Search found 48 matches

by VectorxMan
Mon Jun 16, 2014 6:07 pm
Forum: The Atlas
Topic: Re: Rail S America [21.11.13] BETA READY
Replies: 305
Views: 350833

Re: Re: Rail S America [21.11.13] BETA READY

high five on this map!! as a "rail" map fan thank you@ bout to launch my first game on this map.
by VectorxMan
Mon Sep 03, 2012 4:01 pm
Forum: Suggestions
Topic: [PC] Ratings Additions
Replies: 15
Views: 5809

Re: Ratings Additions and Updates

I agree with this suggestion, more info of the ratings would help to get a better way of understanding ratings, and catch people who abuse about it.


Ratings system could really use an upgrade...
I would like to see this change: Instead of doing each rating individually and clicking to refresh ...
by VectorxMan
Tue Aug 14, 2012 3:05 pm
Forum: Suggestions
Topic: [PC] Ratings Additions
Replies: 15
Views: 5809

Re: Ratings Additions and Updates

';..;'

bump
by VectorxMan
Mon Aug 06, 2012 2:15 am
Forum: Archived Suggestions
Topic: Rules Determination
Replies: 139
Views: 53179

Re: Rules Determination

I'll say this right off the bat: the only parts of your rant/big block of text I read were the parts about bigotry and bank robbing.

-Remove the rule regarding "unwritten rules" as regards gross abuse of the game.
Unwritten rules = common sense stuff, however, it's stuff that needs to be put out ...
by VectorxMan
Sun Aug 05, 2012 9:49 pm
Forum: Suggestions
Topic: [PC] Ratings Additions
Replies: 15
Views: 5809

Re: Ratings Additions and Updates

Good idea that will streamline ratings. Could be used by people with extreemly low ratings to farm people who give good ratings. Possibly add a collum that shows how many times a player has updated a rating after more games with the same person. Like in one of your responses to a bad rating left ...
by VectorxMan
Sun Aug 05, 2012 8:27 pm
Forum: Archived Suggestions
Topic: [UI] Hide Dead Players
Replies: 39
Views: 23608

Re: Hide Dead Players

IcePack wrote:After BR being popular I support this as an OPTION or BR ONLY.

I really do NOT want to see player names start "disappearing" in standard, term, quad dub etc games.

If it can't be option or BR only then -1 to this
agreed.
by VectorxMan
Sun Aug 05, 2012 8:24 pm
Forum: Suggestions
Topic: [UI] Make blue army numbers lighter
Replies: 162
Views: 59692

Re: Make blue army numbers lighter[Poll Added]

Leave the blue alone! If you don't like how the color looks or can't distinguish between other colors then turn on the colorblind helper. I'm not colorblind but I have this option on anyway.
by VectorxMan
Sun Aug 05, 2012 8:04 pm
Forum: Suggestions
Topic: [PC] Ratings Additions
Replies: 15
Views: 5809

[PC] Ratings Additions

Concise description:
These would be a cosmetic user profile upgrade.

When viewing yours or someone elses Ratings Received a table is displayed showing the averages in each category. However, on the Ratings Left tab there is nothing. Adding a table in this tab would be a nice way to see if ...
by VectorxMan
Sun Aug 05, 2012 7:29 pm
Forum: Suggestions
Topic: [Rules] Don't Award Points to Deadbeat / Kicked Partners
Replies: 151
Views: 33824

Re: deadbeat players should get no points

My partner in a doubles game deadbeated after the first round, got kicked out in the 4th round and received half the point i won us in the 19th round. The Deadbeat partner should get zero points won in a game.
I like it!

However, I can see an upcoming abuse where multis may purposefully deadbeat ...
by VectorxMan
Sun Aug 05, 2012 6:34 pm
Forum: Conquer Club Discussion
Topic: Dice
Replies: 27
Views: 4415

Re: Dice

Thread rezzing bc I'm currently replying to my ratings. It turns out cowbug gave me one star across the board and foed me because he lost a doodle speed on round two.

maasman wrote:Trust me, basically every thread has math in it.
win.
by VectorxMan
Thu Feb 09, 2012 11:38 am
Forum: The Atlas
Topic: Doodle Earth [Quenched]
Replies: 1028
Views: 659575

Re: Doodle Earth [Quenched]

The region labelled as Germany should be Poland, and the region labelled Europe should be Germany or France.
by VectorxMan
Thu Jun 23, 2011 2:54 pm
Forum: Completed 2011
Topic: Jim's Tourney Series #3: Don't Be Last! (winner: Jessamine)
Replies: 71
Views: 11522

