What's the best starting castle for AoR?
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What's the best starting castle for AoR?
I think it's Mua, because the fishery and market are right next to each other for easy conquering, and the docks are far away so no-one will be invading anytime soon.
Your thoughts?
Your thoughts?
I've only played one game on Might, and I got both of these castles (3 player).bryguy wrote:best in AoR Might is Mua, worst in AoR Might is Aoria and/or Ghyr
best in AoR Magic is Mua or Xi, Mua cause the resources are right there, Xi cause the berry field and other place have barely any neutrals
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They are all really equal, as long as you know the best strategy for each one.Itrade wrote:Obviously, but unless the map is perfectly symmetrical there will be a place that is advantageous to hold. All I'm trying to do is figure out which one, and why.MeDeFe wrote:You can win from any position.
I have played around 100 games on both AoR maps, and i have won quite a few times from each castle.

Which castle has the easiest strategy?wcaclimbing wrote:They are all really equal, as long as you know the best strategy for each one.Itrade wrote:Obviously, but unless the map is perfectly symmetrical there will be a place that is advantageous to hold. All I'm trying to do is figure out which one, and why.MeDeFe wrote:You can win from any position.
I have played around 100 games on both AoR maps, and i have won quite a few times from each castle.
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aoria sucks. that's the first place someone will go for when they reach a port. They go for rhit and aoria. yes, you can stack up, but that doesn't always save you.lord voldemort wrote:aoria is the best by far noobs...
read shadysouls strat for aor in strat thread...best way to win a game...
i will win 9.5/10 from aoria. if i dnt have that i want borun or mua. figye is yuck. cept u can use for sneak attack to xi if u get stuck
but aoria is by far the best
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.
ga7 wrote: I'll keep my vote where it should be but just in case Vote Strike Wolf AND f*ck FLAMINGOS f*ck THEM HARD
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Xi and Figye are my least favorite.
Ghyr is best for me. Its kinda out of the way so no one really bothers you down there. I dont like Aoria because it makes you too easy to kill. with nothing between the dock and the castle, they can just take the dock and kill your castle, not advance any, and continue along the map for more kills.
Ghyr is best for me. Its kinda out of the way so no one really bothers you down there. I dont like Aoria because it makes you too easy to kill. with nothing between the dock and the castle, they can just take the dock and kill your castle, not advance any, and continue along the map for more kills.

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not really. pay attention to the game log. you'll see plenty of clues where people are hiding what terits they have and what bonuses they get. very easy if you know how to read the log.AAFitz wrote:the one that doesnt get attacked is the best
on multiplayer fog, the game is practically just russian roulette.
and to be on topic. no castle is easier than another. or at least not noticeably. unless a map is symmetrical perfect balance is impossible. but some people said mua is better cause you have the resources closer. well yes you have to take just 3 terits ubbmarket and fishery but they have 14 armies 3, 6, 5
on the other hand to take the resource pair from ghyr castle may seem harder but if you look at it you'll see there are indeed more terits (5) but just 12 troops. ayr tombi iron mine yta and blacksmith displayed like this: 3, 2, 4, 1, 2.
what is easier? killing 3, 6, 5 or 3, 2, 4, 1, 2???
if you do the math you'll see chances are ~ the same.
btw i don't care what my starting castle is because each castle plays in a different manner and if you know what you are doing the result is always the same, victory.
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actually you'll be surprised how successful ghyr can be compared to other castles. yes it is further away from the action BUT to compensate it has 3 villages. that means extra troops. plus being a bit further means you'll be left alone longer.wcaclimbing wrote:Mua is best for Magic, Figye is worst. Ghyr is in a close second for worst, though, because it is so seperate from the rest of the map and can't really do much without going through the land with Mua on it.
and fygie is great because of sler. how i love to get a ton of troops in log camp and wait for the fool that starts with mua to come and meet my troops. also fygie has the advantage that he can keep an eye on the sanctuary from both directions (u'rl and g'th) fygie is the most open castles of all. defending is hard but expanding and quick change of direction is so much more easy to achieve.
btw i'm talking about magic not might.
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and one more thing, i'm currently training a guy for 1v1 on magic. so far he has 6 finished games and 5 wins. and the single loss was because of really shitty dice. so if a guy that never played the map before can have so many wins from all starting positions with a bit of guidance then trust me, there no good or bad castle, just good or bad strategy.
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InkL0sed wrote:If I liked those maps better, I'd beg you to train me. Unfortunately, they're not my cup of tea.
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I changed my mind. At the time that my previous post was made, i was in the beginning of most of my AoR games. In the start of the game, Ghyr is one of the worst, because it is pretty slow going for kills from down there.DiM wrote:actually you'll be surprised how successful ghyr can be compared to other castles. yes it is further away from the action BUT to compensate it has 3 villages. that means extra troops. plus being a bit further means you'll be left alone longer.wcaclimbing wrote:Mua is best for Magic, Figye is worst. Ghyr is in a close second for worst, though, because it is so seperate from the rest of the map and can't really do much without going through the land with Mua on it.
and fygie is great because of sler. how i love to get a ton of troops in log camp and wait for the fool that starts with mua to come and meet my troops. also fygie has the advantage that he can keep an eye on the sanctuary from both directions (u'rl and g'th) fygie is the most open castles of all. defending is hard but expanding and quick change of direction is so much more easy to achieve.
btw i'm talking about magic not might.
After finishing a few more games starting on Ghyr, i have realized that it is great in the end of the game, because from there you are pretty much guaranteed Mua once you excape from Ghyr, then the next path to take is through either Sler (dock) or one of the ice paths across the water. all of this distance between your castles and your opponents gives a huge advantage because even if they attack you, you will have enough back there that they cant get to to still give you a big army to fight back with.



