Risktaker17 wrote:its just an option so that is ok.
that is never a reason to make option, there is such a thing as too many options but this idea is good enough that it merits being added
IMPLEMENT IMMEDIATLY! then ill go play 10 games with it
Moderator: Community Team
Risktaker17 wrote:its just an option so that is ok.
BaldAdonis wrote:Risktaker17 wrote:Timminz wrote:references?Risktaker17 wrote:You might be right, but I thought it was rejected...
They don't exist sorry bud.
Fix'd.
Jamie wrote:Bad idea. You start out with 3 men on each country. Almost all those would stay trapped, cause you could never fort them. The only way they'd ever be useful is if your opponents conquered the countries around them. If you have a no forts game, you'd have to make it unlimited forting for round 1, than no forts after that. That might work
There is no formal method or (automatic) formal recognition.insomniacdude wrote:Timminz wrote:So, what does it take to get a suggestion officially recognized?
I've been trying to find an answer to that for over a year and have yet to get a real answer.
keiths31 wrote:No fortification option?There are a group of us playing a game without forting after your turn.
http://www.conquerclub.com/game.php?game=1696286
