Moderator: Community Team


Great idea, making it available only at certain rounds, puts everyone on the same page, and gives plenty of warning to discuss the change b4- hand with all involved.hwhrhett wrote:perhaps if the option was only available in rounds 75, 100, 125, 150, etc....
and all 3 players had to vote unanimously during their turn in that particular round, would be a good end to some of the build game scenarios.
i would use it, everytime i play a flat rate game it turns into a build game pretty quickly.



Part of the strategy is to know when and how long to build.... Some times the Waiting game (Though Boring) is Strategy .... Its about endurance.....besides if you didn't want to play the waiting game then your strategy should of prevented that outcome....You need to know when, where & how to break Opponents bonuses....Also if you add this as an option @ a certain round like 75... Then you still need to have enough players cash in to reach a high return in Armies...4,6,8,10,12,15,20,25, etc.....So you would still have to reach round 85 or 90 for a chance at 25 armies that are not guaranteed to work...(they may fail the rolls)....and A high round doesn't mean its no longer a strategic game DICE are random enough to ensure the ANYTHING can Happen Senarioluckywar wrote:sure Beaker. BUT, each game has its own strategy for the first few rounds, but by round 75, you've pretty much thrown real strategy out the window and just wait for some jackass to attack out of boredom. Cuz really, when there are 3 people left, and you're all claiming similar bonuses...just keep stacking your units. It's boring and dumb as hell.

Yes, good point, however if you read the whole post, it was mentioned that the decision needed to be unanimous.BeakerWMA wrote:I voted against it cause if I wanted to play an escalating card game I would probably just join one.

BeakerWMA wrote:and there will be a rash of negative feedbacks for players who do not vote for the switch (they will of course be removed but just more work for the Mods)...

In theory, that would work, but in actuality, the players that wanted to change it would post, and it would be obvious which one did not, and again it would change the game significantly... any and all of these possibilities have to be set up as an option, that is available at the beginning of the game to be effective, and not ruin the basic game of risk, in possibly its purest state.richardgarr wrote:BeakerWMA wrote:and there will be a rash of negative feedbacks for players who do not vote for the switch (they will of course be removed but just more work for the Mods)...
Again read the whole post,
I suggested that the players vote not be displayed, you would only see something like:
Due to agreement from all current remaining players
Game #................ has now been changed to escalating.
If someone voted against the change, the game would continue with no mention of the vote results.
I do not know much about programming , but I am sure a code that changes flat to esc, can be written to initiate only if all current players say yes. Without having to show the results.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass




Highest Score: 2437nmhunate wrote:Speak English... It is the language that God wrote the bible in.