Top Score:2403natty_dread wrote:I was wrong
Well, you can't lose now, can you?Easy n Dirty wrote:How do you win? I just finished a trun where I now control all 6 castles yet the game is still going on. I was under the impression that to win, you had to simply control all castles, not necessarily eliminate the other players.
I was under this impression because clear as day across the top of the damn map it says "Victory is gained by conquering all castles".
I can and I will - another player has 53 armies on one spot and is about to cash for another 45 or so armies and then he will inflict alot of pain. In fact I'm probabbly gonna lose because I deployed and attacked in a manner specifically to grab the 6 castles.browng-08 wrote:Well, you can't lose now, can you?Easy n Dirty wrote:How do you win? I just finished a trun where I now control all 6 castles yet the game is still going on. I was under the impression that to win, you had to simply control all castles, not necessarily eliminate the other players.
I was under this impression because clear as day across the top of the damn map it says "Victory is gained by conquering all castles".
there is no where viable to palce the bridgesEasy n Dirty wrote:I've played 6 or 7 games now on this map, I like it alot, but...it seems to me there's a definite advantage to being placed on the northern side of the river. You only have one opponent to contend with early in the game (as opposed to three opponents in the bottom half, assuming a 6-man game), and if you prevail in that battle, then you can accumulate just a huge amount of territories virtually uncontested. Having a neutral 10 on both sides of the 2 bridges makes going between the upper and lower halves pretty difficult, esp early in the game, or even later in the game if it's flat rate or no cards.
I realize that we all have an opportunity for input via the map foundry process, and so it's my own fault for not participating in those forums, but I think this map would be better if there were one or even two more bridges across the river, without the foreboding 10s on either side. I love the concept for this map but am beginning to think there's an imbalance early on if you can get placed in the upper half.
Top Score:2403natty_dread wrote:I was wrong
Lake Minitello 1 to Northern Plains 6? Or perhaps do away with the river altogether and insert a bunch of 1s in it's stead?gimil wrote:there is no where viable to palce the bridgesEasy n Dirty wrote:I've played 6 or 7 games now on this map, I like it alot, but...it seems to me there's a definite advantage to being placed on the northern side of the river. You only have one opponent to contend with early in the game (as opposed to three opponents in the bottom half, assuming a 6-man game), and if you prevail in that battle, then you can accumulate just a huge amount of territories virtually uncontested. Having a neutral 10 on both sides of the 2 bridges makes going between the upper and lower halves pretty difficult, esp early in the game, or even later in the game if it's flat rate or no cards.
I realize that we all have an opportunity for input via the map foundry process, and so it's my own fault for not participating in those forums, but I think this map would be better if there were one or even two more bridges across the river, without the foreboding 10s on either side. I love the concept for this map but am beginning to think there's an imbalance early on if you can get placed in the upper half.
You have to keep them until your next turn .. then you will automatically win. (same applies, by-the-way for gaining Sanctuary in the Realms set).Easy n Dirty wrote:How do you win? I just finished a trun where I now control all 6 castles yet the game is still going on. I was under the impression that to win, you had to simply control all castles, not necessarily eliminate the other players.
I was under this impression because clear as day across the top of the damn map it says "Victory is gained by conquering all castles".