Moderator: Cartographers
Possibly not. I think oaktown needs to analyze this for us...Lone.prophet wrote:Okay my opinion sucksRjBeals wrote:How does that make Oklahoma easier to defend as no reinforcements necessary? You still have to defend / reinforce 3 borders in Oklahoma, you just only get a -1 in the 2 drought areas at the start of your turn.

You're opinion doesn't suck.Lone.prophet wrote:ok
nebraske 2 bonus 1 dry 1 left
colerado 4 bonus 2 dry 2 left
kansas 3 bonus 2 dry 1 left
new mexico 4.... 2 ....2
Oklahoma 5.....2 3
Texas 6...... 3 3
so overall you get the same bonus as texas
only you have 1 border country more
and it also gives an adventage to overtake texas since texas has to be defended against a normal teritory

Sorry - I missed that part of the development...RjBeals wrote:Lone.prophet wrote:^^ hehe thats what i said it gives oklahoma a big adventage i think in defendingI still must be missing something.Lone.prophet wrote:oklahoma is the only cont that does have a normal border country which makes it easier to defend (no reinforcement nececarry) so maybe that one should be looked at in a other way
The legend & map are both correct. The Woodward / No Mans Land dotted border was intentional. During the initial game play development, we talked about making the drought regions the only means of moving through states, but went with the dotted lines instead (as a suggestion from a forum member). There's nothing that says you can only attack through drought regions.
How does that make Oklahoma easier to defend as no reinforcements necessary? You still have to defend / reinforce 3 borders in Oklahoma, you just only get a -1 in the 2 drought areas at the start of your turn.

Aerial Attack wrote:I like the update. As far as state lines go, I think you should keep the same stroke weight (whatever that means) or thickness. Just add small breaks (effectively make them dashed lines) in the Dust Bowl affected areas. Then you could still tell they are states AND that you can only cross in the Dust Bowl.
RjBeals wrote:Also - looking at Oklahoma, It's too easy to hold for that bonus. I think I may take out the dark drought region of North Platte (Nebraska) and create a new one out of Woodward (Oklahoma). That way OK would have 3borders to defend, the same as Texas, but slightly less bonus.
Aerial Attack wrote:Bonus Structure:
Nebraska (4 terrs, 2 defense points, 2 drought - current +3 bonus, suggest +3)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus, suggest +4)
Kansas (5 terrs, 3 defense points, 2 drought - current +4 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 1 drought - current +3 bonus, suggest +4)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +6 bonus, suggest +5)
Texas (8 terrs, 3 defense points, 3 drought - current +7 bonus, suggest +6)

I'd go for this then - except I'd drop Nebraska to 2.Aerial Attack wrote:Bonus Structure:
Nebraska (4 terrs, 2 defense points, 2 drought - current +3 bonus, suggest +3)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus, suggest +4)
Kansas (5 terrs, 3 defense points, 2 drought - current +4 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 1 drought - current +3 bonus, suggest +4)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +6 bonus, suggest +5)
Texas (8 terrs, 3 defense points, 3 drought - current +7 bonus, suggest +6)

Aerial Attack wrote:Bonus Structure:
Nebraska (4 terrs, 1 defense points, 1 drought - current +2 bonus)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus)
Kansas (5 terrs, 3 defense points, 2 drought - current +3 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 2 drought - current +4 bonus)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +5 bonus)
Texas (8 terrs, 3 defense points, 3 drought - current +6 bonus

We need to add in the "bordering territories" to this analysis though?Lone.prophet wrote:update it cause there were some errors
Aerial Attack wrote:Bonus Structure:
Nebraska (4 terrs, 1 defense points, 1 drought - current +2 bonus)
Colorado (6 terrs, 2 defense points, 2 drought - current +4 bonus)
Kansas (5 terrs, 3 defense points, 2 drought - current +3 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 2 drought - current +4 bonus)
Oklahoma (7 terrs, 3 defense points, 2 drought - current +5 bonus)
Texas (8 terrs, 3 defense points, 3 drought - current +6 bonus

