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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
That's what I've been saying.MeDeFe wrote:Guys, hello? Here's some news, point inflation is not a problem.
Since it isn't a problem it doesn't have to be "solved".
If anything, inflation is a good thing. It means we have to update the ranks, which means we get newer and more awesome rank insignias. Who doesn't want newer and more awesome rank insignias, eh?
and unfortunately you're both wrong. inflation is bad and it will always be considered bad.Itrade wrote:That's what I've been saying.MeDeFe wrote:Guys, hello? Here's some news, point inflation is not a problem.
Since it isn't a problem it doesn't have to be "solved".
If anything, inflation is a good thing. It means we have to update the ranks, which means we get newer and more awesome rank insignias. Who doesn't want newer and more awesome rank insignias, eh?
Inflation in economics maybe, but why would it be bad, or even matter, on this non-Risk(tm)-affiliated internet gaming site?DiM wrote:and unfortunately you're both wrong. inflation is bad and it will always be considered bad.Itrade wrote:That's what I've been saying.MeDeFe wrote:Guys, hello? Here's some news, point inflation is not a problem.
Since it isn't a problem it doesn't have to be "solved".
If anything, inflation is a good thing. It means we have to update the ranks, which means we get newer and more awesome rank insignias. Who doesn't want newer and more awesome rank insignias, eh?
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
well one of the resons would be the ever increasing highscores that need to be mantained as low as possible to give the new players the feeling they can reach the top.MeDeFe wrote:Inflation in economics maybe, but why would it be bad, or even matter, on this non-Risk(tm)-affiliated internet gaming site?DiM wrote:and unfortunately you're both wrong. inflation is bad and it will always be considered bad.Itrade wrote:That's what I've been saying.MeDeFe wrote:Guys, hello? Here's some news, point inflation is not a problem.
Since it isn't a problem it doesn't have to be "solved".
If anything, inflation is a good thing. It means we have to update the ranks, which means we get newer and more awesome rank insignias. Who doesn't want newer and more awesome rank insignias, eh?



