Moderator: Cartographers
seems plausable, dont think this has been suggested before.asl80 wrote:sorry to but in on the conversation - but just wanted a question left begging elswhere answered (or reffered) - any chance in this new scheming on game finder pages etc. that there would be a chance of a personalised setting (i.e. tab), where you can arrange the list of maps yourself?
Top Score:2403natty_dread wrote:I was wrong
Well - kindof both - because the suggestion applies to this modification - I'd leave it here - but if the modification happens without the "personalied pick list" then raise it in Suggs & Bugs!!asl80 wrote:shall i do an official suggestion - or leave it in the cartos's trusty hands you reakon?


Another point in this post, is that i fail to see what is extreme about AoM: Magic and Might. I would give them no more than complex. Based on classic play, a few complex bonus configurations is all this map has as far as difficulty goes, and i have played several of both.Bamboo Jack.
I fail to see what is extreme about that map.
It is simply a classic layout with classic attack methods wiht large number of terts. It should be no more than complex.
Battle for Australia.
This is fine as simple, although i would have placed that as moderate given the continent of Japan being spread across the map.
Cairns Coral Coast.
Fine as simple.
Madness.
Fine as moderate.
Pearl Harbor.
Fine as extreme, because of the planes and bombardments.
Rail USA.
Should be no more than complex. This is simply classic play in linear classic layout, with a couple of bottlenecks.
Valley of the Kings.
No more than complex. This style of attack was based on Wm's King of the Mountains and those helipcopters, with a progressive bonus system based on icons.
Waterloo.
Fine as extreme because of the bombardments and cavalry play and layout.
And for future upcoming maps, my recommendations....
Chicago.
Moderate. It is classic layout with a few moderate to complex methods of gaining bonuses.
Gazala.
Complex. A few bombardments with neutral advancements, still in classic layout using lines.
Rail Europe.
Complex. Slightly more intense than Rail USA using the linear classic layout.
Rail Australia.
Complex. Same as above.
Galapagos
Moderate. Classic layout with a few bonuses to understand and gain.
Marketing - Viewpoint on ExtremeRecommendations:
AoM: Magic - Complex
AoM: Might - Complex.
It discourages anyone from trying to expand their minds and understand more complex issues in how these versions of RISK games can be played.* of a character or kind farthest removed from the ordinary or average
* going to the utmost or very great lengths in action, habit, opinion
* farthest from the center or middle; outermost; endmost
That at least inplies there is a degree above complexity but not to the extent that anyone should stay away from these maps if they don't want to learn something and expand their play potential.* offering a challenge; testing one's ability, endurance,
* stimulating, interesting, and thought-provoking
* provocative; intriguing



I guess...but I don't consider 8 thoughts nearly as complex as many of the other maps on that list.edbeard wrote:1. territories belong to multiple continents
2. allied symbol groups bonus
3. negative bonus relating to the mind territory
to a new player, this will be deemed quite complex.