oh sam...you're young so I'll forgive you.
Luckily I'm not immature enough to vote for someone just because I haven't seen them in a while.
Actually, I am.. UNVOTE VOTE sam_levi_11
'cos I've seen him a lot
So much vote-swapping. Can anyone say with any certainty that they have someone pegged as scum? If not, I'm leaning towards a no lynch, just so we don't end up on the short end on Day 2.
FiveThreeEight wrote:So much vote-swapping. Can anyone say with any certainty that they have someone pegged as scum? If not, I'm leaning towards a no lynch, just so we don't end up on the short end on Day 2.
I don't think a no lynch will serve town very well at all. Imagine if our cop is killed overnight. Then we start Day two just as we have day one with with no leads and a whole lot of random voting. At least if we lynch, even if they turn up town, we'll get information from the voting records and who knows we might get lucky and off scum anyway.
So in light of our fast approaching deadline (could we get a precise time for that btw oh great Mod?), I'm going to turn the heat up on Sam.
oh sam...you're young so I'll forgive you.
Luckily I'm not immature enough to vote for someone just because I haven't seen them in a while.
Actually, I am.. UNVOTE VOTE sam_levi_11
'cos I've seen him a lot
The whole of the town was in an uproar. There had ben a lot of talk but not much action on who had been threatenin everyone The poor sam_levi_11 never knew what hit him. The town rejoiced after hearing they finally caught a member of the Mafia!
sam_levi_11 (Mafia goon) has been lynched.
Please pay attention to the following note:
1) All night actions (cop investigation, doc protection, mafia kill,) are due to my inbox by exactly 48 hours after this post. I will probably not be online at that time, so the actual deadline would be the first moment I log in after the mentioned deadline.
Night one starts now!
No posting at night! I mean it; you can get modkilled for it. If there's anything you need to know, please PM me instead of posting in this thread.