Moderator: Cartographers
the big armies are good. i don't know the exact odds but surely killing 30 witha 50 is easier than killing 3 with a 5.oaktown wrote:i prefer the white print - the blueprint idea is fun, but this may prove easier on the eyes.
More arsonists: good.
New colors: good.
Armies x 20: could be good, I think... keep playing with it.
I'm still concerned about the language of "Own a whole colored block." Since to me a block is a single square/rectangle of buildings, perhaps another word for "block" could be found? Neighborhood? Or "Hold all lots of same color"? Parcels?
i liked blue better but armies and icons are harder to see. especially cyan.Kaplowitz wrote:i like the blue better. White hurts my eyes. Maybe a light blue would work best....or a different color all together? light green? i no one uses greenprints...but no one loses their business by rolling dice (damn casinos!)
I know this is a total change of idea, but a blackboard may be an intresting idea for this.DiM wrote:i liked blue better but armies and icons are harder to see. especially cyan.Kaplowitz wrote:i like the blue better. White hurts my eyes. Maybe a light blue would work best....or a different color all together? light green? i no one uses greenprints...but no one loses their business by rolling dice (damn casinos!)
if i put a green print then green armies and icons will be hard to see.
technically white provides the best readability.
Top Score:2403natty_dread wrote:I was wrong
no way, black will make everything hard to see (and give me a depressed feeling)gimil wrote:I know this is a total change of idea, but a blackboard may be an intresting idea for this.DiM wrote:i liked blue better but armies and icons are harder to see. especially cyan.Kaplowitz wrote:i like the blue better. White hurts my eyes. Maybe a light blue would work best....or a different color all together? light green? i no one uses greenprints...but no one loses their business by rolling dice (damn casinos!)
if i put a green print then green armies and icons will be hard to see.
technically white provides the best readability.
Not all blackboards are wal mountedDiM wrote:no way, black will make everything hard to see (and give me a depressed feeling)gimil wrote:I know this is a total change of idea, but a blackboard may be an intresting idea for this.DiM wrote:i liked blue better but armies and icons are harder to see. especially cyan.Kaplowitz wrote:i like the blue better. White hurts my eyes. Maybe a light blue would work best....or a different color all together? light green? i no one uses greenprints...but no one loses their business by rolling dice (damn casinos!)
if i put a green print then green armies and icons will be hard to see.
technically white provides the best readability.![]()
plus, how do you play on a blackboard? do you take it off the wall and put it on the floor?
Top Score:2403natty_dread wrote:I was wrong
I was thinking a light green. Almost white.DiM wrote:no way, black will make everything hard to see (and give me a depressed feeling)gimil wrote:I know this is a total change of idea, but a blackboard may be an intresting idea for this.DiM wrote:i liked blue better but armies and icons are harder to see. especially cyan.Kaplowitz wrote:i like the blue better. White hurts my eyes. Maybe a light blue would work best....or a different color all together? light green? i no one uses greenprints...but no one loses their business by rolling dice (damn casinos!)
if i put a green print then green armies and icons will be hard to see.
technically white provides the best readability.![]()
plus, how do you play on a blackboard? do you take it off the wall and put it on the floor?
ignore the big numbers. those are the neutral values and the starting armies. they won't be on the map. i just leave them as they are for oaktown to better see how the map plays.Kaplowitz wrote:I think everything is visible and it doesnt hurt my eyes! but the white border around the yellow font disappears. I htink its better than blue/white. Actually, i think any light color would work pretty well.

well i have different gradient shadows on the map.fireedud wrote:I think I don't like the shadows of the paper is because they seem to be coming from two differetn sides.
nah. there's already too much extra stuff on the map.Kaplowitz wrote:Maybe you could put a shadow of a hand or something coming out of the top. LIke holding a pencil, or making a move or something.
people asked for cookies and fingerprints and stuff to make it look like some kids are playing on their dads blueprint/whiteprint/greenprint.lanyards wrote:I think the gameplay might be pretty fun, but I don't think all the extra items put on there are really necessary. I don't like the light green, the white was alright and so was the light blue, but not green. The graphics are fine minus the cookie and crumbs, finger prints, stains and smudges. The coffie mug aroung you and Yeti's signatures was fine though, and the folds in the paper look nice too. Looks like a fun map.![]()
--lanyards
oaktown wrote:alright, i have a gameplay concern related to the big army counts. And maybe I'm missing something, in which case you can set me straight DiM.
In Age of Might, it's become pretty clear that taking your opponents' castle is the way you win. Most spaces are worth 1/3 of an army per turn, while the castles give you a fat bonus. Whoever holds the most castles wins.
This map could have the same problem, only magnified. Let's say I start in B5... I can try hitting b4 or b6, trying to get to some shops or eventually hold an entire block. Of course, it just cost me hal of mystarting 50 armies to take out B6, so even with my +10 house bonus I'm in no position to do much of anything on my second turn.
Meanwhile, my opponent is sitting in P4 collecting armies. Three rounds into the game he sees that I'slogging through huge territories, and knows that I must be thin. So he hits two subways and takes my house. Game over for me.
If your intention is to take the standard game and multiply everything by 20, you need to multiply EVERYTHING by 20. Instead of being worth 1/3 of an army/turn, each and every space should be worth 7/turn. A player shouldn't be penalized for hitting a space like P3, which is going to cost a ton of armies to hit with zero return.
And when you think about it, every territory is real estate - shouldn't I collect rent for owning somebody else's house? When I think of it that way, I think that MY house shouldn't be bring me any income - that's where I live. It's my neighbor's house that should net me some cash each month.
the bottom of what pile?hulmey wrote:i may seem reall pesimistic but this another map that is going to the bottom of the pile![]()
But good luck with it anyway!
and your quite a cocky fella arent youDiM wrote:the bottom of what pile?hulmey wrote:i may seem reall pesimistic but this another map that is going to the bottom of the pile![]()
But good luck with it anyway!![]()
so far all my maps have been pretty successful and if i'm not mistaking you've expressed the same opinion about them also and you were wrong every time