Your right

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply
User avatar
Vyk
Posts: 58
Joined: Wed Nov 28, 2007 9:12 pm
Location: Washington State

Your right

Post by Vyk »

Because losing 28 guys across three games and only killed 4 units, shows just how accurate these streaky horrible dice are.

As far as numbers of "Oh get your % thing for proof blah blah blah" the dice should be game to game accurate, not accurate over 100 games, because that's what it is, and thats why these dice are so horribly streaky.
User avatar
Snorri1234
Posts: 3438
Joined: Wed Sep 12, 2007 11:52 am
Location: Right in the middle of a fucking reptile zoo.
Contact:

Post by Snorri1234 »

My right what?
"Some motherfuckers are always trying to ice skate uphill."

Duane: You know what they say about love and war.
Tim: Yes, one involves a lot of physical and psychological pain, and the other one's war.
User avatar
owenshooter
Posts: 13325
Joined: Wed Mar 07, 2007 6:01 pm
Gender: Male
Location: Deep in the Heart of Tx

Post by owenshooter »

my right to what?-0
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
dezzy26
Posts: 314
Joined: Fri Dec 01, 2006 3:40 pm
Gender: Male

Post by dezzy26 »

paaaaaaaaaarrrrrrrrrtey
User avatar
decoulombe
Posts: 304
Joined: Wed Feb 21, 2007 4:39 pm
Location: Me? I'm allowed anywhere.

Post by decoulombe »

This must be one of those posts that spurred away from the mother topic entitled “the dice, quit kidding yourselves and open your eyes” located in the Q and A at http://www.conquerclub.com/forum/viewtopic.php?t=41808. One thing that drives me crazy is how many people complain about the dice, and yet no one offers a better solution. Sheeese
"You can't rule the world in hiding. You've got to come out on the balcony sometime and wave a tentacle"
User avatar
owenshooter
Posts: 13325
Joined: Wed Mar 07, 2007 6:01 pm
Gender: Male
Location: Deep in the Heart of Tx

Post by owenshooter »

decoulombe wrote:This must be one of those posts that spurred away from the mother topic entitled “the dice, quit kidding yourselves and open your eyes”


who said anything about dice? it is about our right. it is very clear that it is about some sort of personal right. the title is very clear. our right to what, is the question.-0

p.s.-not everything is about the dice.
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
AAFitz
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Gender: Male
Location: On top of the World 2.1

Post by AAFitz »

Dice, Dice, Dice

Ive thrown more of you
Than Ive eaten rice

Sometimes your rotten
Sometimes your nice

Though always your random
And Id say it thrice

If I could make you better...
Id pay any price
Last edited by AAFitz on Tue Jan 29, 2008 2:26 pm, edited 1 time in total.
User avatar
what,me worry?
Posts: 1250
Joined: Wed Jul 05, 2006 3:40 pm
Gender: Male
Location: Bay area, California

Post by what,me worry? »

decoulombe wrote:This must be one of those posts that spurred away from the mother topic entitled “the dice, quit kidding yourselves and open your eyes” located in the Q and A at http://www.conquerclub.com/forum/viewtopic.php?t=41808. One thing that drives me crazy is how many people complain about the dice, and yet no one offers a better solution. Sheeese



Instead of dice maybe we should go to a rock paper scissors format.
AAFitz
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Gender: Male
Location: On top of the World 2.1

Post by AAFitz »

great idea....

next thread....

whats better... rock, paper or scissors

well the rock is more versitile and has distance....

scissors can be more apt to cause a fatal wound....

but paper can summon powers far greater than both etc....

or worse... I got Rock 100000000000000 times in a row... its not random...it just isnt... the person is using unfair psychic powers to know what im throwing first....again etc, etc, etc.

The point is, no matter what the system, however perfect, flawed, refined, complicated, or simple there will always complaints, and there will always be those that discuss it, as if it actually matters.
User avatar
Blitzaholic
Posts: 23050
Joined: Wed Aug 09, 2006 11:57 pm
Location: Apocalyptic Area

Re: Your right

Post by Blitzaholic »

Vyk wrote:Because losing 28 guys across three games and only killed 4 units, shows just how accurate these streaky horrible dice are.

