Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
I have a problem with people purposely missing turns to
avoid the dustbowl penalty and then ending up with
multiplied armies for the rounds they missed.
edbeard wrote:did they lose 2 armies on their dustbowl territories?
No they don't - this is a valid point - but I don't know what could be done to solve... shy of missed turn processing automagically running the autodeploy code... also - that would occur for "killer neutrals" too?!
I just wanted to point out a misspelling in the Dust Bowl map. Dalhart, TX is spelled wrong. Whoever created the map spelled it Dallhart. It is actually Dalhart.
redjohnny wrote:I just wanted to point out a misspelling in the Dust Bowl map. Dalhart, TX is spelled wrong. Whoever created the map spelled it Dallhart. It is actually Dalhart.
Thank you.
Since the revised maps haven't been updated yet, I'll fix the spelling and repost (both XML and Large / Small Maps).
redjohnny wrote:I just wanted to point out a misspelling in the Dust Bowl map. Dalhart, TX is spelled wrong. Whoever created the map spelled it Dallhart. It is actually Dalhart.
Thank you. Since the revised maps haven't been updated yet, I'll fix the spelling and repost (both XML and Large / Small Maps).
don't forget to put links this time
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
redjohnny wrote:I just wanted to point out a misspelling in the Dust Bowl map. Dalhart, TX is spelled wrong. Whoever created the map spelled it Dallhart. It is actually Dalhart.
Thank you. Since the revised maps haven't been updated yet, I'll fix the spelling and repost (both XML and Large / Small Maps).
don't forget to put links this time
Damn - just noticed that the map was replaced. I don't think I'm going to change the spelling. It's not that big of deal really.
RjBeals wrote:Damn - just noticed that the map was replaced. I don't think I'm going to change the spelling. It's not that big of deal really.
don't get lazy
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Hmm... I was wondering if it would be more fair to start all the dustbowl territ's as a neutral +1. I know during map creation this was discussed about starting neutrals and unlucky drops, but I've played some games where due to a bad starting drop, players have had absolutely no chance of winning. Is this worth revisiting, or letting it stay as luck of the drop?
RjBeals wrote:Hmm... I was wondering if it would be more fair to start all the dustbowl territ's as a neutral +1. I know during map creation this was discussed about starting neutrals and unlucky drops, but I've played some games where due to a bad starting drop, players have had absolutely no chance of winning. Is this worth revisiting, or letting it stay as luck of the drop?
I just had a 1v1 where I dropped with 6 of my 12 territories in the dust. Then I lost all 4 from my deployment on bad dice. There's no chance I can win.
Night Strike wrote:I just had a 1v1 where I dropped with 6 of my 12 territories in the dust. Then I lost all 4 from my deployment on bad dice. There's no chance I can win.
I had about the same. Dropped 7 in the dust which i lost. I won the game.. but still.
Yes Shit Happens - but it may be bad enough where 1 game with an unlucky drop, and the player will not play the map again for fear it will happen again. My vote is to leave it be also I guess, simply because I'm done with the map, and focused on my next project - but if this keeps rising to the top, and the staff agrees, then I'll have no choice but to re-open the map.
I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2? I'm not sure what I think of that, but it might be a way to mitigate against the drop?
MrBenn wrote:I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2? I'm not sure what I think of that, but it might be a way to mitigate against the drop?
MrBenn wrote:I just had a thought; could all the dustbowl territories start with 4, so on the first turn they decay to 3 rather than 2? I'm not sure what I think of that, but it might be a way to mitigate against the drop?
Yes - with a lot of coding... every single territory would need to be a "<position>" - and you could then set them to 4...
This would have a sideeffect of eliminating the 3rd Neutral player in 1v1 games though.
An excellent map and nice game. I just finished listening to the audio version of the Timothy Egan book, The Worst Hard Time. Very striking story and reflective of the fact that we as humans CAN have a nearly immediate, measurable affect on the environment.
exclaim wrote:An excellent map and nice game. I just finished listening to the audio version of the Timothy Egan book, The Worst Hard Time. Very striking story and reflective of the fact that we as humans CAN have a nearly immediate, measurable affect on the environment.
Thanks for your great work here!
. Your Welcome. Inspiration from reading that book is why I created this map. Glad you like it!