Code: Select all
Bonus Structure:
Nebraska (4 terrs, 1 defense points, 1 drought, 2 borders - current +2 bonus)
Colorado (6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus)
Kansas (5 terrs, 3 defense points, 2 drought, 5 borders - current +3 bonus, suggest +4)
New Mexico (6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus)
Oklahoma (7 terrs, 3 defense points, 2 drought, 4 borders - current +5 bonus)
Texas (8 terrs, 3 defense points, 3 drought, 5(1 not dry) borders - current +6 bonus
Code: Select all
Bonus Structure:
Nebraska
(4 terrs, 1 defense points, 1 drought, 2 borders - current +2 bonus)
Colorado
(6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus, suggest +3)
New Mexico
(6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus, suggest +3)
Kansas
(5 terrs, 3 defense points, 2 drought, 5 borders - current +3 bonus, suggest +4)
Oklahoma
(7 terrs, 3 defense points, 2 drought, 4 borders - current +5 bonus, suggest +4)
Texas
(8 terrs, 3 defense points, 3 drought, 5(1 not dry) borders - current +6 bonus)
I don't get the borders you are speaking of. Like Colorado (6 terrs, 2 defense points, 2 drought, 5 borders). I only see 2 borders?yeti_c wrote:Code: Select all
Bonus Structure: Nebraska (4 terrs, 1 defense points, 1 drought, 2 borders - current +2 bonus) Colorado (6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus, suggest +3) New Mexico (6 terrs, 2 defense points, 2 drought, 5 borders - current +4 bonus, suggest +3) Kansas (5 terrs, 3 defense points, 2 drought, 5 borders - current +3 bonus, suggest +4) Oklahoma (7 terrs, 3 defense points, 2 drought, 4 borders - current +5 bonus, suggest +4) Texas (8 terrs, 3 defense points, 3 drought, 5(1 not dry) borders - current +6 bonus)

The above was the very point I raised when I first brought up this bonus issue 3 pages ago. I believe Yeti's roposal above seems eqitable and I would support a change along those lines. I believe it would have a significant positive impact on gameplayRjBeals wrote:Ahh... I never even thought to bring that into the calculation.yeti_c wrote:Colorado has 2 border territories - but 5 territories that can attack them...
Imperial, Colby, Liberal, Boise City, Clayton
C.
The above comment by Coleman has really thrown me. Everyone posting here loves this map me included. However I raised some gamplay concerns which we all have been examining to see are they valid and assuming they are we are looking at solutions, for one of the cartos to describe this as "running around in circles" is an insult not just to those of us that have posted on this over the last few pages but an insult to the foundry process itself. I really am stunned by this.Coleman wrote:What's happening is we didn't quench you fast enough and now we are running around in circles. Which sucks frankly. I still recommend the map I saw back when I gave the xml stamp.
Rebel - I see your point. But I also see Colemans point. This map has sat here for a while with no real complaints. Once these current issues are resolved, I'm sure if the map sat here another month or two, more issues would arise. The bonus structure is a valid concern, but over the last few months, it hasn't been brought up by anyone else. Hope you understand.rebelman wrote:The above comment by Coleman has really thrown me... for one of the cartos to describe this as "running around in circles" is an insult not just to those of us that have posted on this over the last few pages but an insult to the foundry process itself. I really am stunned by this....

What about the suggestions I gave?rebelman wrote: i am still concerned that the bonus structure as its currently laid out makes this map slightly unfair / unbalanced - you yourself admitted you had not included the number of countries that can attack the state variable - when this is factored in as well it does seem skewed. This is such a beautiful map it would be a shame for it not to be a success in live play because of its unbalanced bonus structure. I would ask you to think long and hard before shooting a change to this down.

i already said i support that suggestion yeti but the map maker indicated above he was inclined to not change it.yeti_c wrote: What about the suggestions I gave?
C.
RjBeals wrote:
Second - I don't necessarily want this map to produce long games or quick games, but rather fair games. The bonus regions that I have on the map now did not come from a formula, but rather studying the map and using my own gut feelings as what the bonuses should be. As of right now, I would prefer the current bonus structure, just because I feel its fair. I just don't think rebel / yeti's posts have persuaded me otherwise.