This may be so...but the grog came from canada, and that is the "essence" of these canadian specials.Herakilla wrote:i just wanna say for the record that most of the smugglers were american, the canadians just brewed the beer mostly
Moderator: Cartographers
Is there anything else you'd like Night Strike...rather than one at a time...for next version?Night Strike wrote:Wow, the bullets look sharp.
The trucks are much improved. I might be satisfied with that, but I think it could stand out a little more (I know you're trying to preserve the coloring/feel). With that, coloring the roofs of those house territories black or something could really help it out.

Well, I'm not sure.cairnswk wrote:Is there anything else you'd like Night Strike...rather than one at a time...for next version?Night Strike wrote:Wow, the bullets look sharp.
The trucks are much improved. I might be satisfied with that, but I think it could stand out a little more (I know you're trying to preserve the coloring/feel). With that, coloring the roofs of those house territories black or something could really help it out.
Thanks onbekende...i'll re- axamine those chicago outfit bonuses in next version.onbekende wrote:Bonusses (revised offcourse)
Prohibition gang: 8 terr, 6 def/att, 2 cont => Bonus of 6 (good)
Chicago Mafia: 7 terr, 5 def/att, 3 cont => Bonus of 5 (good)
Ch. Outfit West: 10 terr; 7 def/att, 4 cont => Bonus of 8 (good)
Canadian Specials: 3 terr, 2 def/att, 2 cont => Bonus of 1 (good)
Northside Gang: 7 terr, 4 def/att, 3 cont => Bonus of 5 (4 is good too)
Racketteers: 3 terr, 3 def/att, 3 cont => Bonus of 3 (good)
Ch. Outfit East: 10 terr, 7 def/att, 4 cont => Bonus of 8 (its the same as West, so atleast straighten the bonusses, perhaps both 7?)
nice map!

Have done...Oaktown, can you give comments on gameplay in Chiacgo map please, would appreciate you input when you have some time, thanks.oaktown wrote:I'm trying to revive the Maps In Development thread in GD... if you'd like to be included please post a description of your map!
http://conquerclub.com/forum/viewtopic. ... sc&start=0

Yes...i guess i'd better put that in there somewhere, eh?jako wrote:so cairns, are teh streets impassables?

Done.Herakilla wrote:you need to clean up the legend
the gun explanation, you can drop the "across streets" it doesnt do anything and could make some confusion and in oen case it isnt true, the green set
public utilities, drop the ""Assist" or," and the "any time" they dont help at all


Version 12 attends to those issues i beleive.Night Strike wrote:Bugs Maran at the top of the map runs together pretty badly. Perhaps it should be spread out like Little Italy is.
Several of your 's words are running into things (Belle's, Deadman's, Rosie's).
Also at Belle's, the yellow attack dots are messed up by the red light. On the Deanie O'Banian (hard to read) and Hymie Weiss attack dots, they overlap the driveway borders.