Re: Jim's Tourney Series #3: Don't Be Last! Round 10

Soo whats the word on this tourney? The last game I played was round 6 and I was supposed to advance
by VectorxMan
Fri Mar 11, 2011 7:19 pm
Forum: Completed 2011
Topic: Alpha Beta 3 [Winner: ViperOverLord]
Replies: 48
Views: 18110

Re: Alpha Beta 3 (Full)

round 3 for me Game 8638554
by VectorxMan
Mon Mar 07, 2011 8:57 pm
Forum: Announcement Archives
Topic: Clickable Maps
Replies: 276
Views: 107026

Ummm

My advance all and advance one clicks have been flipped. (left and right click). so annoying....
by VectorxMan
Mon Mar 07, 2011 12:01 am
Forum: Foundry Discussions
Topic: Auto deploy
Replies: 1
Views: 1227

Auto deploy

Is it possible to make a map where holding one territory will give an auto-deploy on a different area?

Example:You hold a castle. castle has no auto deploy. You capture a village and next turn your castle gets auto deploy+1.
by VectorxMan
Sun Mar 06, 2011 1:42 am
Forum: Competitions
Topic: Golfe du St-Laurent: Tisha Wins!
Replies: 133
Views: 99741

Tisha has my vote

I love how Tisha's map has the mini-map in the top right visually showing what each bonus is worth. That's what sold my vote.
by VectorxMan
Thu Mar 03, 2011 10:23 pm
Forum: Completed 2011
Topic: Alpha Beta 3 [Winner: ViperOverLord]
Replies: 48
Views: 18110

Re: Alpha Beta 3 (Full)

Woooo, Madagascar here I come!
Game 8612206
by VectorxMan
Tue Mar 01, 2011 11:52 am
Forum: Completed 2011
Topic: Alpha Beta 3 [Winner: ViperOverLord]
Replies: 48
Views: 18110

Re: Alpha Beta 3 (Full)

The person I was set up to play against, cdog101, joined CC for 10 minutes and hasn't been back to the website since last Thursday. Can you drop him and give me an opponent please?
by VectorxMan
Sat Feb 26, 2011 2:18 am
Forum: Completed 2011
Topic: Alpha Beta 3 [Winner: ViperOverLord]
Replies: 48
Views: 18110

Re: Alpha Beta 3 (18/32)

sounds cool; sign me up please.
by VectorxMan
Fri Feb 11, 2011 7:31 pm
Forum: The Atlas
Topic: First Nations Americas.
Replies: 219
Views: 315762

Re: First Nations Americas. Updated on Pg. 8

jakewilliams wrote:
VectorxMan wrote:Now this would be an epic map to play on. Although with Coahuiltee split in 2 pieces by a river is an assault possible to/from Natchez?
Yes, same as it is in the existing FNNA map.
Interesting, then there is no reason to have a canoe between Nemene and Coahuiltee
by VectorxMan
Fri Feb 11, 2011 11:00 am
Forum: The Atlas
Topic: First Nations Americas.
Replies: 219
Views: 315762

Re: First Nations Americas. Updated on Pg. 8

Now this would be an epic map to play on. Although with Coahuiltee split in 2 pieces by a river is an assault possible to/from Natchez?

Also with your +1 troop for every 4 regions does that override the +1 for every 3 regions or is it in addition to that bonus?
by VectorxMan
Sun Sep 26, 2010 7:40 pm
Forum: Closed C&A Reports
Topic: chicodasilva:intentional deadbeater game thrower[cleared]es
Replies: 6
Views: 428

Re: chicodasilva:intentional deadbeater and game thrower

Yesterday I robbed two banks, stole my grandmother's stove knobs, then tied plastic bags around a cat's feet all for the pure sake of being evil.
That's fine and dandy right? You can just accept me word that I did that?

The point is - he can say that he will deadbeat in his interests, but until he ...
by VectorxMan
Sat Sep 25, 2010 10:37 pm
Forum: Closed C&A Reports
Topic: chicodasilva:intentional deadbeater game thrower[cleared]es
Replies: 6
Views: 428

Re: chicodasilva:intentional deadbeater and game thrower

Do you have any game numbers that would support your claim? How about giving me some proof of you accusation.
:-s
Game number which supports my claim is the one given; and my proof is the picture which is also given.


edit:
I searched through his entire first page of games and found the game I ...

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