape Town, Gibraltar, Suez, Singapore, Falkland

I like the idea, BUT the problem is that since the placement of your lands are random someone could start of with +8 armies... even if someone doesn't get them all it can ...
by RexRegis
Sat Nov 04, 2006 1:22 pm
Forum: Melting Pot: Map Ideas
Topic: Scandinavia Map
Replies: 159
Views: 39043

I'll see if I can work on it later today...
The borders started out as "real" borders, but have been rearranged so it doesn't match real maps anymore...
by RexRegis
Sat Nov 04, 2006 1:09 pm
Forum: Archived Suggestions
Topic: Double Turns and Freestyle Turn Holding
Replies: 604
Views: 101764

you mean that if you make the last move in a freestyle game that you can't make a move until someone else does their move and they wait till it's only a few min left on the round so you miss your turn?

I've never had this done to me...
but I can see how this can be a problem. leaving you with ...
by RexRegis
Sat Nov 04, 2006 12:45 pm
Forum: Melting Pot: Map Ideas
Topic: Scandinavia Map
Replies: 159
Views: 39043

Current version
Image


Suggestions on playability, names and bonuses, please.

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