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Haven't you just ended a game where you did that for like 3 months?AK_iceman wrote:You could just deploy and end for 3 turns. :rool:panzermeyer wrote:I do not think your argument holds, what if it was round 11, do we all deadbeat and all lose?
No, we deployed and attacked to get cards. Its still going actually, I got the dice analyzer installed for the next battle.mightyal wrote:Haven't you just ended a game where you did that for like 3 months?AK_iceman wrote:You could just deploy and end for 3 turns. :rool:panzermeyer wrote:I do not think your argument holds, what if it was round 11, do we all deadbeat and all lose?
Thats the problem with alliances though. It makes sense that if the 2 people who made the alliance are the last 2 people left, the alliance would be over. But to some people, you have to wait until the alliance is over before you attack. Its a personal decision, but I would not hold it against him if he left you negative feedback. Just be more careful next time about the terms of the alliance.panzermeyer wrote:good point ak but the point is .....if we where still in an alliance, who exactly are we aligning against? My point is, if there is no one to align against, there can be no alliance!
You did warn him, so I think that was a fair break. That he didn't like it is his problem - the game ultimately only has one winner in a standard game. If you hadn't warned him then not giving a turns grace would have been poor sport - but more than that would seem silly.2006-09-20 21:22:50 - panzermeyer: I know it is only round 7, but as you are the only one left, bye-bye (next turn)