No. May I point you to the RuneScape highscores page? The overall skill level all players begin with is 23. The highscore is 2277. To get there requires easily more than five hundred hours of work (You can't really call it playing anymore). And yet there are hundreds upon hundreds of new players joining every day and playing.DiM wrote:if a guy starts with 1000 points and sees he gains 20 for a 1v1 win and sees the top player with 100000 points then he'll surely quit.
at 5 hours a day that means just a bit over 3 months to get to #1 on runescape.Itrade wrote:Excellent work Scully! The results are startling. It's also slightly embarrassing since I said it looked to be exponential and it turns out that it's linear, but oh well.
So does this mean that Poo-Maker will have an additional 850 or so points by the end of this year?
Anyway,No. May I point you to the RuneScape highscores page? The overall skill level all players begin with is 23. The highscore is 2277. To get there requires easily more than five hundred hours of work (You can't really call it playing anymore). And yet there are hundreds upon hundreds of new players joining every day and playing.DiM wrote:if a guy starts with 1000 points and sees he gains 20 for a 1v1 win and sees the top player with 100000 points then he'll surely quit.
People join and stay at Conquer Club for the games, not for the scoreboard. The scoreboard is a feature of the site, not the site itself.
Inflation is bad in real life when applied to real things. Points are not real things. They're just there to show how skilled a player is (Or how lucky, if you believe all this "CC is 100% luck" nonsense). The skill level between players is relative anyway, so it doesn't matter if points are decreasing in value, you just have to see a 150 point gap today like you saw a 100 point gap six months ago. Just don't worry about inflation because it isn't a problem and stop proposing ridiculous and fun-killing methods to "stop" it because, once again, it's not a problem.
i played runescape for ~3 hours a lot of years ago. comparing cc with that is a bit far stretched because runescape is an rpg. and as such it can offer satisfaction in many ways. CC offers satisfaction through simple games and this can get boring after a while, people always need to have a reachable goal to make them interested and keep playing. that's why here people organize tourneys form clans and have battles and so on. to break the boredom and add a bit of extra fun on runescape no matter how bad you are as a player you still manage to achieve things. an extra level a new skill, etc. it has many things that keep you going, simply by his rpg nature.Itrade wrote:
Thirdly, I was making a huge understatement when I said 500 hours of work to get to the top of the RuneScape scoreboard. Numbers like that look so much bigger before you consider that there are 24 hours in a day. I asked around an someone gave me the estimate of >6000 hours. Anyway, what I meant to do in the other post was pull out a very very big number and say that's how much you would have to play to reach number one, and the average player will never be able to nor want to do that. Zezima, the current number one player, has been at that number one spot for four or five years now. But CC and RuneScape are very different games, and so my comparison between their highscores doesn't really work.
true but that's a whole other issue. and trust me i do as much as i can to correct every little thing that i consider a problem. the deadbeats problem will be tackled by a more detailed introduction to the game via pms and mails with tips and advices. the maps are currently going through a bit of reorganization and in the near future there will be grouping options by number of terits complexity rating and so on (please check the foundry).Itrade wrote:Fourthly, I don't think people will be discouraged to leave CC because the highscores are too high. Much more people would leave because their first few gaming experiences were dulled by deadbeats or suiciders or abuse directed towards them or being completely mindboggled by joining the wrong map. Maybe you should put your effort towards that instead of "solving inflation".
i don't need to prove you that mate. lack did in the post above. inflation is a problem and it will be dealt with. at the moment it's effects aren't so bad but they will be. unfortunately a perfect solution that's embraced by all hasn't been found.Itrade wrote:Finally, maybe you're right. Maybe I am in denial. But unless you can prove to me somehow that high highscores is what's causing as many new players to leave as you're claiming, I'm going to keep believing that the extent of point inflation's effects is bigger numbers next to people's names on the scoreboard.
it was just an example of inflation in a game that went too far and threatened to destroy the fun and make people to leave.Itrade wrote:P.S. I checked out Hattrick on wikipedia, I don't understand how their inflation occured or what it has to do with CC, perhaps you could elaborate for me?
sorry if you thought i'm hostile. in no way did i mean that. i agree i may be a bit blunt and straight forward sometimes but i have nothing but the best intentions.Itrade wrote:Also, let's keep this from getting hostile. It's just a game-site, anyway.
Huh? I don't see lack saying that inflation is a problem. He says he's considering the idea of point-resets and fixing the problem of people getting free points from new recruit deadbeats, but he doesn't say anywhere that it's a problem. Yet.DiM wrote:i don't need to prove you that mate. lack did in the post above. inflation is a problem and it will be dealt with. at the moment it's effects aren't so bad but they will be. unfortunately a perfect solution that's embraced by all hasn't been found.
now there's bright thinking.Heimdall wrote:Time to increase the lending rate to curb inflation
the gap really isnt that much bigger... its actually easier now for a new recruit to get to the top than before.TheTeacher wrote:now there's bright thinking.Heimdall wrote:Time to increase the lending rate to curb inflation
on a serious not, inflation = not a problem. it's just a phenomena that will cause change. now, let's look at some of the effects of this change:
gap between good and bad players get's much, much bigger (higher groups go up exponentially (we think))
mean players, those with average ability (which 'cording to twill's quote, from i-forget-who, is above mediean) go up linearly (roughly)
all in all, to the average new joining player, it takes more work to catch up.
is this a bad thing? i don't think so, some might argue it is, but change happens, there's not fighting that, and i don't see any particular issue with this... lack just needs to update the ranking system every once in a long while.
i think Itrade makes a good point here - are you playing for fun (in which case the scoreboard means nothing) or are you playing to compete to be number one. (in which case the scoreboard means everything) finding which side you are on also shows whether or not u think inflation is a problem.Itrade wrote:But then again, a game shouldn't really be all about hard work. I think CC's main goal should be to provide a fun gaming experience, not to make it easy for everyone to get to number 1.
this is interestingItrade wrote:I think your speed game theory is interesting. Speed games allow more games to be played in less time, which means points would be rising from the bottom of the scoreboard to the top much quicker.

Itrade wrote:So it's been two years. There should be some pretty solid evidence for or against point inflation and its effects by now. What do you guys think?


Stuff like the removal of the defacto double turn rule in freestyle and the new farming rules/restrictions on new recruits joining certain settings has helped reduce inflation.Itrade wrote:So it's been two years. There should be some pretty solid evidence for or against point inflation and its effects by now. What do you guys think?
