The Neon Peon wrote:I say a very loud NO to this.
If a team has become very good at the game, they deserve to be very good with the game. I have played my share of team games, and I will say that some teams work, some teams do not.
This would be an
option. There is nothing to prevent those who like the current structure from playing. But, there are a lot of people in CC just don't have a set team for a lot of reasons.
Also, even some of those who DO have a "set" team may occasionally want to try playing a game with some others.
The people who can find themselves partners (and are the high ranks of which you say make the game uneven) would never use this. Why would they want to go around playing with people who might have 50% turn rates and never read the chat?
Now you are stereotyping. I don't consider myself "conquerer" material, but if I am teamed with someone better, I definitely listen!
Okay, so this only affects the people that can't find themselves a decent team. Now, what difference does this give to you whether you join a game with random people in it or join a game with random people then have the order made random for you?
Because right now, there just is no such thing as a "random" team. Try doing a search on team games waiting for players. You see the same groups with their set teams dominating. Very few games are actually open to those without a per-set team.
Also, this is not even an issue. If you had not noticed, many of the high ranks have been recently starting doubles and triples games without partners, so that a lower rank will join and they win less points. This is happening more and more lately, so the suggestion is not necessary.
I have not seen this. Also, I am "gunshy" of games begun by a high ranker because too often I can join ... only to find myself facing a "set up" team. If this were true, then I should get a mixture when I start a game. Instead, I find myself facing a group that obviously know each other and play together.
Again, that is fine ... if you have a team. But, it is hard to "break in", hard to develop those teams and the team skills right now. If anything, this would open up more chances for people to gain team experience and then end up creating more "set" teams. (a "training ground", if you will)
P.S. Shouldn't the game be uneven toward the better players? I personally think so. Otherwise, we might just as well have our games determined by a random number generator which outputs 0's and 1's. 1: you win the game, 0: you lose
The "randomizing" I put up there could use work. I just made a stab at it. If you have a better way ... speak up!