I really like the artwork and the color scheme, please don't change it (much).
However if the cities don't start neutral there might be severe imbalance in the initial drop for 2 and 3 player games (and that usually works against me).
I'll try to work out the probability later, if i have the time.
I would suggest making the cities neutral, and adding a couple more territories to offset the 36 terrs problem (39 should be fine).
Additionally, the cities could start with only 1 or two neutral armies...
I like this idea. Perhaps "metropolis" instead of "majory city"...but that may not fit with the Mayan theme. I seem to recall there being a "historical" term for big cities...but it eludes me.
Perhaps you could use "Sacred Cities"...I.E. implying an important temple or something of the like.
instead of major city "ceremonial centres" which is a historically accurate desription of hat they were.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
Would I get a bonus of 4? Just making sure I understand the "Adjoining"
That would be no bonus... the idea is that you'd have to hold Copan and three cities that immediately border it. When I get back to work on the map in a couple of weeks I'll come up with some sort of color scheme to indicate which cities are tributaries of which major/ceremonial cities. I already have some thoughts, but for now it's pretty half-baked.
Sorry I've not given this any attention for the past two weeks, but I promise to get back to it. These are the changes I'd made before I went on vacation two weeks ago... each Great City has its own unique pyramid (based on the actual existing structures) which will also house the army counts. The other terits will haveno army circles, though tribute cities will have the little guys carrying packs - from the Mayan calendar used in the title.
unriggable wrote:The thing that bugs me is that the entire left side can be held by two countries.
It's all up for discussion at this point, since the locations of the borders are arbitrary... I could easily drop the unpassable between Comalcaclo and Remojadas, which would eliminate the bottleneck.
edit: on second thought, dropping that river won't change the bottleneck. Working on it.
Lone.prophet wrote:uhh, about the mountains they have a certain perspective which gives a weird overall feeling about the rest which doesnt have this perspective
yeah, nothing is set in stone yet... they're also much heavier than everything else. work in progress.
well, no, it depends on what period...a lot of Old God (wrinkled face), thus Tlaloc references are found throughout the Southern highlands and hachas, palmas, horizontally tenoned ballgame heads, etc. Chaak was more of a Toltec influence in the post classic. Kulkukahn being the the Quetzalcoatl influence from Teotihuacan hegemony in the mid-classic as well had a huge religious relevance as well. Same with Ehauchal (sp?) or something along those lines, the wind god, i know that much, and the Maize God, Han Huanaphu I think, was directly correlated with Late Classic sacrifice in the Peten and Chixoy region. Point is, there are tons of gods you could make and interesting sub-realm for in the map