Moderator: Cartographers
I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml.Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.
At least that's how I read it...
Top Score:2403natty_dread wrote:I was wrong
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.
ok yea im working on stuff like that currentlyDiM wrote:dont bother putting up a new poll. instead focus on the map, add terits and stuff and then people will llike the idea. at the moment you got mostly negative votes cause frankly they have nothing to vote on.
well it might work if u made the territories that were 3 away from the castle a continent where u only need 1 for it, and continue on like thatgimil wrote:I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml.Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.
At least that's how I read it...
realm and feudals goal is to build an empire, although feudal does it better . . .bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.
Top Score:2403natty_dread wrote:I was wrong
?bryguy wrote:for both to me they only are for conquest![]()
anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource
yea, forgot to put those onedbeard wrote:?bryguy wrote:for both to me they only are for conquest![]()
anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource
are there some rules not shown on this map?
oops, better remove itone thing I noticed is that the map is 801px high. So, remove that 1px!!!
wrong, fishing dock is a resourceYou have some gameplay issues because I think whoever starts in Comenal Castle is going to win or at least have a huge advantage. Also, there's only 7 resources. It looks like Sratun Castle is out of the mix.
definately need impassables. I stink at mountains, so it would not be those. Maybe a river or lake, or cliffs like in Feudal, but i cant figure out how to do cliffsfrom there you should worry about the gameplay and placement of resources, castles, villages, and impassables etc...
feudal does it different. not better not worse.gimil wrote:realm and feudals goal is to build an empire, although feudal does it better . . .bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.
yea, but for me i like to just get a resource pair or 2 in AoR, then conquer everybody. In Feudal, i just conquer left and right to the nearest castleDiM wrote:feudal does it different. not better not worse.gimil wrote:realm and feudals goal is to build an empire, although feudal does it better . . .bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.
in fact the 3 conquest maps. aor: might, aor: magic and feudal have totally different gameplays which is very good. also they are suitable for different gametypes.
and ontopic i have just 1 request. please don't use numbers for terits. bust your brain and come up with short names cause numbers suck.
i have one thing to say about that!bryguy wrote:and also plz note that when i had been starting to work on this map for the first time, i had no clue there was a feudal wars map being made. I only found out about it when i told DiM and gimil about it in a game i was doing against them