Moderator: Community Team
that could be an option though...AndyDufresne wrote:One of the best part about a world domination game like this...is that you get to play against real people. With real, unique, and sometimes dumb strategies. It's wonderful and horrible all wrapped up in one, and I wouldn't have it any other way.
--Andy
I agree but if they did incorperate this, no points for AI games. I can see some unscrupulous people abusing it for stats. (AI=oxymoron)AndyDufresne wrote:One of the best part about a world domination game like this...is that you get to play against real people. With real, unique, and sometimes dumb strategies. It's wonderful and horrible all wrapped up in one, and I wouldn't have it any other way.
--Andy
Ideally you wouldn't make it map-specific, you would give it various heuristics it would use to determine the best move based on the borders it has and so forth. If you did it right it'd play well on all the maps.Coleman wrote:I don't think AI would be hard to program at all. Although I think it would need a slightly different script depending on the map, and it would take a team to keep it up to date with the speed of the foundry lately.
xml is just plain statistics, to make a good AI you need more then just XML to rely on, or they would be too predictable and therefore easy to defeat.Tr0y wrote:AI wouldn't be terribly hard.
Nah, it would use the xml file.Plus it'd have to be done for each map individually.
But, yea... what fun is AI when you can play real people.