Moderator: Cartographers
sparkyball wrote:no he's thinking of one widomakers started with only 6 points all attacking a middle castle.. .I believe in response to this map DIM made one that was 6 sperm attacking a middle point... the C.A.'s squashed all those soon after if I remember right
yea it does have potential, and the parts i bolded made it sound like u got the idea from staring at empire builders desert parts for awhileInkL0sed wrote:Here's an idea:
A Desert map. Normal territories have decay, exactly like in Dustbowl.
But then there are oases scattered about (maybe 8?), where +1 is auto-deployed every turn. And then there could be resources (Gold mines, salt mines, etc). I envision it with attacking lines, like in Midkemdil.
I think this idea has a lot of potential, in the right hands. What do you guys think?
Not at all, it just kind of popped into my head. It could probably work with the empire gameplay well, though.bryguy wrote:yea it does have potential, and the parts i bolded made it sound like u got the idea from staring at empire builders desert parts for awhileInkL0sed wrote:Here's an idea:
A Desert map. Normal territories have decay, exactly like in Dustbowl.
But then there are oases scattered about (maybe 8?), where +1 is auto-deployed every turn. And then there could be resources (Gold mines, salt mines, etc). I envision it with attacking lines, like in Midkemdil.
I think this idea has a lot of potential, in the right hands. What do you guys think?
InkL0sed wrote:Not at all, it just kind of popped into my head. It could probably work with the empire gameplay well, though.bryguy wrote:yea it does have potential, and the parts i bolded made it sound like u got the idea from staring at empire builders desert parts for awhileInkL0sed wrote:Here's an idea:
A Desert map. Normal territories have decay, exactly like in Dustbowl.
But then there are oases scattered about (maybe 8?), where +1 is auto-deployed every turn. And then there could be resources (Gold mines, salt mines, etc). I envision it with attacking lines, like in Midkemdil.
I think this idea has a lot of potential, in the right hands. What do you guys think?
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I don't like the trade routes part... but I think some kind of combination of our ideas would make a good map.wcaclimbing wrote:I was thinking about the desert idea...
And I might make it, if i get a good enough idea worked into it.
What if it was a desert, with a bunch of oases scattered about, each giving +1 auto and +3 normal deploy.
Each desert territory gives you a -1 decay.
The desert will start as all neutral, with 1s or 2s on each desert territory. Each oasis has 2 neutrals on it. A ring of normal countries around the entire map is where everyone will start. there will be a lot of them, so no one risks getting eliminated early on.
There will be some form of a trade route across the map. You win by connecting one end of the route to the other. That would pretty much be that you took over the entire route and your empire can use it to trade (the story behind the map). You would have to make a path across the desert to connect the two ends.
It would be kinda set up like this (but not as a grid shape):
X is where the players start, randomly deployed on all of them.Code: Select all
XXXXXXXXXX XOOOOOOOOX OOOOOOOOOO WOOOOOOOOW OOOOOOOOOO XOOOOOOOOX XXXXXXXXXX
O is the desert.
W is each end of the trade route.
A few oases would be put in to replace some of the desert areas.
Good idea?

Rigged dice or not, that would be purely luck. So NO.baggins994 wrote:ive got sort of an idea.
wat if we had a map w/ only 2 territorys? it could be a 1 on 1 dice battle (not for the idiots who think the dice are really rigged, of course) we could have each territory strt w/ like 100 armies and they could just battle it out.
Any thoughts?
thats the point! purely luckInkL0sed wrote:Rigged dice or not, that would be purely luck. So NO.baggins994 wrote:ive got sort of an idea.
wat if we had a map w/ only 2 territorys? it could be a 1 on 1 dice battle (not for the idiots who think the dice are really rigged, of course) we could have each territory strt w/ like 100 armies and they could just battle it out.
Any thoughts?

Yeah. the trade route idea was just thrown in there. Cause I like the desert idea, but it needs something a bit more. A story behind it or something. or at least a reason for why you would be fighting over the desert.InkL0sed wrote: I don't like the trade routes part... but I think some kind of combination of our ideas would make a good map.

oh, there rigged alright, ever had 100 armies and taken them against a territorie with 3, and its you as a cook and your opponent like 6 ranks up?? i did, lost all the armies and he lost nonebaggins994 wrote:ive got sort of an idea.
wat if we had a map w/ only 2 territorys? it could be a 1 on 1 dice battle (not for the idiots who think the dice are really rigged, of course) we could have each territory strt w/ like 100 armies and they could just battle it out.
Any thoughts?
I got an image worked together (more of a concept image. just to show the point of the map). Its not quite finished yet, but here is some of the backstory:bryguy wrote:maybe u could have some tunnel ways to connect different areas, and maybe the reason that everyone is fighting over the desert is because of sudden famine and no grass or food except for at oasis'

Sounds cool. Make sure to include a lot of territories. It sounds like it will need to be a pretty big map.wcaclimbing wrote:I got an image worked together (more of a concept image. just to show the point of the map). Its not quite finished yet, but here is some of the backstory:bryguy wrote:maybe u could have some tunnel ways to connect different areas, and maybe the reason that everyone is fighting over the desert is because of sudden famine and no grass or food except for at oasis'
It is a fertile land split in two by a desert. rumor has it that there is a great treasure in the grand oasis. all of the tribes in the fertile area begin to fight and rush to the great oasis, each of them wanting to be the one to get the treasure.
Desert is -1 decay.
Each small oasis gives +2
Each of the 3 sections of the grand oasis decays -3 (the treasure is booby trapped)
You must hold the grand oasis for one turn (or kill all of your opponents) to win.
Ill be posting the map later. watch for it.
the one who will start the game will always win, so nobaggins994 wrote:thats the point! purely luckInkL0sed wrote:Rigged dice or not, that would be purely luck. So NO.baggins994 wrote:ive got sort of an idea.
wat if we had a map w/ only 2 territorys? it could be a 1 on 1 dice battle (not for the idiots who think the dice are really rigged, of course) we could have each territory strt w/ like 100 armies and they could just battle it out.
Any thoughts?