As far as numbers of "Oh get your % thing for proof blah blah blah" the dice should be game to game accurate, not accurate over 100 games, because that's what it is, and thats why these dice are so horribly streaky.



i retired from singles escalating games if that helps you and so did DiM and others cause of the dice, at least in teams, your parnter can balance it out if you roll horrible
Image
User avatar
mandalorian2298
Posts: 4536
Joined: Mon Oct 02, 2006 3:57 pm
Gender: Male
Location: www.chess.com

Re: Your right

Post by mandalorian2298 »

Vyk wrote:Because losing 28 guys across three games and only killed 4 units, shows just how accurate these streaky horrible dice are.

As far as numbers of "Oh get your % thing for proof blah blah blah" the dice should be game to game accurate, not accurate over 100 games, because that's what it is, and thats why these dice are so horribly streaky.


Google 'probability' or wait until highschool. I would also suggest that should understand something before giving your authoritative oppinion about it, but that could undermine the whole moding system so... :-#
Mishuk gotal'u meshuroke, pako kyore.

Image
Talapus wrote: I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Your right

Post by DiM »

Blitzaholic wrote:
Vyk wrote:Because losing 28 guys across three games and only killed 4 units, shows just how accurate these streaky horrible dice are.

As far as numbers of "Oh get your % thing for proof blah blah blah" the dice should be game to game accurate, not accurate over 100 games, because that's what it is, and thats why these dice are so horribly streaky.



i retired from singles escalating games if that helps you and so did DiM and others cause of the dice, at least in teams, your parnter can balance it out if you roll horrible



that's fucking hilarious blitz. i just saw you took your turn in our game :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
clapper011
Posts: 7208
Joined: Mon Feb 20, 2006 10:25 am
Gender: Female
Location: Ontario, Canada

Post by clapper011 »

AAFitz wrote:Dice, Dice, Dice

Ive thrown more of you
Than Ive eaten rice

Sometimes your rotten
Sometimes your nice

Though always your random
And Id say it thrice

If I could make you better...
Id pay any price



hehe :lol: nice!
User avatar
KoE_Sirius
Posts: 1646
Joined: Mon Feb 27, 2006 7:08 pm
Location: Somerset

Post by KoE_Sirius »

A another dice thread.....wooohooo :lol:
Highest Rank 4th.
User avatar
Vyk
Posts: 58
Joined: Wed Nov 28, 2007 9:12 pm
Location: Washington State

Post by Vyk »

What I'm trying to say is that the dice should be random, not based on past rolls. How it is set up currently evens out the %s between the dice, so each person is rolling the correct %s to be considered random by 'chance'. This then becomes 'chance' vs 'chance' and is therefor not random. The dice rolls should be random each roll, this will eliminate the streak factor... I know what I want to say, I'm not sure If I'm getting it across or not.

Past rolls should not influence rolls to come. This is what is ruining this game.
User avatar
owenshooter
Posts: 13325
Joined: Wed Mar 07, 2007 6:01 pm
Gender: Male
Location: Deep in the Heart of Tx

Post by owenshooter »

Vyk wrote:This is what is ruining this game.


in your opinion... i however find the game perfect.-0
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
FreeMan10
Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Location: On The Road

Post by FreeMan10 »

Vyk-

I get what you're saying. When I roll the dice, that set of numbers is no longer available for your next roll, therefore you don't have the same chance of getting those numbers that I've got. (Of course, a truly random system could end up with the exact same set of 5 digits several times in a row...)

However, since each roll pulls a set of 5 (fairly) randomly generated numbers that's not influenced by the previous set, I really don't see where the big issue is. Each time you roll a real set of dice, you're getting 5 randomly generated numbers that are not influenced by the previous set.

