Moderator: Community Team
Agreed,Bad Speler wrote:Thats true, its enough time, and the extra time could be abused by people who purposely wait for the last second to play.Develop wrote:You get plenty of time....a whole day matter of fact.
Make it available in sequential games only. Problem solvedTwill wrote:Agreed,Bad Speler wrote:Thats true, its enough time, and the extra time could be abused by people who purposely wait for the last second to play.Develop wrote:You get plenty of time....a whole day matter of fact.
If you can figure out a way to make this abuse proof, we'll consider it.
Twill

If the time limit was changed to 25 hours, players would cry and want 26 hours, then 27 hours and so on. Allowing people to abuse their time limit even more...greenoaks wrote:fantastic idea,
it sucks that some people find 24 hours to take their turn is not long enough so lets change it so everyone has 25 hours to take their turn.
I think you're missing the point. The point is that there are going to be times, regardless of any other considerations, when a player is about to start his game when there may be very little time to get it done. If a player goes to the trouble of clicking "Begin turn", then why not just give that player a minimum amount of time that he needs to do his turn? Why force the rush if a player has 3 minutes to do his turn? Who benefits from this? Nobody. No one benefits from a player doing his turn half-way, regardless of whose "fault" it is. We all benefit when players do their turn, because then the game is more fun. If they've made the effort to start the game before the 24 hours are up, let them have a reasonable amount of time to do their turn. There is really no reason NOT to allow this. I don't see how a few extra minutes for them is going to end up being "abused".It takes 5 minutes to make a move. Your telling me you dont have 5 free minutes throughout the day? If you cant find the time to play then you obviously have more important things to do and shouldn't be playing online games.
PsyDev, with the greatest of respect, it is not the other posters on this thread that are missing the point.PsyDev (edited) wrote: ... I think you're missing the point ... The point is ... why force the rush if a player has 3 minutes to do his turn? ...