Also, since there's no telling how many people will hit the 'Attack' button between you an me, you're actually increasing the randomness - we may get sequential rows of numbers, or there could be a couple of thousand rolls in between.

As someone mentioned up-thread, everyone's complaining, but no one's offering a solution. I'm not complaining, but how's this for a solution:

- Get 5-600,000 rows of random data.
- When I hit 'Attack', seed the random number generator on my 'puter with the number of clock-ticks since last reboot.
- Use that random number as an index into the list of dice rolls.

Is that gonna be random enough for you? Remember, using clock ticks will just about guarantee you a random (though increasing) seed every time. It also opens the possibility that your machine's random number generator will generate the exact same number more than once (hence, random).

Dunno - just felt like throwing something in here. Hope this helps someone.

FreeMan10
User avatar
Gburg Gunner
Posts: 77
Joined: Mon Jan 28, 2008 8:29 pm

Post by Gburg Gunner »

I used to be a fanatic about this type of game, going so far as to completely make my own complete with boats because I didn't buy the connecting countrys bit.

All the battles were fought on a mini battle map talored to the region so that all the battles would be fought with a real life battle layout.

I hated the thought of chance so we played checkers to decide battles.
User avatar
Snorri1234
Posts: 3438
Joined: Wed Sep 12, 2007 11:52 am
Location: Right in the middle of a fucking reptile zoo.
Contact:

Post by Snorri1234 »

FreeMan10 wrote:However, since each roll pulls a set of 5 (fairly) randomly generated numbers that's not influenced by the previous set, I really don't see where the big issue is. Each time you roll a real set of dice, you're getting 5 randomly generated numbers that are not influenced by the previous set.


Exactly.
"Some motherfuckers are always trying to ice skate uphill."

Duane: You know what they say about love and war.
Tim: Yes, one involves a lot of physical and psychological pain, and the other one's war.
AAFitz
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Gender: Male
Location: On top of the World 2.1

Post by AAFitz »

let me guess the title... NO RISK???
User avatar
mandalorian2298
Posts: 4536
Joined: Mon Oct 02, 2006 3:57 pm
Gender: Male
Location: www.chess.com

Post by mandalorian2298 »

Vyk wrote:What I'm trying to say is that the dice should be random, not based on past rolls. How it is set up currently evens out the %s between the dice, so each person is rolling the correct %s to be considered random by 'chance'. This then becomes 'chance' vs 'chance' and is therefor not random. The dice rolls should be random each roll, this will eliminate the streak factor... I know what I want to say, I'm not sure If I'm getting it across or not.

Past rolls should not influence rolls to come. This is what is ruining this game.


Go to http://www.wikipedia.org and search for "probability" (google is complicated to use, I know :roll: )
Mishuk gotal'u meshuroke, pako kyore.

Image
Talapus wrote: I'm far more pissed that mandy and his thought process were right from the get go....damn you mandy.
User avatar
owenshooter
Posts: 13325
Joined: Wed Mar 07, 2007 6:01 pm
Gender: Male
Location: Deep in the Heart of Tx

Post by owenshooter »

mandalorian2298 wrote:(google is complicated to use, I know :roll: )


wait... GOOGLE is real?!!! wow!!!-0
Image
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
User avatar
twinfists
Posts: 65
Joined: Mon Mar 19, 2007 1:52 pm
Location: Manchester

Post by twinfists »

Let's do away with dice all together. When armies attack they die and take out one defender. This solves the problem completely. Dice moaners would stop moaning forever. The game would be completely predictable and a computer program would wim everytime.

If you think about it for more than 10 seconds, you would realise that the dice are what make the game what it is. Crazy impenetrable defence and unstoppable attacks are what makes the game interesting. The dice will can never favour both attacker and defender. And you will always remember huge losses more than huge wins (partly because losing steaks look longer on the 'rolling list').

The game is to account for possible misfortunate rolls when being conservative, and hope for luck when you are taking a risk.
Image
Post Reply

Return to “Conquer Club Discussion”